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Classical Physics
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Projectile Intercept Math & Trigonometry
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[QUOTE="kuruman, post: 6493003, member: 192687"] Here is my question. Are you trying to shoot down projectiles that are aimed straight at you or are you trying to shoot down projectiles that are aimed at your headquarters located away from you on a hillside? And no, let's not get too attached to 80 m/s. Lets's call our projectile speed ##v_0## and the speed of the enemy projectile ##u_0##. Develop the equations and then you can tweak the values as you wish. I think that if you wish to be a successful game designer, you have to think abstractly in terms of parameters. [/QUOTE]
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