Projectile motion + Air resistance equation?

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SUMMARY

The discussion centers on the calculation of projectile motion with air resistance using a web program from the University of Virginia. The basic equation for range without air resistance is R = (v^2 sin2(theta))/g, where R is the range and v is the initial velocity. However, the calculation with air resistance is more complex, as the drag force varies with velocity, typically modeled as F_drag = C * v or F_drag = C * v^2. The program likely employs numerical methods to solve the resulting differential equations iteratively, determining the range when the projectile returns to height zero.

PREREQUISITES
  • Understanding of Newton's kinematic equations
  • Familiarity with drag force concepts in physics
  • Basic knowledge of differential equations
  • Experience with numerical methods for solving equations
NEXT STEPS
  • Research numerical methods for solving differential equations in physics
  • Explore the effects of air resistance on projectile motion using simulations
  • Learn about the coefficient of drag and its impact on motion
  • Investigate analytical solutions for projectile motion under different drag models
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Students and educators in physics, engineers involved in projectile design, and anyone interested in the complexities of motion under air resistance.

Thaer
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Take a look at this little web-progarm
http://galileo.phys.virginia.edu/classes/109N/more_stuff/Applets/ProjectileMotion/jarapplet.html

I know that it uses the following equation to calculate the range of the projectile without air resistance
R = (v^2 sin2(theta))/g
R - Range
v - intial velocity

But I have no clue how it calculates range of the projectile with air resistance.
Does anyone know what equation(s) the program uses to calculate the range of the projectile with air resistance (air resistance enabled in the program)
 
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You just need to know the direction(s) of the resistance force.Assuming the projectile takes place in x-y plane and the air resistance force is given by:

F_r=F_x i + F_y j

You need not remember the formulae, just apply Newton 'kinematic equations' in x direction and y direction separately , in this case taking into consideration the 'acceleration/decelleration due to air resistance force'

BJ
 
Thaer said:
But I have no clue how it calculates range of the projectile with air resistance.
Does anyone know what equation(s) the program uses to calculate the range of the projectile with air resistance (air resistance enabled in the program)

Air resistance does not fit into a simple equation. Force of air resistance is not a constant, it changes as a function of projectile velocity. You can assume

F drag = C * v or F drag = C * v^2

C is the coefficient of drag for an object. It depends on numerous variables.
Experiments show that the later relationship is a better curve fit. You can bet that the equation(s) they used are formulated on a combination of theoretical and experimental results. You might consider going to the source and asking them.
 
As Pete explained, air resistance is a nonlinear function of velocity, so it is time varying. The only way to solve the differential equations of the movement is numerically. You attribute an initial value to the velocity, calculate the drag and from that the accelerations in the horizontal and vertical directions. You give a small time increment and calculate the new value of the velocity. Work iteratively until you find that the height is zero. The horizontal distance at that instant is the range.
 
The model (differential equation) of the projectile motion will depend on the relationship between the resistive force and the velocity of the projectile that is chosen. Will it be f=k v, f=k v_squared? Wikipedia has some relevant comments in this area and the site at math.fullerton.edu/mathews/n2003/ProjectileMotionMod/ (continues beyond my page) has Mathematica programs which contain the differential equations for the f=k v case and the f=k v_squared case.
 
Hi Thaer,

The web-program you've mentioned very likely uses the air resistance as proportional to v or v^2, as has been mentioned by others. For the kv, you get a nice analytical solution in 2-d. Not so in the kv^2 case. But when the object is thrown vertically upward, both equations can be integrated quite easily in 1-d.

All the parameters like height, time etc are shown in the program. From this, after solving the kv or kv^2 case analytically, it will be possible to say which one matches your results when you put 90 deg in the program. Maybe the air resistance is not either of these in the program, but some other power or function of v.

-----------------------------------------------------

Hi Dr.Brain,

Don't we all wish that things were just always so simple...
 
Last edited:

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