Projectile Motion homework problem

In summary, a projectile is fired from the surface of level ground at an angle Ao above the horizontal. The elevation angle B of the highest point as seen from the launch point is related to Ao by tanB = (1/2)tanAo. To calculate B for Ao = 45 deg, one can use the kinematics equation vf^2 = vi^2 + 2ad to find the maximum height H and range R, and then substitute them into the equation tanB = H/(R/2) to solve for B.
  • #1
Destrio
212
0
A projectile is fired from the surface of level ground at an angle Ao above the horizontal.
A) Show that the elevation angle B of the highest point as seem from the launch point is related to Ao by tanB = (1/2)tanAo
B) Calculate B for Ao = 45 deg

So
I figure at the highest point, Vy must equal 0.
let H be height of launch
let R by range of launch

so tanB = H/(1/2)R
and tanB = (1/2)tanAo

therefore
H/(1/2)R = (1/2)tanAo
tanAo = H/(1/4)R

I'm not sure how to proceed, do I want to derive H or R in terms of velocity/acceleration?

Thanks,
 
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  • #2
Destrio said:
A projectile is fired from the surface of level ground at an angle Ao above the horizontal.
A) Show that the elevation angle B of the highest point as seem from the launch point is related to Ao by tanB = (1/2)tanAo
B) Calculate B for Ao = 45 deg

So
I figure at the highest point, Vy must equal 0.
let H be height of launch
let R by range of launch

so tanB = H/(1/2)R
and tanB = (1/2)tanAo

I'm confused... how did you do this last step? This is what you're supposed to prove, but you haven't proven it...

Find H and R in terms of Ao... then you can substitute them into tanB = H/(R/2)
 
  • #3
I was just stating what it has to equal, I guess I can't do that since that is what I'm trying to prove

Can I use the statement: tanB = (1/2)tanAo to prove it?
for instance
H/(1/2)R = (1/2)tanAo
tanAo = H/(1/4)R

H = (1/4)R*tanAo
R = H/(1/4)tanAo
 
  • #4
Destrio said:
I was just stating what it has to equal, I guess I can't do that since that is what I'm trying to prove

Can I use the statement: tanB = (1/2)tanAo to prove it?
for instance
H/(1/2)R = (1/2)tanAo
tanAo = H/(1/4)R

H = (1/4)R*tanAo
R = H/(1/4)tanAo

no. you can't use the statement that you're trying to prove...

forget about B for now... try to get H and R in terms of Ao... suppose you have an object with initial velocity v at an angle Ao... now what is the height in terms of v and Ao? What is the range in terms of v and Ao?
 
  • #5
Alright

When Vy = 0
the height will = H
and the range will = (1/2)R

since the opposite and adjacent side of tanAo won't be in terms of H yet
let J = tanAo(1/2)R
since the adjacent side of both angles will be equal

for initial velocity

Vox = VocosAo
Voy = VosinAo

velocity components:
Vx = Vox
Vy = Voy - gt

for displacement
x = Voxt
y = Voyt - (1/2)gt^2

y = (tanAo)x -[g/(2VocosAo)]x^2

R = (2Vo^2)sinAocosAo / g
R = (Vo^2)(sin2Ao) / g
R = (2Vo^2)(cosAo^2)(tanAo) / g

tanAo = gR / (2Vo^2)(cosAo^2)

I'm getting lost here
 
  • #6
I think you're making it more complicated than it needs to be...

You know the time taken to get to maximum height is Vosin(theta)/g. So the time to hit the range is 2Vosin(theta)/g

x = Vocos(theta)t

R = Vocos(theta)(2Vosin(theta)/g = 2Vo^2sin(theta)cos(theta)/g (this is what you got, but I'm not sure how you got it... I wasn't able to follow).

What is H?
 
  • #7
is there a simpler way that you would approach R?

wont H just be tanAo x (1/2) R
except that it is on a curve

or H = Voyt - (1/2)gt^2

but at H Vy = 0
im sortof lost here
 
  • #8
Try this:

This is somewhat a special case
1 Vyf=Vyi+Ayt
2 0=Visin(yourangle)-gt1
3 t1=((Vi)/g)sin(yourangle)
4 h=[(Visin(yourangle)]∗((Visin(yourangle))/g)-(1/2)g(((Visin(yourangle))/g))²
5 h=((Vi²sin²(yourangle))/(2g))
6 R=Vxit2=(Vicos(yourangle)2t1
7 =(vicos(yourangle))((2Visin(yourangle))/g)=((2Vi²sin(yourangle)cos(yourangle))/g)
8 From trigonometry sin2(yourangle)=2sin(yourangle)cos(yourangle)
9 so R=((Vi²sin2(yourangle))/g)
10 range will max out at 45 degrees
 
  • #9
"your angle" referring to the angle Ao (angle of the launch) as opposed to B (angle who's hypotenuse will touch the highest point)
 
  • #10
Destrio said:
is there a simpler way that you would approach R?

wont H just be tanAo x (1/2) R

no, H = tanB*(1/2)R

except that it is on a curve

or H = Voyt - (1/2)gt^2

but at H Vy = 0
im sortof lost here

plug in t = Vosin(theta)/g into

H = Vosin(theta)t - (1/2)gt^2

to get H...

or better yet.. using the kinematics equation vf^2 = vi^2 + 2ad. you know a = -g, vf = 0, vi = Vosin(theta)

what is d?
 
  • #11
H = Vosin(theta)Vosin(theta)/g - (1/2)g(Vosin(theta)/g)^2
H = Vosin(theta)^2 / g - (1/2)Vosin(theta)^2 / g
H = Vosin(theta)^2 - (1/2)Vosin(theta)^2 /g
H = (1/2)Vosin(theta)^2 / g

or

vf^2 = vi^2 + 2ad
0 = Vosin(theta)^2 +2gd
d = -(Vosin(theta)^2) / 2(-g)
d = (1/2)Vosin(theta)^2 / g

can I use these to compare the 2 initial equations?
 
  • #12
Destrio said:
H = Vosin(theta)Vosin(theta)/g - (1/2)g(Vosin(theta)/g)^2
H = Vosin(theta)^2 / g - (1/2)Vosin(theta)^2 / g
H = Vosin(theta)^2 - (1/2)Vosin(theta)^2 /g
H = (1/2)Vosin(theta)^2 / g

or

vf^2 = vi^2 + 2ad
0 = Vosin(theta)^2 +2gd
d = -(Vosin(theta)^2) / 2(-g)
d = (1/2)Vosin(theta)^2 / g

can I use these to compare the 2 initial equations?

Now you know H and R...

R = 2Vo^2sin(theta)cos(theta)/g
H = (1/2)Vosin(theta)^2 / g


substitute them into tanB = H/(R/2)

simplify...
 
  • #13
awesome
thanks
 

1. What is projectile motion?

Projectile motion is the motion of an object through the air when only the force of gravity is acting on it. This results in the object following a curved path, known as a parabola.

2. How do you calculate the initial velocity of a projectile?

The initial velocity of a projectile can be calculated using the equation v = u + at, where v is the final velocity, u is the initial velocity, a is the acceleration (in this case, due to gravity), and t is the time elapsed.

3. What is the range of a projectile?

The range of a projectile is the horizontal distance it travels before hitting the ground. It is dependent on the initial velocity and the angle at which the projectile is launched.

4. How do you calculate the maximum height of a projectile?

The maximum height of a projectile can be calculated using the equation h = u2sin2θ / 2g, where h is the maximum height, u is the initial velocity, θ is the launch angle, and g is the acceleration due to gravity.

5. How does air resistance affect projectile motion?

Air resistance, or drag, can have a significant impact on projectile motion. It can slow down the object and change its trajectory, resulting in a shorter range and lower maximum height. However, for most homework problems, air resistance is ignored to simplify calculations.

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