Projectile Motion, missing variables.

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SUMMARY

The discussion focuses on solving projectile motion problems when certain variables, such as initial velocity and angle, are missing. The key approach involves using the horizontal motion equation to express time (t) in terms of the range and angle, specifically t = 4/(v cos 35). Participants emphasize the importance of recognizing that vertical displacement is zero upon landing, leading to the equation y = v_0y t - 1/2 g t^2. By rearranging and substituting, the initial velocity (v_0) can be calculated, resulting in a value of approximately 6.46 m/s for the given parameters.

PREREQUISITES
  • Understanding of basic projectile motion equations
  • Familiarity with trigonometric functions (sine and cosine)
  • Knowledge of kinematic equations, particularly for vertical motion
  • Ability to manipulate algebraic expressions and solve for variables
NEXT STEPS
  • Study the derivation of the range formula R = (v_0^2 sin 2θ)/g
  • Learn how to apply kinematic equations in two dimensions
  • Explore the effects of varying angles on projectile motion outcomes
  • Practice solving projectile motion problems with missing variables
USEFUL FOR

Students and educators in physics, particularly those focusing on mechanics and projectile motion, as well as anyone seeking to improve their problem-solving skills in kinematics.

Visual1Up
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I am having some trouble with projectile motion, I do fine when I have all of the variables such as initial velocity, and angle, and say I want to find the range. That's great, I use y = voyt - 1/2 gt^2 where y = 0 to find the time, since voy = vo sin theta, and r = voxt where vox = vo cos theta. But I am having trouble when problems are taking the velocity or angle away.

Such as...theta is 35, range is 4m, find the initial velocity... something along those lines. I get horribly stuck because now I "can't" find voy, or vox, etc. Would anyone mind helping? Thanks!,

-Mike :bugeye:
 
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You'd tackle this one by first considering horizontal motion. You don't know Vo but you kwo the relationship between Vo, theta and t because you have the distance.

So you have an expression for t in terms of v (t = 4/vcos35)

Then you look at the vertical remembering that when the stone has landed, the vertical displacemetn is zero

y = voyt - 1/2 gt^2 using the expression you have for t.

You end up with v as the only variable.

Does that help?
 
Visual1Up said:
Such as...theta is 35, range is 4m, find the initial velocity... something along those lines. I get horribly stuck because now I "can't" find voy, or vox, etc. Would anyone mind helping? Thanks!,

-Mike :bugeye:

It's all about doing a little backwards thinking. :smile:
 
rsk said:
You'd tackle this one by first considering horizontal motion. You don't know Vo but you kwo the relationship between Vo, theta and t because you have the distance.

So you have an expression for t in terms of v (t = 4/vcos35)

Then you look at the vertical remembering that when the stone has landed, the vertical displacemetn is zero

y = voyt - 1/2 gt^2 using the expression you have for t.

You end up with v as the only variable.

Does that help?

I think I understand, your saying the equation turns into y = 1/2gt^2? since voy = 0. but when working that I get 42 m/s and t = .1 . That can't be right. :rolleyes: . Excuse me if I am missing something, I am having a hard time with physics.
 
Visual1Up said:
I think I understand, your saying the equation turns into y = 1/2gt^2? since voy = 0.

No - it has vertical velocity. But when it lands it has no vertical displacement, so y = 0, not Voy

Voy = Vo sin theta
 
oh, so are you saying... 0 = v sin 35 - (1/2)g * (4/(v sin 35))^2 ?

EDIT: v cos 35 on the right
 
0 = Vosin35 t - 1/2 g t^2

0 = Vosin35 4/cos35 - 1/2 g (4/Vocos35)^2

I think you missed the t from the first part.
 
Visual1Up, I think you know how to derive the formula that gives range in function of \theta , v_o, which is:

R = (v_0^2 \sin 2\theta)/g

Then, it's easy. :smile:
 
Well with rsk's problem, I can't ever arrive at the right answer because the math is killing me. I have never seen zeno's problem before but when working I get vo = .649 and time = 7.5 sec which can't be right. I am horrible at this :(
 
  • #10
Ok, go from here

0 = Vosin35 t - 1/2 g t^2

and let's cancel a t from each part before we start...

0 = Vosin35 - 1/2 g t

Subs in for t, from before

0 = Vosin35 - 1/2 g (4/Vocos35)

Or in other words Vosin35 = 1/2 g (4/Vocos35)

Rearranging gives

Vo^2 = 1/2 g 4 /(sin35 cos35)
Work out your sines and cosines and you should get a value of 6.46 for Vo

I've worked it backwards to find t, and to check the x and y displacements, and it works.
 
  • #11
rsk said:
Ok, go from here

0 = Vosin35 t - 1/2 g t^2

and let's cancel a t from each part before we start...

0 = Vosin35 - 1/2 g t

Subs in for t, from before

0 = Vosin35 - 1/2 g (4/Vocos35)

Or in other words


Vosin35 = 1/2 g (4/Vocos35)

Rearranging gives

Vo^2 = 1/2 g 4 /(sin35 cos35)



Work out your sines and cosines and you should get a value of 6.46 for Vo

I've worked it backwards to find t, and to check the x and y displacements, and it works.

ahhhh I forgot to factor out a t :frown: ok I got 6.46. It seems like the math does me in more than the formula's. But thank you very much for the help.
 

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