Questioning 3D Limits: What To Try Next?

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SUMMARY

The discussion focuses on determining limits in three-dimensional calculus, specifically when approaching the point (0,0). Participants emphasize the effectiveness of testing the lines x=0 and y=0 initially, but suggest that exploring other lines, such as y=mx, can also yield valuable insights. Additionally, the use of polar coordinates is recommended as a comprehensive method for evaluating limits, as it encompasses all potential approaches to the limit.

PREREQUISITES
  • Understanding of three-dimensional calculus concepts
  • Familiarity with limit evaluation techniques
  • Knowledge of polar coordinates in calculus
  • Experience with linear equations, specifically y=mx
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  • Research the application of polar coordinates in limit evaluation
  • Explore advanced limit techniques in multivariable calculus
  • Study the implications of approaching limits along various linear paths
  • Learn about the epsilon-delta definition of limits in higher dimensions
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Students and educators in mathematics, particularly those studying multivariable calculus, as well as anyone seeking to deepen their understanding of limit evaluation techniques in three dimensions.

Char. Limit
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So, there was a big long post here with examples and such, but then my internet crashed. So screw the examples, I'll just get straight to my question.

When seeing if a limit exists in 3d (with the limit being (0,0)), I noticed that we often try the lines x=0 and y=0 first. Are these always the best lines to try, or are there others that seem intuitive? If both of these go to the same number, what should I try next?
 
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In general, trying y = mx is always nice. You pick whatever is easy, or whatever looks like it would cause a contradiction.

You can always try polar if it looks like it would work. If it works in polar, it covers all cases.
 

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