How Does Scoring Simplify Chess Rating Systems?

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SUMMARY

All chess rating systems, including the Elo rating system, utilize a scoring method that assigns values of 1 for a win, 0 for a loss, and 0.5 for a draw. This scoring simplifies the trinomial nature of chess outcomes into a binomial variable, which results in the loss of some outcome information. Efforts to enhance the Elo system through complex mathematics are ineffective; true improvement in measuring chess performance requires adherence to the trinomial nature of outcomes. A proposed two-dimensional measure of chess performance has been documented in a paper available online.

PREREQUISITES
  • Understanding of the Elo rating system
  • Familiarity with scoring systems in competitive games
  • Basic knowledge of statistical analysis
  • Concept of trinomial versus binomial variables
NEXT STEPS
  • Research the implications of scoring systems in game theory
  • Explore alternative chess rating systems beyond Elo
  • Study the mathematical foundations of trinomial and binomial processes
  • Review the proposed two-dimensional measures of chess performance
USEFUL FOR

Chess players, game theorists, mathematicians, and anyone interested in improving chess rating systems and performance measurement methodologies.

jamalmunshi
All chess rating systems including the Elo rating system are based on a procedure called "scoring" which assigns a score of 1 for a win, 0 for a loss, and 1/2 for a draw. This procedure reduces the trinomial nature of chess game outcomes to a binomial variable and thereby greatly simplifies the mathematics of comparing the performance of chess players. Of course there is no free lunch in math and so this simplification is achieved at a cost because scoring causes some chess game outcome information to be lost and no amount of mathematical wizardry downstream can recover this information. The extensive effort by many to improve the Elo rating system with mathematical genius is for naught. The only way to improve chess performance measurement is to remain true to the trinomial nature of chess game outcomes which has two degrees of freedom. The way to do that is to use a two-dimensional measure of chess performance. I wrote a paper proposing such a method and posted it online for comments. Here is the link to the download page.
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2488369
Your comments appreciated.
 
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Isn't 1 for win, 1/2 for draw, 0 for loss, still trinomial? After all 1, 1/2, and 0 are 3 different possible values. o.o
 
The scoring procedure assigns a value of score=1 for a win, score=0 for a loss, and score = 0.5 for a draw. If N chess games are played and the player wins W games, loses L games and D games end in draw, then the player scores (2W+D)/2 and the opponent scores (2L+D)/2. Note that N = W+L+D and that (2W+D)/2 + (2L+D)/2= (2W+D+2L+D)/2 = (2W+2L+2D)/2 = W+L+D = N. The two scores add up to the total number of games played. This means that when the scores are divided by N, the two fractional scores add up to unity. Therefore, when chess game outcomes are converted into scores, chess loses a dimension and is reduced from a trinomial process to a binomial process.
 

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