avant-garde
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"Real time" Vs. "Rendered" (referring to graphics)
what does this mean?
what does this mean?
The discussion clarifies the distinction between "real-time" and "rendered" graphics, emphasizing that real-time rendering generates images dynamically as the user interacts, while rendered graphics are pre-computed and stored for playback. The success of "Toy Story," the first fully computer-generated film, exemplifies the need for advanced rendering techniques, utilizing 117 dual and quad-processor SPARCstation 20 systems in a render farm. This film required 800,000 computer hours to produce its 114,240 frames, highlighting the computational demands of high-quality rendering compared to real-time graphics in video games.
PREREQUISITESGame developers, 3D artists, animation professionals, and anyone interested in the technical aspects of graphics rendering in both film and interactive media.
http://www.acm.uiuc.edu/banks/feb96/toystory.htmlWhat do you get when you combine 28 animators, 117 dual and quad-processor SPARCstation 20 systems in a Renderfarm, 1,300 Renderman Shaders, 4.5 million lines of object code, and 34 terabytes of Renderman data files?
You end up with a 79 minute computer-generated animated movie...
With the success of Toy Story, the entertainment industry is now exploring areas of computer entertainment. The industry needs more than artists to make movies like this possible. Application developers are needed to create 3D programs, effects and shaders; as well as to develop the massively parallel renderfarm which took only 800,000 computer hours to generate the film's 114,240 frames. As a side note, if the producers began rendering Toy Story today on an average one-processor home computer, and the computer was used exclusively for the purpose of frame rendering, the animation would be complete in approximately 43 years.