Reflection In an Arbitrary Surface

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Discussion Overview

The discussion revolves around the concept of reflection in arbitrary surfaces, exploring both theoretical and practical aspects of how light rays behave when reflecting off various shapes. Participants examine the generalization of reflection methods from 2D curves to 3D surfaces, including the mathematical underpinnings and challenges involved.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant suggests that reflection in a spherical mirror can be understood as inversion in the sphere, proposing a method to generalize 2D reflections to arbitrary curves by using normal lines and circles of curvature.
  • Another participant describes ray-tracing as a method to determine reflections off arbitrarily-shaped surfaces, emphasizing the iterative nature of following light rays and applying the law of reflection.
  • A participant outlines the mathematical definition of reflection for points in planes and spheres, noting the relationship between distances to the surface and the concept of inversion.
  • One participant asserts that for arbitrary surfaces, there is no general solution for finding the image of a point, as multiple images can exist for a single point.
  • Another participant echoes the lack of a general solution for arbitrary surfaces and questions why a similar approach that works in 2D does not apply in 3D, citing issues with varying curvatures of different curves at the same point on a surface.
  • A later reply introduces the idea of using the second fundamental form to approximate reflections in a quadratic surface, raising further questions about determining the image of a point in such contexts.

Areas of Agreement / Disagreement

Participants generally agree that finding a single image for a point under reflection in arbitrary surfaces is complex and can lead to multiple solutions. However, there is disagreement on the applicability of 2D methods to 3D scenarios, with some participants questioning the feasibility of such generalizations.

Contextual Notes

The discussion highlights limitations in the generalizability of reflection methods from 2D to 3D, particularly regarding the dependence on curvature and the mathematical complexities involved in defining reflections on arbitrary surfaces.

Jeff.N
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Reflection in a spherical mirror behaves like inversion in the sphere, which is the 3D equivalent to inversion in a circle.

2D Reflections in circles [i think, just play along] can be generalized to arbitrary 2D curves by finding the normal line(s) through the curve passing through the point we wish to reflect and inverting that point in the respective circle(s) of curvature.

Can This method be generalized to reflection in surfaces in 3D?
 
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Reflections of light rays off of arbitrarily-shaped mirror surfaces is found by ray-tracing: following a ray until it intersects the object, applying the law of reflection at that point, following the ray again until it intersects the object again, etc.
 
How does one find the image of a point under reflection in an arbitrary surface.

the image of a point X reflected in a plane P is the point X' on the normal line to P through X such that distance(X,P)=distance(X',P) and X(!=)X'

the image of a point X reflected in a sphere S, X', is the inversion of the point X in the sphere S, (assuming the sphere is of radius R and is centered at O). X' is the point on the ray OX such that |O-X||O-X'|=R^2

reflection in a line is the limiting case of reflection in the sphere, as the radius of the sphere tends to infinity and the distance from the point we wish to reflect to the center of sphere tends to infinity.
 
Jeff.N said:
How does one find the image of a point under reflection in an arbitrary surface.
For an arbitrary surface there is no general solution. A single point could have multiple images.
 
For an arbitrary surface there is no general solution. A single point could have multiple images.

The same is true in 2D for an arbitrary curve, however, that didn't stop me.

"2D Reflections in circles be generalized to arbitrary 2D curves by finding the normal line(s) through the curve passing through the point we wish to reflect and inverting that point in the respective circle(s) of curvature."

Is there a reason this can be done in 2d and not 3d?

my main problem when trying to use a similar argument in 3d is that different curves on the same surface through the same point can have different curvatures at that point.

edit
i think that if you could reflect in the quadratic form a surface approximates at a point given by the second fundamental form at each point.

so now my question is how would one determine the image of a point in a mirror on the surface of a quadratic form.
 
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