Ashiquee said:
According to relativity gravity is just an illusion caused by wrapping of space-time fabric by mass, right? So, what is the elasticity of of space-time? There must be some king of resistance for the wrapping, otherwise even a tiny mass would plunge in the space time for eternity.
We can tell that space-time is wapred without knowing exactly how it deforms. In order to describe the warping in terms of elasticity, we would need a model of the deformation process, but all we have is a mode of the warped geometry.
To give an example, let's talk about the warping not of space-time, but of a plane. A plane is flat, but if we consider the surface of a sphere, another 2-dimensional manifold, we can say that the surface of the sphere is curved.
We can imagine a flat-lander, from Abbot's book "Flatland", a fictional 2d being, living on the surface of a plane, and another flat-lander living on the surface of the sphere. We'll call the second flat-lander a "sphere-lander' for reasons that I hope are obvious. How could the sphere-lander come to realize that he was living in a curved geometry, and how could the flat-lander come to realize he was living in a flat geometry?
There's a simple procedure, which requires that the two entities be able to find the shortest path between two points. For instance they might have a stretchy string and they pull it taut. They call the path that the string follows a straightline, though from our perspective the sphere-lander's straighlines are great circles.
There's a fairly simple test for flatness. You move a set distance in a straightline, might a right angle turn, move the same distance again, turn 90 degrees, move again, turn 90 degress again, and move again.
If you're a flat-lander living on a flat plane, you'll always wind up right where you starte, after tracing out a square. If you are a sphere-lander, in general you will not. This is not the most sensitive test for curvature, but it's simpler to describe than other tests that are more sensitive. A specific example would be the case where the distance you move is 1/4 the circumference of the sphere, in that specific case you wind up back at your starting point after two right angle turns and 3 moves.