Resultant Force Help: Converting m/s to mph

AI Thread Summary
In the discussed physics problem, two NHL players collide in an inelastic manner, with Kyle weighing 90kg and skating at 5m/s, while Paul weighs 80kg and skates at 8m/s. The resultant velocity after the collision is calculated to be 1.11m/s. The confusion arises when attempting to convert the initial speeds from m/s to mph and back, leading to an incorrect resultant velocity. The issue lies in the fact that velocity conversions must maintain the context of the problem, and simply converting speeds without considering the inelastic nature of the collision can lead to errors. Accurate calculations require consistent units throughout the problem-solving process.
johnnyapplese
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I was relearning some physics and I came across this problem.

Kyle and Paul, two NHL players, are playing hockey against each other and Kyle checks Paul, on center ice. They hang on to each other so the collision is inelastic. Assume Kyle weighs 90kg and Paul weighs 80kg. Kyle was skating at 5m/s and Paul at 8m/s. They collide head on.

I figured out the answer was 1.11m/s easily enough, but then i wondered if I could convert the m/s into mph and get the same answer but I couldn't get the same answer. My question is why can't you simply convert 8m/s and 5m/s into mph and then later convert it back to get the right answer. I don't see what's wrong with it.
 
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You can convert to mph and you should get the same answer. You might be making an error in conversion.
 
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