Rindler Coordinates: Signals That Never Arrive

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Discussion Overview

The discussion revolves around the properties of Rindler coordinates, specifically addressing the question of why light signals sent from an inertial frame do not reach an observer at rest in a Rindler frame. Participants explore mathematical relationships and conceptual implications related to this phenomenon, touching on theoretical and conceptual aspects of relativity.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Victor presents a mathematical transformation between Cartesian and Rindler coordinates and questions why light signals do not reach a Rindler observer.
  • Some participants suggest that the situation resembles Zeno's paradox, where an accelerating observer never coincides with a light signal due to relativistic effects.
  • There is a discussion about the conditions under which signals can reach the observer, with emphasis on the mathematical inequalities derived from the equations presented.
  • One participant points out that for a signal to reach the observer, certain conditions must be satisfied, specifically that the coordinate relationships must hold true.
  • Another participant notes that the transformation used by Victor differs from standard definitions, which complicates the analysis of the problem.
  • Several participants encourage explicitly calculating when a signal is received to clarify the situation further.

Areas of Agreement / Disagreement

Participants express differing views on the implications of the mathematical results and the physical interpretation of the Rindler coordinates. There is no consensus on the resolution of Victor's question regarding the behavior of light signals in this context.

Contextual Notes

Participants highlight potential limitations in the mathematical transformations used, including undefined regions and the need for careful consideration of coordinate conditions. The discussion remains open-ended with unresolved aspects regarding the relationship between the observer's worldline and light signals.

Cancer
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Hi everybody,

I know that there are a lot of threads in this forum about Rindler coordinates but none of them have helped me :confused:
I'll explain you my problem. First of all, my coordinates (x^0,x) (Cartesian coord., where x^0=ct) are related to the Rindler coordinates (\omega ^0,\omega) (where \omega ^0 is the proper time) as follows:
x = \frac{c^2}{g}\left[ \cosh \left( \frac{g\omega^0}{c^2}\right)-1\right]+\omega \cosh \left( \frac{g\omega^0}{c^2}\right)
x^0 = \sinh \left( \frac{g\omega^0}{c^2}\right) \left( \frac{c^2}{g}+\omega \right)
Which are defined in an exercise I'm trying to solve, and c is the speed of light and g is the constant acceleration. It says that I have to proof that some signals sent from an inertial frame I won't never reach an observer which is at rest in the frame R i.e., which is at constant \omega.
So the first thing I do is isolate \omega^0 from the second equation, getting:
\frac{g\omega^0}{c^2}=\sinh^{-1} \left( \frac{x^0}{\frac{c^2}{g}+\omega}\right)
We put this into the first equation, using this mathematical relation:
\cosh (\sinh^{-1}(x))=\sqrt{1+x^2}
Finally we arrive to
x= \left(\left(\frac{c^2}{g}+\omega\right)^2 +(x^0)^2\right)^{1/2} -\frac{c^2}{g}

If I have properly done the math, that's the path which will follow an observer at rest in the R frame in the (x,x^0) coordinates. BUT I don't see why light signals won't reach that observer! If I take x as ct (i.e. the diagonal of the light cone, a photon) I will always be able to find a solution for x^0, i.e., the light will eventually reach the observer.

I don't know what's happening here, I've read all I've found in Google about Rindler coordinates but nothing helps me, because nobody uses this definition for the Rindler coordinates...

I hope some of you could help me with this!

Thanks,
Victor
 
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Your last equation is equivalent to the following:

x^0=\sqrt{(x+\frac{c^2}{g})^2-(\omega+\frac{c^2}{g})^2}

And if a signal is going to reach somewhere, it should reach there at a real time(t\epsilon\mathbb{R}), right?
 
Hi. It is a kind of Zeno's paradox of Achilles and the Tortoise. Achille reaches the tortoise in finite time in the original version. In your case the tortoise keeps accelerating and relativistic effects prohibit Achiles of light speed to reach the tortoise.
Best.
 
PS Event horizon in Rildler coordinate or just Rindler horizon is of your interest.
 
You might want to specifically make a beam of light from some arbitrary event and explicitly calculate when it reaches the Rindler observer. Then look and see if that equation becomes infinite under any circumstances.
 
Shyan said:
Your last equation is equivalent to the following:

x^0=\sqrt{(x+\frac{c^2}{g})^2-(\omega+\frac{c^2}{g})^2}

And if a signal is going to reach somewhere, it should reach there at a real time(t\epsilon\mathbb{R}), right?
Yes. In my view, if I replace that x by ct (i.e. a photon sent from x=0) then the t I find will tell me when are they going to coincide... And I am always able to find a solution, which is:
t=\frac{g\omega^2}{2c^3}+\frac{\omega}{c}
Am I doing something stupid maybe? xD
sweet springs said:
Hi. It is a kind of Zeno's paradox of Achilles and the Tortoise. Achille reaches the tortoise in finite time in the original version. In your case the tortoise keeps accelerating and relativistic effects prohibit Achiles of light speed to reach the tortoise.
Best.
I understand the theory more or less, but I can't see such things in my calculations... :(

Thanks for the answers!
 
Cancer said:
Yes. In my view, if I replace that xx by ctct (i.e. a photon sent from x=0x=0) then the t I find will tell me when are they going to coincide... And I am always able to find a solution, which is:
t=22c3+ωc
t=\frac{g\omega^2}{2c^3}+\frac{\omega}{c}
Am I doing something stupid maybe? xD
You're not doing something stupid. You're just not seeing something easy to see.
I don't know how you got that formula, but in the formula x^0=\sqrt{(x+\frac{c^2}{g})^2−(\omega+\frac{c^2}{g})^2}, for t to be real, the difference should be positive, so:
<br /> (x+\frac{c^2}{g})^2\geq(\omega+\frac{c^2}{g})^2\Rightarrow \left[ (x+\frac{c^2}{g}\geq\omega+\frac{c^2}{g}) or (-x-\frac{c^2}{g} \leq -\omega-\frac{c^2}{g}) \right]<br />
Which are conditions on your coordinates and any signal not obeying conditions above, is not going to reach the observer!
 
Shyan said:
You're not doing something stupid. You're just not seeing something easy to see.
I don't know how you got that formula, but in the formula x^0=\sqrt{(x+\frac{c^2}{g})^2−(\omega+\frac{c^2}{g})^2}, for t to be real, the difference should be positive, so:
<br /> (x+\frac{c^2}{g})^2\geq(\omega+\frac{c^2}{g})^2\Rightarrow \left[ (x+\frac{c^2}{g}\geq\omega+\frac{c^2}{g}) or (-x-\frac{c^2}{g} \leq -\omega-\frac{c^2}{g}) \right]<br />
Which are conditions on your coordinates and any signal not obeying conditions above, is not going to reach the observer!
But, those two conditions are in fact just one:
x\geq \omega
As I understand, this x will tell me when will the rest observer will reach that point.
The observer will never pass through a point x which is less than \omega because is accelerating to the other direction (to x positive), that's why we have that condition. Then I can ask for instance to that equation when will it reach a point x&#039; (whatever it is) and I will get a certain time x^0.
So if I want to ask the function to tell me whether it'll see the light coming from x=0 then I just have to substitute x for ct...

Oo
 
Try explicitly calculating when a signal is received.
 
  • #10
Cancer said:
If I have properly done the math, that's the path which will follow an observer at rest in the R frame in the (x,x0)(x,x^0) coordinates. BUT I don't see why light signals won't reach that observer!

This is an equation for ##x## as a function of ##x_0##. Note that, at ##x_0 = 0##, we have ##x## positive--i.e., ##x_0## starts out being less than ##x##. Will ##x_0## ever become equal to ##x##? And if not, what does that tell you about the relationship between this curve (the worldline of the observer) and a light beam launched from ##x_0 = 0##, ##x = 0## (for which you will always have ##x_0 = x##)?

Edit: What I wrote above actually isn't quite right, because the coordinate transformation you give is different from the usual one, for example as given in this Wikipedia page:

http://en.wikipedia.org/wiki/Rindler_coordinates

That transformation, in your notation, would be:

$$
x = \omega \cosh \left( \frac{g \omega_0}{c^2} \right)
$$

$$
t = \omega \sinh \left( \frac{g \omega_0}{c^2} \right)
$$

The questions I posed apply directly to this case as I posed them. Your transformation, however, shifts ##x## relative to ##\omega##, which makes the logic somewhat more complicated; the correct comparison for the questions I posed would be with a light beam launched from ##x_0 = 0##, ##x = - c^2 / g## (rather than ##x_0 = 0##, ##x = 0##).

(Note also that your equations evidently have a problem at ##\omega = - c^2 / g##, since some of them become undefined there. That's a clue that your ##\omega_0##, ##\omega## coordinates only cover a limited range of the ##x_0##, ##x## coordinates.)
 
Last edited:
  • #11
DaleSpam said:
Try explicitly calculating when a signal is received.
I think I did it in #6, is anything wrong in that calculation?...

PeterDonis said:
This is an equation for ##x## as a function of ##x_0##. Note that, at ##x_0 = 0##, we have ##x## positive--i.e., ##x_0## starts out being less than ##x##. Will ##x_0## ever become equal to ##x##? And if not, what does that tell you about the relationship between this curve (the worldline of the observer) and a light beam launched from ##x_0 = 0##, ##x = 0## (for which you will always have ##x_0 = x##)?

Edit: What I wrote above actually isn't quite right, because the coordinate transformation you give is different from the usual one, for example as given in this Wikipedia page:

http://en.wikipedia.org/wiki/Rindler_coordinates

That transformation, in your notation, would be:

$$
x = \omega \cosh \left( \frac{g \omega_0}{c^2} \right)
$$

$$
t = \omega \sinh \left( \frac{g \omega_0}{c^2} \right)
$$

The questions I posed apply directly to this case as I posed them. Your transformation, however, shifts ##x## relative to ##\omega##, which makes the logic somewhat more complicated; the correct comparison for the questions I posed would be with a light beam launched from ##x_0 = 0##, ##x = - c^2 / g## (rather than ##x_0 = 0##, ##x = 0##).

(Note also that your equations evidently have a problem at ##\omega = - c^2 / g##, since some of them become undefined there. That's a clue that your ##\omega_0##, ##\omega## coordinates only cover a limited range of the ##x_0##, ##x## coordinates.)
I think you might be right, but still I can't see it.
Why do I have to emit the photon from x=-\frac{-c^2}{c}?
The observer at the beginning (x^0 = 0) is at a positive ##x##, and another observer sends the beam from ## x = 0##.

The problem is this one:
http://www.staff.science.uu.nl/~proko101/GR_homework2014_1.pdf
(Maybe it can be understood better reading this...)

Thanks a lot!
 
  • #12
Cancer said:
Why do I have to emit the photon from ##x = - \frac{-c^2}{c}?

(You mean ##- c^2 / g##, correct?)

Because the problem asks you to show that there are *some* spacetime locations in the ##x^0##, ##x## coordinates that cannot send light signals to any spacetime location in the ##\omega^0##, ##\omega## coordinates. If ##x^0 = 0##, ##x = - c^2 / g## is such a location (and as you can show, it is), then that answers the problem.
 
  • #13
PeterDonis said:
(You mean ##- c^2 / g##, correct?)

Because the problem asks you to show that there are *some* spacetime locations in the ##x^0##, ##x## coordinates that cannot send light signals to any spacetime location in the ##\omega^0##, ##\omega## coordinates. If ##x^0 = 0##, ##x = - c^2 / g## is such a location (and as you can show, it is), then that answers the problem.
Hahahaha yeah, I meant that.
Ok, I'll try that, then!
Thanks! :)
 
  • #14
Yes, it works!
Thank you a lot man, I was really lost with this ;)
 

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