Shotputter - Projectile Motion

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Homework Help Overview

The discussion revolves around a shot-putter applying a force to a shot, exploring the acceleration vector's direction and magnitude in the context of projectile motion. The problem involves understanding the effects of applied force and gravity on the shot's motion.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss the calculation of acceleration components and the role of gravity, with some questioning when gravitational effects should be considered in the analysis.

Discussion Status

There are various interpretations of how to approach the problem, including the effects of gravity and the application of forces. Some participants have offered calculations and methods for determining acceleration components, while others are questioning the assumptions made regarding the timing of gravitational influence.

Contextual Notes

Participants note the importance of the shot's mass and the angle of force application, as well as the potential confusion surrounding the timing of gravitational effects in the projectile's motion.

heyash88
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"At a particular instant in time, a shot-putter pushes on a 5kg shot with a force of 90N at an angle of 45 degrees above the horizontal. If the only other force acting on the shot is due to gravity, what is the direction and magnitude of the shot's acceleration vector"

Im stumped - i can't seem to grasp the concept of direction (in degrees) and how to work it out. No idea how the 5kgs comes into play either. Any hints to get me started would be fantastic :redface:
 
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If the magnitude of the acceleration is 90 ms^-2, and it acts at an angle of [tex]\pi /4[/tex], then the magnitude of each component of acceleration (ignoring the gravity at this time, and using F = ma), is [tex]\frac{18}{\sqrt{2}}[/tex] (use trig to confirm this if you have to). Then, the acceleration due to gravity can be represented as the vector: 0i - gj. All you now have to do is combine the information I have just given you.
 
Projectile Motion

The accelerations acting on the projectile are (90/5) meters/(second^2) and g (acceleration due to gravity) acting downwards. Since acceleration is a vector quantity, the magnitude of the resultant will be a=(18^2 + g^2 + 2*18*g* cos(135)) ^1/2.

The direction will be theta= tan^-1( 18*cos45/ (g-18*sin45) ) using tan(theta) = psin(alpha) / q+pcos(alpha) where theta is the angle made by the resultant with the base and alpha is the angle of projection.
 
Actually, I don't think gravitational acceleration comes into play until the shot leaves the person's hand. Think about it.
 

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