Sliding Box: Determining Distance Traveled with Newton's Laws

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tigerwoods99
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Homework Statement



A box is given a push so that it slides across the floor. How far will it go, given that the coefficient of kinetic friction is 0.18 and the push imparts an initial speed of 4.1 m/s?

Homework Equations



MG of the object = mass * 9.8
Friction = mg * 0.18


The Attempt at a Solution



//


ANY HELP WOULD BE MUCH APPRECIATED
 
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sorry, I am not familiar with this theorem
 
tigerwoods99 said:
sorry, I am not familiar with this theorem

oops! :redface:

In that case, find the acceleration from µ = 0.18, and then use one of the standard constant acceleration equations, with vi = 4.1 and vf = 0. :smile:
 
That would make sense. I know the acceleration has to be negative because it comes to a stop, the acceleration is -> (direction) and the friction is <- (direction)

Are these the formulas I could use to find the acceleration using mu? I have a feeling i have to know the weight of the object though to find the mg and fn
a = Fnet/m
Ffriction = Fnormal * mu



Vi: 4.1 m/s
Vf: 0 m/s
D:
A:
T:
 
yes, i understand the formulas but how do i get the values for the different forces, if the mass of the object is unknown?
 
A = Fnet/m
A = (Fnormal *mu)/m

A = (Fnormal *u) ?
So how would I find the FN
 
Fn exactly balances gravity, or else the object would accelerate in the y direction. So Fn=mg.

BTW:

A = (Fnormal *mu)/m
A = (Fnormal *u) ?

Think about that. What's mu?
 
"mu" is a single constant, representing the coefficient of friction. It is not m*u, so mu/m isn't equal to u (which is meaningless).
 
thats what i thought, but wasn't sure because i am used to seeing it as just u
 
a = fnet/m
a = (fnormal * mu)/ m
a = (mg * mu)/m
a = gravity * mu

but because the object is moving vertically there is no acceleration
 
Hi tigerwoods99! :smile:

(just got up :zzz: …)
tigerwoods99 said:
A = Fnet/m
A = (Fnormal *mu)/m

A = (Fnormal *u) ?
So how would I find the FN
tigerwoods99 said:
mu = mg/9.8 * u
tigerwoods99 said:
thats what i thought, but wasn't sure because i am used to seeing it as just u

(oh, if only everybody had a Mac instead of a PC, with a sensible keyboard! :rolleyes:)

have a mu … µ :wink:
tigerwoods99 said:
a = fnet/m
a = (fnormal * mu)/ m
a = (mg * mu)/m
a = gravity * mu

but because the object is moving vertically there is no acceleration

(try using the X2 tag just above the Reply box :wink:)

Are you confusing the vertical and horizontal accelerations?

Vertically, a = 0, and Fnet = N - mg, so N = mg.

Horizontally, Fnet = µmg, so ma = µmg. :smile: