nwytg
- 20
- 1
Because the screen viewed through a stereoscope or head mounted display is viewed through a magnifying lens, that's quite different than viewing something from up close because basically the image becomes a virtual image the size of a large wall appearing meters away from you and any texture on it will get scaled up accordingly. 50mm is stretched over 90 degrees of your eye's field of view.256bits said:Where did this requirement come from?
Screens and most walls cause diffuse reeflection, not specular. With specular reflection you either will see the projection lens only or a bit of diffuse reflection mixed with that. "Artifact of the lens" is you seeing the lens with light scattering inside the lens barrel and illuminating it, projecting slightly on the lens itself because no AR coating is perfect. This appears to our eyes as glare as is blurry and slightly bright. If we had perfect optics with 100% pass AR coating and light not scattering inside the lens assembly we would still see something, the DLP micromirror chip itself illuminated. That's how the Avegant Glyph device works.256bits said:This I don't understand.
Is it something to do with the setup of the optics?
If one projects an image onto a screen or wall, what one is seeing is the reflection of light from the screen
As the screen imperfections become more finer, it turns more and more into a mirror.
True, the question is how fine we can get without seeing the reflection of the projection lens and our eyes on the screen itself. I see no way to know this without testing etching or somehow texturing the screen such as micron sized glass beads on a surface acting as retroreflectors.
Silver screens made of silver have been used in cinema and still metal-containing screens are used, but they definitely are not pure mirrors although they have that glare from the lens (called a "hotspot") which can be reduced in software or a painter or somehow applied gradient mask.
Some cinema screens use simple white or grey matte or slightly glossy 1.0-1.2 gain screens which has no hotspot or limited viewing angle before it gets t0o dim but that in turn requires brighter projector to achieve same brightness as silver screens.
What I'm basically trying to do is figure out how much the textures on cinema silver or matte screens can be reduced without ending up with a pure specular mirror. Although I don't need to use silver and can use black color to improve contrast because the screen on my stereoscope is 100-1000x smaller than video projector screens so brightness doesn't matter which is one of the reasons silver screens are used in cinemas, to improve gain (brightness) in cost of viewable FOV. The pico projector I have can produce 300 ANSI lumens which is too bright as is for two 50x50mm screens.
Last edited: