Solving Flux of Molecules Problem

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    Flux Molecules
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Homework Help Overview

The discussion revolves around deriving the flux of molecules, specifically the number of molecules striking a surface per unit area per unit time. Participants are exploring concepts related to molecular motion, probability distributions, and the mathematical formulation of these ideas within the context of statistical mechanics.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the expression for the flux of molecules and the average speed in the x-direction. There are attempts to derive the average speed using integrals and probability distributions related to molecular velocities. Questions arise regarding the correct formulation of probability distributions for angles and the implications of spherical symmetry.

Discussion Status

The discussion is active, with participants questioning assumptions about probability distributions and the uniformity of directions. Some guidance has been offered regarding the interpretation of probability in the context of spherical symmetry, but no consensus has been reached on the correct approach to defining the probability of directionality.

Contextual Notes

Participants are navigating complex mathematical expressions and assumptions about molecular behavior, including the uniformity of directionality and the implications of integrating over angular distributions. There is an ongoing exploration of how to accurately represent these concepts without reaching definitive conclusions.

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Homework Statement


Derive the flux of molecules i.e. no. of molecules striking a surface per unit area per unit time.

Homework Equations

The Attempt at a Solution


[/B]
Let's say that there are n molecules per unit volume.

The no. of molecules which will touch the surface in the +ve x direction in time ##d t ## is
dN = n A dx = n A <vx> dt .
So, the flux should be ##\phi = n <v_x>##.
##< v_x> = < v_y> = < v_z> \neq \frac {<v>} 3##
The probability of getting a particle with speed between ##v_x## and ## v_x + dv_x## is given by
##g(v_x) dv_x ## ## \propto ## ## e ^ \left( - \frac {m{v_x}^2}{2 k_B T} \right) ##.
Then,
## <v_x> = \int_{0 }^{\infty } v_x C## ##e^{ \left( - \frac { m{v_x}^2 } {2 k_BT } \right) }## ## dv_x ##
Where C is the appropriate constant.
I have to express ## < v_x >## into ## <v>##. For this I should express ##<v_x>## as ## v \sin { \theta } \cos { \phi } ## and then take integration.

Is this correct?
 
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Pushoam said:
dN = n A dx
Where dx is what, exactly?
 
The particle is moving in the x - direction. So, dx is the distace it moves in the x - direction in time dt before hitting the surface with area A.
 
Pushoam said:
The particle is moving in the x - direction. So, dx is the distace it moves in the x - direction in time dt before hitting the surface with area A.
Ok.
I don't think you need to do quite such a messy integral. If a particle has speed v but arbitrary direction, what, on average, is its speed in the x direction?
 
haruspex said:
Ok.
I don't think you need to do quite such a messy integral. If a particle has speed v but arbitrary direction, what, on average, is its speed in the x direction?

Since the body has speed v in any arbitrary direction, then the body will have speed v when it is moving in the x - direction only and speed v ##\cos \theta## when it is moving with speed v along a direction whose projection upon x is ##\cos \theta##.
Using ##< f(x)> = \int_{x_i}^{x_f} f(x) P(x) dx##
##<v_x> = \int_0 ^{\frac {\pi}{2} }v \cos \theta P(\theta) d \theta##
Now, should I take ## P(\theta) d\theta = \frac{d \theta}{2 \pi}##?
 
Pushoam said:
Now, should I take ## P(\theta) d\theta = \frac{d \theta}{2 \pi}##?
No. Consider the area on a sphere that would be hit by leaving the centre in a direction forming an angle to to the x-axis between θ and θ+dθ.
 
##P(\theta ) d \theta ## is the probability that the particle is moving in the direction making an angle ## \theta~ and~ \theta + d \theta ## with x – axis.

Since ## \theta ## goes from ## \frac { - \pi } {2 } ## to ## \frac { \pi } {2 } ## and each value is equally probable, the probability that the particle is moving in the direction making an angle ## \theta ~and ~\theta + d \theta ## with x – axis is ## \frac {d\theta } { \pi } ##. Is this correct?

Another way is:

##P(\theta ) d \theta ## = ## \frac { \text { The area between the angle } \theta ~and~ \theta + d \theta

} {\text { The area between the angle } \frac { - \pi } {2 } ~ to ~ \frac { \pi } {2 } } = \frac { 2 \pi R^2 \sin \theta d\theta } {4 \pi R^2 } = \frac {\sin \theta d\theta } { 2 } ##How to decide which one is correct?
 
Pushoam said:
Since ## \theta ## goes from ## \frac { - \pi } {2 } ## to ## \frac { \pi } {2 } ## and each value is equally probable,
Not so. If you consider a particle going in an arbitrary direction from the centre of a sphere the probability distribution for where it hits the surface should, by spherical symmetry, be uniform.
 
haruspex said:
Not so. If you consider a particle going in an arbitrary direction from the centre of a sphere the probability distribution for where it hits the surface should, by spherical symmetry, be uniform.
Since there is no reason why I should take the probability of hitting at one place more than the other place on the spherical surface, I have to take the probability of hitting any place on the surface to be uniform. This I understand.

In a similar way, I have no reason to take the probability of velocity in a particular direction more than other. So, the probability of a particle moving in any direction should also be uniform. This gives me ## P(\theta) d\theta = \frac{ d \theta} {\pi}##. What is wrong with this logic? I didn't get it.
 
  • #10
Pushoam said:
the probability of a particle moving in any direction should also be uniform. This gives me ## P(\theta) d\theta = \frac{ d \theta} {\pi}##.
But that is not treating all directions equally. It is treating all angular deviations from a given direction equally, which is not the same thing. The choice of that reference direction creates a bias.
 
  • #11
haruspex said:
It is treating all angular deviations from a given direction equally
From now on I will write x as s (cylindrical coordinate ) as I am considering spherical coordinate system. Then ##\theta ##is the angle which the velocity vector makes with z- axis.

And I have to consider the particles which hit the y- x surface. So, I have to calculate ##<v_z>##.

So, the probability that the particle's velocity will be in a direction between ## \theta ~ and ~ \theta + d\theta ## from z- axis is P(## \theta ##) = ## \frac {d \theta } { \pi } ## in s-z plane.

But, here s- axis is the projection of velocity vector upon x – y plane. Since, the velocity vector is changing, this axis, too, is changing. So, I unknowingly assumed that velocity vector is changing in such a way that its projection upon x-y plane remains constant in direction. This is where I am wrong. Right?
 
  • #12
Pushoam said:
Since there is no reason why I should take the probability of hitting at one place more than the other place on the spherical surface, I have to take the probability of hitting any place on the surface to be uniform. This I understand.
The above tells me the probability of the particle hitting the surface.
It doesn't tell me the probability of the particle moving in a certain direction.Another way is:

##P(\theta ) d \theta ## = ## \frac { \text { The area between the angle } \theta ~and~ \theta + d \theta

} {\text { The area between the angle } \frac { - \pi } {2 } ~ to ~ \frac { \pi } {2 } } = \frac { 2 \pi R^2 \sin \theta d\theta } {4 \pi R^2 } = \frac {\sin \theta d\theta } { 2 } ##I don't see the connection between the above and the idea that the above is the way one can treat all directions equally.
haruspex said:
But that is not treating all directions equally.
 
  • #13
Pushoam said:
The above tells me the probability of the particle hitting the surface.
It doesn't tell me the probability of the particle moving in a certain direction.Another way is:

##P(\theta ) d \theta ## = ## \frac { \text { The area between the angle } \theta ~and~ \theta + d \theta

} {\text { The area between the angle } \frac { - \pi } {2 } ~ to ~ \frac { \pi } {2 } } = \frac { 2 \pi R^2 \sin \theta d\theta } {4 \pi R^2 } = \frac {\sin \theta d\theta } { 2 } ##I don't see the connection between the above and the idea that the above is the way one can treat all directions equally.
As I wrote, if you consider a particle emitted from the centre of a sphere, all directions equally likely must be the same as the probability of hitting a given patch of the surface being proportional to the area of the patch.
 
  • #14
haruspex said:
As I wrote, if you consider a particle emitted from the centre of a sphere, all directions equally likely must be the same as the probability of hitting a given patch of the surface being proportional to the area of the patch.
Is this an experimental fact which could not be proved but verified experimentally?
 
  • #15
Pushoam said:
Is this an experimental fact which could not be proved but verified experimentally?
I would say it is the definition of "all directions equally likely". Actually, that is not a proper statement anyway since there are infinitely many directions and each by itself has probability zero. It needs to be expressed in terms probability densities, and I do not see any way to do that other than referring to solid angles, and solid angles are defined in terms of areas projected from a point.
 
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