Solving Flux of Molecules Problem

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Homework Statement


Derive the flux of molecules i.e. no. of molecules striking a surface per unit area per unit time.

Homework Equations

The Attempt at a Solution


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Let's say that there are n molecules per unit volume.

The no. of molecules which will touch the surface in the +ve x direction in time ##d t ## is
dN = n A dx = n A <vx> dt .
So, the flux should be ##\phi = n <v_x>##.
##< v_x> = < v_y> = < v_z> \neq \frac {<v>} 3##
The probability of getting a particle with speed between ##v_x## and ## v_x + dv_x## is given by
##g(v_x) dv_x ## ## \propto ## ## e ^ \left( - \frac {m{v_x}^2}{2 k_B T} \right) ##.
Then,
## <v_x> = \int_{0 }^{\infty } v_x C## ##e^{ \left( - \frac { m{v_x}^2 } {2 k_BT } \right) }## ## dv_x ##
Where C is the appropriate constant.
I have to express ## < v_x >## into ## <v>##. For this I should express ##<v_x>## as ## v \sin { \theta } \cos { \phi } ## and then take integration.

Is this correct?
 
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The particle is moving in the x - direction. So, dx is the distace it moves in the x - direction in time dt before hitting the surface with area A.
 
Pushoam said:
The particle is moving in the x - direction. So, dx is the distace it moves in the x - direction in time dt before hitting the surface with area A.
Ok.
I don't think you need to do quite such a messy integral. If a particle has speed v but arbitrary direction, what, on average, is its speed in the x direction?
 
haruspex said:
Ok.
I don't think you need to do quite such a messy integral. If a particle has speed v but arbitrary direction, what, on average, is its speed in the x direction?

Since the body has speed v in any arbitrary direction, then the body will have speed v when it is moving in the x - direction only and speed v ##\cos \theta## when it is moving with speed v along a direction whose projection upon x is ##\cos \theta##.
Using ##< f(x)> = \int_{x_i}^{x_f} f(x) P(x) dx##
##<v_x> = \int_0 ^{\frac {\pi}{2} }v \cos \theta P(\theta) d \theta##
Now, should I take ## P(\theta) d\theta = \frac{d \theta}{2 \pi}##?
 
Pushoam said:
Now, should I take ## P(\theta) d\theta = \frac{d \theta}{2 \pi}##?
No. Consider the area on a sphere that would be hit by leaving the centre in a direction forming an angle to to the x-axis between θ and θ+dθ.
 
##P(\theta ) d \theta ## is the probability that the particle is moving in the direction making an angle ## \theta~ and~ \theta + d \theta ## with x – axis.

Since ## \theta ## goes from ## \frac { - \pi } {2 } ## to ## \frac { \pi } {2 } ## and each value is equally probable, the probability that the particle is moving in the direction making an angle ## \theta ~and ~\theta + d \theta ## with x – axis is ## \frac {d\theta } { \pi } ##. Is this correct?

Another way is:

##P(\theta ) d \theta ## = ## \frac { \text { The area between the angle } \theta ~and~ \theta + d \theta

} {\text { The area between the angle } \frac { - \pi } {2 } ~ to ~ \frac { \pi } {2 } } = \frac { 2 \pi R^2 \sin \theta d\theta } {4 \pi R^2 } = \frac {\sin \theta d\theta } { 2 } ##How to decide which one is correct?
 
Pushoam said:
Since ## \theta ## goes from ## \frac { - \pi } {2 } ## to ## \frac { \pi } {2 } ## and each value is equally probable,
Not so. If you consider a particle going in an arbitrary direction from the centre of a sphere the probability distribution for where it hits the surface should, by spherical symmetry, be uniform.
 
haruspex said:
Not so. If you consider a particle going in an arbitrary direction from the centre of a sphere the probability distribution for where it hits the surface should, by spherical symmetry, be uniform.
Since there is no reason why I should take the probability of hitting at one place more than the other place on the spherical surface, I have to take the probability of hitting any place on the surface to be uniform. This I understand.

In a similar way, I have no reason to take the probability of velocity in a particular direction more than other. So, the probability of a particle moving in any direction should also be uniform. This gives me ## P(\theta) d\theta = \frac{ d \theta} {\pi}##. What is wrong with this logic? I didn't get it.
 
Pushoam said:
the probability of a particle moving in any direction should also be uniform. This gives me ## P(\theta) d\theta = \frac{ d \theta} {\pi}##.
But that is not treating all directions equally. It is treating all angular deviations from a given direction equally, which is not the same thing. The choice of that reference direction creates a bias.
 
haruspex said:
It is treating all angular deviations from a given direction equally
From now on I will write x as s (cylindrical coordinate ) as I am considering spherical coordinate system. Then ##\theta ##is the angle which the velocity vector makes with z- axis.

And I have to consider the particles which hit the y- x surface. So, I have to calculate ##<v_z>##.

So, the probability that the particle's velocity will be in a direction between ## \theta ~ and ~ \theta + d\theta ## from z- axis is P(## \theta ##) = ## \frac {d \theta } { \pi } ## in s-z plane.

But, here s- axis is the projection of velocity vector upon x – y plane. Since, the velocity vector is changing, this axis, too, is changing. So, I unknowingly assumed that velocity vector is changing in such a way that its projection upon x-y plane remains constant in direction. This is where I am wrong. Right?
 
Pushoam said:
Since there is no reason why I should take the probability of hitting at one place more than the other place on the spherical surface, I have to take the probability of hitting any place on the surface to be uniform. This I understand.
The above tells me the probability of the particle hitting the surface.
It doesn't tell me the probability of the particle moving in a certain direction.Another way is:

##P(\theta ) d \theta ## = ## \frac { \text { The area between the angle } \theta ~and~ \theta + d \theta

} {\text { The area between the angle } \frac { - \pi } {2 } ~ to ~ \frac { \pi } {2 } } = \frac { 2 \pi R^2 \sin \theta d\theta } {4 \pi R^2 } = \frac {\sin \theta d\theta } { 2 } ##I don't see the connection between the above and the idea that the above is the way one can treat all directions equally.
haruspex said:
But that is not treating all directions equally.
 
Pushoam said:
The above tells me the probability of the particle hitting the surface.
It doesn't tell me the probability of the particle moving in a certain direction.Another way is:

##P(\theta ) d \theta ## = ## \frac { \text { The area between the angle } \theta ~and~ \theta + d \theta

} {\text { The area between the angle } \frac { - \pi } {2 } ~ to ~ \frac { \pi } {2 } } = \frac { 2 \pi R^2 \sin \theta d\theta } {4 \pi R^2 } = \frac {\sin \theta d\theta } { 2 } ##I don't see the connection between the above and the idea that the above is the way one can treat all directions equally.
As I wrote, if you consider a particle emitted from the centre of a sphere, all directions equally likely must be the same as the probability of hitting a given patch of the surface being proportional to the area of the patch.
 
haruspex said:
As I wrote, if you consider a particle emitted from the centre of a sphere, all directions equally likely must be the same as the probability of hitting a given patch of the surface being proportional to the area of the patch.
Is this an experimental fact which could not be proved but verified experimentally?
 
Pushoam said:
Is this an experimental fact which could not be proved but verified experimentally?
I would say it is the definition of "all directions equally likely". Actually, that is not a proper statement anyway since there are infinitely many directions and each by itself has probability zero. It needs to be expressed in terms probability densities, and I do not see any way to do that other than referring to solid angles, and solid angles are defined in terms of areas projected from a point.
 
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