Solving Projectile Motion: Finding Max Height & Final Speed

Join the discussion
Ask a follow-up here, or get your own question answered by working scientists, mathematicians and engineers — people, not an autocomplete.
Real named experts · corrections over time · the nuance an AI answer skips
3 replies · 4K views
Gogsey
Messages
153
Reaction score
0
For a force F = −mg ± cv^2 (the sign is chosen so the drag force is opposite the motion), you can use a trick: let u = v^2, and generate a differential equation for u(x) (not u(t)!), which is not too hard to solve. (Hint: the chain rule gives this dv/dt=dv/dx * dx/dt should help.)
a) Solve this to show that a projectile thrown vertically upwards from the ground with speed v0 reaches a maximum height y=V(t)^2/2g*(ln(1 + V(o)^2/V(t)^2, where V(t) is the terminal speed.
b) Show that the projectile hits the ground with speed V(f) given by:
V(f)^-2=V(o)^-2 + V(t)^-2

So, part a) is ok, I have that after quite a bit of math, but I'm a little lost on b). When a projectile hits the ground, that's usually at t((y) = 0, but there is not time term in this equation.
 
Physics news on Phys.org
So let's call T the time when the projectile hits the ground.
What do you know about the value of y(T)?
The final velocity is V(T) = V(f).
This should give you an equation.

Also, please check the answer you are supposed to derive... is there really a V(t) in there?
 
CompuChip said:
Also, please check the answer you are supposed to derive... is there really a V(t) in there?

I obtained the desired result, so I suspect that you may have used the wrong sign in front of 'c' during the falling portion of the motion.
 
Gogsey said:
So, part a) is ok, I have that after quite a bit of math, but I'm a little lost on b). When a projectile hits the ground, that's usually at t((y) = 0, but there is not time term in this equation.

I hope you aren't going to all the trouble of actually finding x(t) (or y(t) if that's what you're calling it)!

All you really need to do is find [itex]u(x)=v^2(x)[/itex] as the projectile falls from a height of [tex]x=\frac{v_t^2}{2g}\ln\left(1+\frac{v_0^2}{v_t^2}\right)[/tex] to [itex]x=0[/itex]. The impact speed will simply be [itex]v_f=v(x=0)=\sqrt{u(x=0)}[/itex]
 
Last edited: