Solving Sinusoidal Equations with Theta

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The discussion revolves around solving the equation sin(θ)cos(θ) = 0.14, with participants sharing methods and formulas for finding θ. One user suggests using the identity sin(2θ) = 2sin(θ)cos(θ) to transform the equation, while others discuss using quadratic equations and the arcsine function to find solutions. The conversation also touches on projectile motion, where participants derive equations for horizontal and vertical motion to relate θ to the trajectory of a kicked ball. Overall, the thread emphasizes various mathematical approaches to solving sinusoidal equations and their applications in physics.
  • #31
etotheipi said:
A useful shortcut for projectile motion questions like this is the general form of the parabolic trajectory $$y = x\tan{\theta} - \frac{gx^2}{2u^2 \cos^2{\theta}}$$although I wouldn't use it unless you can derive it first. It comes from combining the two equations for ##x(t)## and ##y(t)## w/ uniform acceleration of magnitude ##g## in the ##-\hat{y}## direction.
Since it is the angle that is to be found, it is a little more convenient in the form $$y = x\tan{\theta} - \frac{gx^2}{2u^2}(1+ \tan^2{\theta})$$
 
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  • #32
mcastillo356 said:
Maybe ##v_f^2=v_i^2-2g\Delta{y}##
That's not very useful because you do not know the vertical velocity as it passes over the defenders. Use the formula involving time instead.
mcastillo356 said:
##\Delta{x}=v_o\cos{\theta}\cdot{t}##
Yes.
 
  • #33
Hi, forum!
haruspex said:
Why? Let's just try to solve it correctly.
You know that after traveling x=11m horizontally it needs to be at height y=1,9m.
Suppose it takes time t to get there.
If you kick it at speed v and at angle theta above the horizontal, what will x and y be at time t?
What two equations does that allow you to write?
Kinematic equations for projectiles:
##x=v_0\cos{\theta}\cdot{t}##
##y=v_0\sin{\theta}\cdot{t}-1/2g\cdot{t}^2##
Hi haruspex!, are these ones?
 
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  • #34
Solve the first equation for time t and replace t in the second equation, what do you get?
 
  • #35
Player: *kicks the ball*.
Let's assume that the initial velocity vector is such that when the ball is at the same horizontal position (from its starting point) as the player wall, it is just on top of it (this is the case where the angle is a minimum). Let's call this instant ##\tau##.
When I do the math (which you did), I find that the vertical position of the ball at any given instant is described by ##y(t)=(v_0\sin{\theta})t-\frac12gt^2##, hence ##y(\tau)=1.9=(v_0\sin{\theta})\tau-\frac12g\tau^2##.
The problem statement wants ##\theta##, so let's solve for it!
$$\begin{align*}
(v_0\sin{\theta})\tau-\frac12g\tau^2=1.9&\Leftrightarrow v_0\sin{\theta}-\frac12g\tau=\frac{1.9}{\tau}\text{, we know that $\tau\neq0$}\\
&\Leftrightarrow v_0\sin{\theta}=\frac{1.9}{\tau}+\frac12g\tau\\
&\Leftrightarrow \sin{\theta}=\frac{1.9}{v_0\tau}+\frac{1}{2v_0}g\tau\\
&\Leftrightarrow \theta=\arcsin\left(\frac{1.9}{v_0\tau}+\frac{1}{2v_0}g\tau\right)\\
\end{align*}$$
It seems that we're missing ##\tau##, but we can find it!
The horizontal position is given by ##x(t)=(v_0\cos{\theta})t##, thus, at ##t=\tau##, we have ##x(\tau)=11=(v_0\cos{\theta})\tau##, which gives us ##\tau=\frac{11}{(v_0\cos{\theta})}##. Let's plug it in ##\theta##:
$$\theta=\arcsin\left(\frac{1.9\cos\theta}{11}+\frac{11g}{2v_0^2\cos\theta}\right)$$
Scary :cry:. Let's take a step back!
$$\sin\theta=\frac{1.9\cos\theta}{11}+\frac{11g}{2v_0^2\cos\theta}$$
Frankly, at this point, you might not see what you should do if you haven't seen the spatial equation of a projectile and recognized the form.
If we divide by ##\cos\theta## (which is definitely not ##0##), we obtain a ##\tan\theta## on the left, and a ##1/\cos^2\theta## on the right, which is equal to ##1+\tan^2\theta##.
$$\tan\theta=\left(\frac{1.9}{11}+\frac{11g}{2v_0^2}\right)+\left(\frac{11g}{2v_0^2}\right)\tan^2\theta$$
This is @haruspex #31 post. You can, now, solve for ##\tan\theta##, then find ##\theta##.
 
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  • #36
archaic said:
Player: *kicks the ball*.
Let's assume that the initial velocity vector is such that when the ball is at the same horizontal position (from its starting point) as the player wall, it is just on top of it (this is the case where the angle is a minimum). Let's call this instant ##\tau##.
When I do the math (which you did), I find that the vertical position of the ball at any given instant is described by ##y(t)=(v_0\sin{\theta})t-\frac12gt^2##, hence ##y(\tau)=1.9=(v_0\sin{\theta})\tau-\frac12g\tau^2##.
The problem statement wants ##\theta##, so let's solve for it!
$$\begin{align*}
(v_0\sin{\theta})\tau-\frac12g\tau^2=1.9&\Leftrightarrow v_0\sin{\theta}-\frac12g\tau=\frac{1.9}{\tau}\text{, we know that $\tau\neq0$}\\
&\Leftrightarrow v_0\sin{\theta}=\frac{1.9}{\tau}+\frac12g\tau\\
&\Leftrightarrow \sin{\theta}=\frac{1.9}{v_0\tau}+\frac{1}{2v_0}g\tau\\
&\Leftrightarrow \theta=\arcsin\left(\frac{1.9}{v_0\tau}+\frac{1}{2v_0}g\tau\right)\\
\end{align*}$$
It seems that we're missing ##\tau##, but we can find it!
The horizontal position is given by ##x(t)=(v_0\cos{\theta})t##, thus, at ##t=\tau##, we have ##x(\tau)=11=(v_0\cos{\theta})\tau##, which gives us ##\tau=\frac{11}{(v_0\cos{\theta})}##. Let's plug it in ##\theta##:
$$\theta=\arcsin\left(\frac{1.9\cos\theta}{11}+\frac{11g}{2v_0^2\cos\theta}\right)$$
Scary :cry:. Let's take a step back!
$$\sin\theta=\frac{1.9\cos\theta}{11}+\frac{11g}{2v_0^2\cos\theta}$$
Frankly, at this point, you might not see what you should do if you haven't seen the spatial equation of a projectile and recognized the form.
If we divide by ##\cos\theta## (which is definitely not ##0##), we obtain a ##\tan\theta## on the left, and a ##1/\cos^2\theta## on the right, which is equal to ##1+\tan^2\theta##.
$$\tan\theta=\left(\frac{1.9}{11}+\frac{11g}{2v_0^2}\right)+\left(\frac{11g}{2v_0^2}\right)\tan^2\theta$$
This is @haruspex #31 post. You can, now, solve for ##\tan\theta##, then find ##\theta##.
Two solutions:
##\tan{\theta}=14##, so ##\arctan{14}=85,91##;
##\tan{\theta}=0,29##, so ##\arctan{0,29}=16,17##
I don't dare to conclude anything. Do you, forum?
haruspex, Delta2, I've chosen to explore haruspex and archaic's suggest
 
  • #37
mcastillo356 said:
Two solutions:
##\tan{\theta}=14##, so ##\arctan{14}=85,91##;
##\tan{\theta}=0,29##, so ##\arctan{0,29}=16,17##
I don't dare to conclude anything. Do you, forum?
haruspex, Delta2, I've chosen to explore haruspex and archaic's suggest
I got about 0,25 for the lower value of tan(θ). Did you plug your value back into the quadratic to check?

It is correct that there are two angles which will cause the ball to just clear the defenders. Any angle between the two will pass higher over their heads. The question asks for the minimum.
 
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  • #38
mcastillo356 said:
Two solutions:
##\tan{\theta}=14##, so ##\arctan{14}=85,91##;
##\tan{\theta}=0,29##, so ##\arctan{0,29}=16,17##
I don't dare to conclude anything. Do you, forum?
haruspex, Delta2, I've chosen to explore haruspex and archaic's suggest
I get ##14.054## and ##0.247## for ##\tan\theta## with ##g=9.81##.
 
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  • #39
Sorry, haruspex, forum, I've worked all this time with a value of ##g## not accurate: 9,88. Thanks, archaic, your latest message has make me notice it.
Salutes to everybody!
 
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  • #40
mcastillo356 said:
Sorry, haruspex, forum, I've worked all this time with a value of ##g## not accurate: 9,88. Thanks, archaic, your latest message has make me notice it.
Salutes to everybody!
you're welcome!
 

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