Solving Spacetime Diagram Homework: Ship Reversal from Cape Canaveral

In summary, a spaceship leaves Cape Canaveral at time t = 0, traveling at 2/3c towards a satellite located 2 AU above Earth's surface. When the ship reaches the satellite, it instantly reverses course and heads back towards Cape Canaveral at 1/3c. The worldlines of the ship and Cape Canaveral can be plotted, with the ship's worldline having a slope of 3/2 until it reaches x=2, at which point it reverses and has a slope of -3/1 until it intersects with Cape Canaveral's vertical line. There are no specific units used in this problem.
  • #1
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Homework Statement


At time t = 0, a spaceship leaves Cape
Canaveral (x = 0) at speed 2/3c, heading
directly upwards (+x direction) toward a
satellite in orbit. The satellite is located a
distance 2 AU (see footnote2 if you forget
what that is) above the earth’s surface.
When the ship reaches the satellite, it
engages its Magic Hyperdrive to instantly
reverse course, and head back toward Cape
Canaveral at speed 1/3c.

Plot the worldlines of the ship and of Cape
Canaveral itself, both as seen from Cape
Canaveral.


The Attempt at a Solution



My question is primarily for the "instant reversal" of the ship. I believe that the world line for Cape Canaveral will be exactly vertical and the ship will have a straight line with a slope of 3/2 terminating at x=2. At x=2 it goes in reverse but I'm not sure how this would look in the Cape's frame. Will the line of the ship then go left with a slope of -3/1 until it intersects with the Cape's vertical line? Or is there some other path?

Also, if anyone knows of a website or downloadable pdf that has example problems of these types of problems I'd love to see it/them.

Thanks for the help.
 
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  • #2
yep. That sounds right to me. and sorry, I don't know of any websites like that. Maybe there is something useful in the math & science learning materials section of physicsforums.

edit: be careful with the units that you are using though. when you say x=2, there should be units with this.
 
  • #3
Thank you, for all of our problems we're using arbitrary units.

Thanks again for the help.
 
  • #4
ah cool. No worries :)
 

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