Standard Matrix for an orthogonal projection transformation

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Homework Help Overview

The discussion revolves around finding the standard matrix for a linear transformation that projects vectors in R² orthogonally onto the vector (-2, 4). Participants express uncertainty about the nature of the transformation and seek clarification on the concept of orthogonal projection.

Discussion Character

  • Conceptual clarification, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • The original poster attempts to understand the transformation and questions whether it is simply a translation. Other participants inquire about the definition of orthogonal projection and the characteristics of the null space related to the transformation.

Discussion Status

The discussion is active, with participants exploring different aspects of orthogonal projection and the properties of the transformation matrix. Some guidance is offered regarding the structure of the matrix and the relationships between its components, but no consensus has been reached on the final form of the matrix.

Contextual Notes

Participants are working under the constraints of a homework problem, which may limit the information available for discussion. There is an emphasis on understanding the definitions and properties of projections in linear algebra.

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Let T:R^2 -> R^2 be the linear transformation that projects an R^2 vector (x,y) orthogonally onto (-2,4). Find the standard matrix for T.

I understand how to find a standard transformation matrix, I just don't really know what it's asking for. Is the transformation just (x-2, y+4)? Any clarification would be greatly appreciated, thanks! Also, sorry for the formatting, I'm on my phone.
 
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Can you define an orthogonal projection? If (-2, 4) is in the range, what would a vector of its null space look like?
 
You can do this pretty much by "brute strength". Since these vectors are in R2, your matrix is 2 by 2 and looks like
\begin{bmatrix}a & b \\ c & d\end{bmatrix}
and, because this is a projection onto [-2, 4], maps [-2, 4] to itself:
\begin{bmatrix}a & b \\ c & d\end{bmatrix}\begin{bmatrix}-2 \\ 4\end{bmatrix}= \begin{bmatrix}-2a+ 4b \\ -2c+ 4d\end{bmatrix}= \begin{bmatrix}-2 \\ 4\end{bmatrix}
so that -2a+ 4b= -2 and -2c+ 4p= 4. We can immediately divide by 2 to get -a+ 2b= -1 and -c+ 2d= 2.

Also, because this is an orthogonal projection, [4, 2], perpendicular to [-2, 4], must be mapped to 0.
\begin{bmatrix}a & b \\ c & d\end{bmatrix}\begin{bmatrix}4 \\ 2\end{bmatrix}= \begin{bmatrix}4a+ 2b \\ 4a+ 2d\end{bmatrix}= \begin{bmatrix}0 \\ 0 \end{bmatrix}
so 4a+ 2b= 0 and 4c+ 2d= 0. We can again divide by 2 to get 2a+ b= 0 and 2c+ d= 0.

Solve the four equations -a+ 2b= -1, -c+ 2d= 2, 2a+ b= 0, and 2c+ d= 0 for a, b, c, and d.
 
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Let's let v be the normalised version of your vector (ie, divide your vector by its norm.) Now, if you have some vector w and you want the projection onto v then (as you probably know) this is just equal to (v^\top w)v (since the norm of v is 1.) But this is equal to v(v^\top w)=(vv^\top)w. Now, from this can you figure out how to form the projection?
 

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