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Testing a Relativity Simulator

  1. Oct 3, 2011 #1
    I've been working on a Special Relativity simulation/game, and I'm interested in getting some feedback.

    Basically, it is a flash game that incorporates time dilation, length contraction, and so on. I'm hoping that it will be a fun way to make these abstract (and confusing) ideas hands-on. But for all that, I need to make sure that:

    a)The physics is correct - no glaring misapplications of relativity
    b)It is enlightening - not just a confusing jumble of weird physics

    PM me if you're interested in testing out the game. I'm looking from feedback from both categories (so from both experts and amateurs). Thanks!

  2. jcsd
  3. Oct 3, 2011 #2


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    Hi, I think it would be interesting to test your simulator, provided that I can run it on my ordinary computer.


  4. Oct 3, 2011 #3
    have fun getting the mathematics to not bog down your game, if I recall the blackhole merger simulations had a similar problem but were able to overcome it. So take heart in that much. I would be interested also in testing the game out.
  5. Oct 4, 2011 #4
    Yes, I've got to say, streamlining the math was no easy task. Knowing how to calculate a single, symmetrical solution for a problem set is hard enough. Generalizing it to a simulation was tougher than I even imagined. Then making it run smoothly, phew! Certainly a fun challenge, though.

    I appreciate that you're willing to take a look. As confusing as relativity is, I'd hate to have messed up somewhere in the sim, and be distributing further confusion to the masses.

    I'll send both of you a private message with details on testing the game. Thanks!
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