Testing a Relativity Simulator

Click For Summary

Discussion Overview

The discussion revolves around a Special Relativity simulation/game designed to illustrate concepts such as time dilation and length contraction. Participants express interest in testing the game and provide feedback on its physics and educational value.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • Andy seeks feedback on a Special Relativity simulation/game, emphasizing the need for correct physics and clarity in presentation.
  • Erland expresses interest in testing the simulator, contingent on its compatibility with ordinary computers.
  • Another participant mentions the challenge of managing complex mathematics in simulations, referencing black hole merger simulations as a related example.
  • Andy acknowledges the difficulty of streamlining mathematical calculations for the simulation and expresses concern about potentially spreading confusion regarding relativity.

Areas of Agreement / Disagreement

Participants generally agree on the importance of accurate physics and clarity in the simulation, but there are no settled conclusions regarding the effectiveness or correctness of the current implementation.

Contextual Notes

The discussion highlights challenges related to mathematical complexity in simulations and the need for clarity in educational tools, but does not resolve specific technical issues or assumptions regarding the simulation's design.

Who May Find This Useful

Individuals interested in simulations of physical concepts, educators looking for engaging ways to teach relativity, and those involved in game development with a focus on scientific accuracy.

TestTubeGames
Messages
11
Reaction score
0
I've been working on a Special Relativity simulation/game, and I'm interested in getting some feedback.

Basically, it is a flash game that incorporates time dilation, length contraction, and so on. I'm hoping that it will be a fun way to make these abstract (and confusing) ideas hands-on. But for all that, I need to make sure that:

a)The physics is correct - no glaring misapplications of relativity
b)It is enlightening - not just a confusing jumble of weird physics

PM me if you're interested in testing out the game. I'm looking from feedback from both categories (so from both experts and amateurs). Thanks!

-Andy
 
Physics news on Phys.org
TestTubeGames said:
I've been working on a Special Relativity simulation/game, and I'm interested in getting some feedback.

Basically, it is a flash game that incorporates time dilation, length contraction, and so on. I'm hoping that it will be a fun way to make these abstract (and confusing) ideas hands-on. But for all that, I need to make sure that:

a)The physics is correct - no glaring misapplications of relativity
b)It is enlightening - not just a confusing jumble of weird physics

PM me if you're interested in testing out the game. I'm looking from feedback from both categories (so from both experts and amateurs). Thanks!

-Andy

Hi, I think it would be interesting to test your simulator, provided that I can run it on my ordinary computer.


Regards,

Erland
 
have fun getting the mathematics to not bog down your game, if I recall the black hole merger simulations had a similar problem but were able to overcome it. So take heart in that much. I would be interested also in testing the game out.
 
Mordred said:
have fun getting the mathematics to not bog down your game, if I recall the black hole merger simulations had a similar problem but were able to overcome it. So take heart in that much. I would be interested also in testing the game out.

Yes, I've got to say, streamlining the math was no easy task. Knowing how to calculate a single, symmetrical solution for a problem set is hard enough. Generalizing it to a simulation was tougher than I even imagined. Then making it run smoothly, phew! Certainly a fun challenge, though.

I appreciate that you're willing to take a look. As confusing as relativity is, I'd hate to have messed up somewhere in the sim, and be distributing further confusion to the masses.

I'll send both of you a private message with details on testing the game. Thanks!
 

Similar threads

  • · Replies 14 ·
Replies
14
Views
3K
  • · Replies 18 ·
Replies
18
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 12 ·
Replies
12
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 12 ·
Replies
12
Views
3K
  • · Replies 9 ·
Replies
9
Views
2K