Titled reference frame, N2L with position and velocity

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Oblio said:
will i be setting vy to zero and then solving a free fall?

I don't understand... the question asks you to find the range in the x direction I believe...
 
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Oblio said:
using kinematics?

yes... what is the displacement along the x direction and y direction... in terms of time...
 
Oblio said:
d = v0*t + (1/2)at^2

Yes. Now use the values we've calculated for v0 and a for this problem... for the x- direction... and the y-direction...
 
dx = vocos[tex]\vartheta[/tex]t + (1/2)(-g)t^2sin[tex]\phi[/tex]

dy = vosin[tex]\vartheta[/tex]t + (1/2)(-g)t^2cos[tex]\phi[/tex]
 
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i have a feeling this is wrong for dy...
 
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Oblio said:
i have a feeling this is wrong for dy...

Looks right to me. So now you want to find the range...
 
which is really just the displacement up the plane?
 
Oblio said:
which is really just the displacement up the plane?

yes, maximum displacement... the object is thrown at an angle, then hits the incline eventually... the displacement up the plane when it hits is the range...
 
is this the same kinematics equation?
 
Oblio said:
dx = vocos[tex]\vartheta[/tex]t + (1/2)(-g)t^2sin[tex]\phi[/tex]

dy = vosin[tex]\vartheta[/tex]t + (1/2)(-g)t^2cos[tex]\phi[/tex]

use these equations to find dx when dy = 0... that gives the range.
 
solve for... vo? and insert into dx?
 
Oblio said:
solve for... vo? and insert into dx?

no, you want to eliminate t... so solve for t and substitute into dx.
 
without simplifying yet..

dx = vocos (theta) (vosin (theta) / (-1/2)gsin(phi)) + (1/2)(-g)cos(phi)((vosin(theta)/(-1/2)gsin)^2)

ya?
 
Oblio said:
without simplifying yet..

dx = vocos (theta) (vosin (theta) / (-1/2)gsin(phi)) + (1/2)(-g)cos(phi)((vosin(theta)/(-1/2)gsin)^2)

ya?

hmm... close but some mistakes... can you post what you got for t?
 
t = vosin(theta) / (-1/2)gsin(phi)
 
Oblio said:
t = vosin(theta) / (-1/2)gsin(phi)

setting dy = 0, and solving for t will give you something different... it should be cos(phi) and the - shouldn't be there.
 
oops! little pen and ink mistake over here..

t = vosin(theta) / (1/2)gcos(phi)
yep!
 
Oblio said:
oops! little pen and ink mistake over here..

t = vosin(theta) / (1/2)gcos(phi)
yep!

cool. plugging that into dx should work.
 
dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - (1/2)gsin(phi)vosin(theta)/(1/2)gcos(phi)
 
Oblio said:
dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - (1/2)gsin(phi)vosin(theta)/(1/2)gcos(phi)

you missed t^2... didn't square t.
 
dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - (1/2)gsin(phi)(vosin(theta)/(1/2)gcos(phi))^2

on the right side i can cancel out the (1/2) on the bottom and top, as well as the g, giving,

dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - sin(phi)(vosin(theta)/cos(phi))^2
 
Oblio said:
dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - (1/2)gsin(phi)(vosin(theta)/(1/2)gcos(phi))^2

on the right side i can cancel out the (1/2) on the bottom and top, as well as the g, giving,

dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - sin(phi)(vosin(theta)/cos(phi))^2

careful the 1/2 and g are squared...
 
oops again.

so I am left with
dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - sin(phi)(vo^2 sin(theta) ^2 / (1/2) g (cos(phi)^2)
 
Oblio said:
oops again.

so I am left with
dx = vocos(theta)vosin(theta)/(1/2)gcos(phi) - sin(phi)(vo^2 sin(theta) ^2 / (1/2) g (cos(phi)^2)

Looks good... try to simplify and use a trig identity to get it to look like the formula they gave for the range...
 
will trig identities apply since theta and phi are present?