Troubleshooting Game Issues on Virtual Machine

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SUMMARY

The discussion centers on troubleshooting the game "Broken Ranks" running on a Windows 10 64-bit virtual machine (VM). The user experienced a black screen and unresponsive window after recreating the VM, despite allocating 5 GB of RAM and 4 CPU cores. Attempts to resolve the issue included uninstalling the SVGA 3D graphics driver and installing various drivers, but these did not yield a stable solution. The conversation also touched on the potential benefits of GPU passthrough for improved performance.

PREREQUISITES
  • Understanding of virtual machine configuration and management
  • Familiarity with GPU passthrough technology
  • Knowledge of Windows 10 64-bit operating system
  • Basic troubleshooting skills for game performance issues
NEXT STEPS
  • Research GPU passthrough implementation for virtual machines
  • Explore driver compatibility for gaming on virtual machines
  • Learn about optimizing virtual machine settings for gaming performance
  • Investigate alternative methods for running games on dedicated hardware
USEFUL FOR

Gamers, virtual machine administrators, and anyone interested in optimizing game performance within a virtualized environment.

Astalavista
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TL;DR
Game on VMware workstation player 16.2 won't work.
Game on VM won't work. It did work before i re-created machine, but I don't remember what did i do to get game working. I'm using windows 10 64 bit on machine and host is the same. When i launch the game it's just black screen and music, when I tried to play in window mode it showed the window with it's contents, but i couldn't click on anything. I tried uninstalling the SVGA 3D graphics and at the beginning it worked, poorly but it did and I was able to login but game crashed. I tried installing all-kinds of drivers and other programs but nothing seems to work.

game - Broken Ranks

I gave it 5 gb ram and 4 core's of cpu which is more than recommended.

I have gtx 1050ti and intel core i5 7400
 
Computer science news on Phys.org
Considering the difficulty of making it work, might it be better and less expensive to give the game its own PC hardware?
 
You mean gpu passthrough?
 
Did you save the earlier image?

If the goal of the VM is only to play the game, then why mess with what is working?
 
Astalavista said:
You mean gpu passthrough?
GPU passthrough refers to allowing a VM to have direct access to the GPU as if it were native to the VM, instead of getting only the mediated access offered by the host OS ##-## I think that @anorlunda was referring to a non-VM implementation, i.e. running the game on its own real PC machine.
 
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I just need the game on virtual machine because I have a macro which I want to work on other desktop while I will be doing something else. It worked before, but I god damn can't remember what did I do.
 
So you want to farm or multi-box a MMORPG. I wonder: why have you asked this on a forum dedicated to learning and discussing Physics and other mainstream science?
 
Last edited:
Because i want to learn how to run a game/program on virtual machine.
 
Astalavista said:
It did work before i re-created machine, but I don't remember what did i do to get game working.
Astalavista said:
Because i want to learn how to run a game/program on virtual machine.
It sounds like you already learned, but forgot what you learned.
 
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The point is, i did not even know what did I do. I mean, even when game worked I didn't know what did I do. I just installed random stuff and just worked...
 

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