Two part 1d kinematics problem. Need help, not solution

In summary: Here we know vf2 and vo, so we can find s.2) vf2 = vo + at. Find t2.In summary, the parachutist jumps from an airplane and freely falls for 49.4 m before opening his parachute. After opening, he decelerates at a rate of 2.02 m/s2 and reaches the ground with a speed of 3.11 m/s. Using the equations vf1^2 = vo^2 + 2*g*s and vf2 = vo^2 + 2*a*s, we can find the time t1 before the parachute opens and the time t2 between parachute release and reaching
  • #1
Terraist
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1. A parachustist jumps from an airplane and freely falls y=49.4 m before opening his parachute. Thereafter, he decelerates at a=2.02 m/s2. As he reaches the ground, his speed is 3.11 m/s. How long was the parachutist in the air?

For this one I managed to get the solution already using a method someone else showed me. However, I fumbled a long time with this problem and got the wrong answers despite having a strategy in mind.

What I did was the following. I split the problem up into two parts: before the parachute opens and after. These are the variables as I defined them at the beginning of the problem:

v0=0, s0 = 0, for when parachutist jumps out plane.

v1 = ?, s1 =49.4m, a1 = 9.8 m/s2, t1 = ?, upon parachute release

v2 = 3.11 m/s, s2 = ?, a2 = -2.02 m/s2, t2 = ?, upon reaching ground

1. First I tried to find the time t2 between parachute release and reaching ground.

0.5at2 + v2t + s1

0.5(-2.02 m/s2)t2+(3.11 m/s)t +49.4m

using the Q-formula I got t2=8.712. Then I tried finding v1

v2=v1+at2

3.11 m/s = v1 + (-2.02 m/s2)(8.71s)
v1 = 20.7 m/s

3. Using v1, I could then find t1

t1 = (v1-v0)/a

t = 2.11s

The red part I think is where the mistake was. For that formula, I had to use v1, which I didn't know, but even if I did, would this approach still work? Plugging in values for v1, which I found later using a different method, still gave me wrong figures for t.

Rather than telling me how I could obtain a solution, please show me the mistake with this strategy and whether I could have tweaked it to make it work. I have struggled a long time with kinematics concepts and I admit my problem solving skills are subpar, so a physical description of what is occurring would be very helpful.

Thanks!
 
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  • #2
For the first part you can use two equations.

1) vf1^2 = vo^2 + 2*g*s. Here vo = 0.
2) vf1 = gt. Find t1.

For the second part follow the same procedure.
 

FAQ: Two part 1d kinematics problem. Need help, not solution

1. What is a two part 1d kinematics problem?

A two part 1d kinematics problem is a type of physics problem that involves solving for the motion of an object along one dimension (usually represented by the x-axis) in two separate parts. This means that the problem can be broken down into two distinct stages or scenarios, each with its own set of initial conditions and equations.

2. How do I approach solving a two part 1d kinematics problem?

The best approach for solving a two part 1d kinematics problem is to first identify the initial conditions and any known variables for each part of the problem. Then, use the appropriate equations of motion to calculate the unknown variables for each part. Finally, combine the results from both parts to find the overall solution.

3. What are some common equations used in solving two part 1d kinematics problems?

Some common equations used in solving two part 1d kinematics problems include the equations of motion (such as displacement, velocity, and acceleration), as well as the equations for calculating time, distance, and initial velocity.

4. Can you provide some tips for solving two part 1d kinematics problems?

One helpful tip for solving two part 1d kinematics problems is to carefully label and organize the given information for each part of the problem. This can help you keep track of which variables and equations are relevant for each stage, and prevent mistakes or confusion in the solution process.

5. What are some real-life applications of two part 1d kinematics problems?

Two part 1d kinematics problems can be used to model and solve various real-life scenarios, such as the motion of a car accelerating and then decelerating to a stop, the path of a projectile launched at an angle, or the motion of a roller coaster moving up and then down a hill.

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