Two ways of calculating speed?

  • Thread starter albertrichardf
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In summary, the speed of an object can be calculated as the magnitude of the derivative of its position vector, not the derivative of the magnitude of its position vector. This is because the derivative and magnitude operators do not commute.
  • #1
albertrichardf
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Hello.
I know that the speed of an object can be calculated the following way:
[tex] v = \frac {ds}{dt} = \sqrt{(v_x)^2 + (v_y)^2} [/tex]

where ##s## is the position and ##v_x = \frac {dx}{dt}## and ditto for ##v_y##
Based on its definition, one should be able to obtain the same result by calculating ##s = \sqrt{x^2 + y^2}## and then differentiating that. I squared s for simplicity and obtained the following:

[tex] v = \frac {xv_x + yv_y}{\sqrt {x^2 + y^2}} [/tex]

Or squaring again:

[tex] v^2 = \frac {x^2v_x^2 + y^2v_y^2 + 2xyv_xv_y} {x^2 + y^2} [/tex]

This expression should reduce to:

[tex] v_x^2 + v_y^2 [/tex]

But no matter what I try I can't simplify it to that.

Furthermore, I tried this with an actual function: ##x = t^2## and ##y = t##. Their derivatives are ##2t## and ##1## respectively. Squaring those and adding them gives me ##\sqrt {4t^2 + 1} = v##. Trying the other way, ##s = t \sqrt {t^2 + 1}##, the derivative of which is ## \frac {2t^2 + 1}{\sqrt {t^2 + 1}}##. Squaring this gives me

[tex] \frac {4t^4 + 4t^2 + 1}{t^2 + 1} [/tex]

Now I can factor out ##4t^2## from the first two terms of the numerator, which leaves me with:

[tex] \frac {4t^2(t^2 + 1) + 1}{t^2 + 1} [/tex]

And I cannot reduce this to ##4t^2 + 1##

Any help with this?

Thank you
 
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  • #2
Your expression for s is the expression for the distance of a point x,y from the origin. Taking the derivative of that will tell you how fast that distance changes with time. If the object moves in a circle of fixed radius about the origin, will this quantity describe what you think of as speed? Velocity is in general a vector quantity. You will want to take a time derivative of the vector (x,y) if you want a velocity. Speed is the magnitude of the velocity vector, which is what you wrote -- i.e. the square root of the sum of the squared components of the velocity.
 
  • #3
I got it.
If I understood you well, I can't just differentiate s like that because then I just end up calculating the distance in a straight line from where I am, which is not descriptive of the path at all and is not the instant velocity. I have to take the limit in which both x and y are very small, and then calculate the very small change in s, which is:

[tex] ds = \sqrt{(dx)^2 + (dy)^2} [/tex]

Then divide by dt, to obtain the magnitude of the instant velocity. Thank you for your help
 
  • #4
Maybe you got it, but I just want to make clear: It's not the limit of the distance from the origin when x and y are small. The point is to take the limit of the distance between two points on the trajectory when the interval between them is small. If the path is given by x(t), y(t), then you can make a vector point to a point on the path at time t

$$r = x(t)\hat{x}+y(t)\hat{y} $$

The instantaneous velocity is the derivative of that "position vector":

$$v = \dot x(t) \hat x + \dot y(t) \hat y$$

Note that the velocity is a vector. The "speed" is a measure of how fast the thing is going along its trajectory in whatever direction it happens to be going. That is to say, the magnitude of the velocity vector at a given time, which is the scalar I think you are looking for.

So to be precise you don't calculate a small change in s, as you've defined it, because that tells you how the distance from an arbitrary origin is changing -- which may be zero even for nonzero speed, as in the case of circular motion. You rather calculate the small change in in a quantity, my r for example, that can represent the distance between two points on the trajectory.
 
  • #5
Thank you for clarifying. This is what I meant by the small change in s. It's a bit like calculating how a quantity changes across the arc length of a circle, with directions, which is more or less what you do when you calculate ## \frac { d\vec r}{dt} ##
 
  • #6
Albertrichardf said:
Thank you for clarifying. This is what I meant by the small change in s. It's a bit like calculating how a quantity changes across the arc length of a circle, with directions, which is more or less what you do when you calculate ## \frac { d\vec r}{dt} ##
It could be, but the vector r need not lie on a circle.
 
  • #7
Yes of course. That was just an example.
 
  • #8
The mnemonics that I use for this sort of situation are, for instance:

"The magnitude of the sum is not the sum of the magnitudes".
"The mass of the sum is not the sum of the masses".
"The square of the sum is not the sum of the squares".
etc.
 
  • #9
jbriggs444 said:
".
"The mass of the sum is not the sum of the masses".
It is in classical physics right?
 
  • #10
Albertrichardf said:
It is in classical physics right?
Yes. Mass is additive in classical physics.
 
  • #11
Right. Thank you
 
  • #12
Speed is defined as the magnitude of the derivative of the position vector. What you doing is calculating instead the derivative of the magnitude of the position vector which is not equal to speed because the derivative operator and the magnitude operator do not commute. It is
##|\frac{d\vec{r}}{dt}|\neq \frac{d|\vec{r}|}{dt}##
 

What is the difference between average speed and instantaneous speed?

Average speed is calculated by dividing the total distance traveled by the total time taken. It gives an overall picture of the speed throughout the entire journey. Instantaneous speed, on the other hand, is the speed at a specific moment in time and is calculated by finding the slope of the tangent line on a distance-time graph.

Which method should be used to calculate speed in different scenarios?

Average speed is more suitable for situations where the speed is constant throughout the entire journey. Instantaneous speed is better for situations where the speed is varying, as it gives a more accurate representation of the speed at a specific moment.

Can both methods be used to calculate the speed of an object in motion?

Yes, both methods can be used, but they will give different results. Average speed gives an overall picture of the speed, while instantaneous speed gives the speed at a specific moment.

How do you calculate average speed if the speed is changing?

If the speed is changing, you can divide the total distance traveled by the total time taken to get an average speed. Alternatively, you can calculate the area under the curve on a speed-time graph to find the average speed.

Which method is more accurate for calculating the speed of an object?

Instantaneous speed is more accurate for calculating the speed of an object, as it takes into account any changes in speed. However, if the speed is constant throughout the entire journey, average speed will also give an accurate result.

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