Using kinematics to find motions with constant acceleration

In summary: I messed up on the second part. If the first part is wrong, then the second part is wrong.In summary, the can falls 16 meters to the ground in 3.26 seconds.
  • #1
Crusaderking1
159
0

Homework Statement



painter is standing on scaffolding that is raised at constant speed. As he travels upward, he accidentally nudges a paint can off the scaffolding and it falls a distance 16.0 m to the ground. You are watching, and measure with your stopwatch that it takes a time of 3.26 s for the can to reach the ground. Ignore air resistance.

What is the speed of the can just before it hits the ground?

Another painter is standing on a ledge, with his hands a distance 4.35 m above the can when it falls off. He has lightning-fast reflexes and if the can passes in front of him, he can catch it. Does he get the chance?

Homework Equations



v=vo+at

y-y0=v0t+.5at2

The Attempt at a Solution



I received 11.1 m/s using the second equation and then plugged that number into the first one for an answer of -20.8 m/s.

Is this right? Thanks!

I am still working on the second question.
 
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  • #2
your initial velocity will be the constant speed being lifted up which you don't know yet.

Its constantly being affected by gravity.

so, Vf=V0 - gt

and Vf^2=V0^2 + 2gy

but velocity just before it hit the ground at the instant is dy/dt=16meters/3.26seconds

It doesn't seem as though you'd need to find V0, but you might for teh second part of the question. Let me check though. Hold on. God damn. I don't understand the second part of the question. if he is on a ledge but also above the can, how can he also catch it if the can will always be below? o_O
 
  • #3
Rayquesto said:
your initial velocity will be the constant speed being lifted up which you don't know yet.

Its constantly being affected by gravity.

so, Vf=V0 - gt

and Vf^2=V0^2 + 2gy

but velocity just before it hit the ground at the instant is dy/dt=16meters/3.26seconds

It doesn't seem as though you'd need to find V0, but you might for teh second part of the question. Let me check though. Hold on. God damn. I don't understand the second part of the question. if he is on a ledge but also above the can, how can he also catch it if the can will always be below? o_O

Oh, I did the first part wrong then?

I have a solution for the second problem, but if my first part is wrong, then it is wrong.

Ya, I don't really get the 2nd question either.
 
  • #4
If I were you, I'd just say it is impossible, because he'd have to be below which is impossible.
 
  • #5
Rayquesto said:
If I were you, I'd just say it is impossible, because he'd have to be below which is impossible.

As much as I would like to agree(based on common sense?), I received an answer that he can, but only based on if -20.8 m/s is correct.
 
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  • #6
show me exactly how you got 11.1m/s.
according to my calculation, 11.1m/s is actually the initial velocity; the constant velocity the scaffolding rose.
 
  • #7
Rayquesto said:
show me exactly how you got 11.1m/s.
according to my calculation, 11.1m/s is actually the initial velocity; the constant velocity the scaffolding rose.

Ya, I then use the initial velocity to find for v(t) which using the first equation I obtained -20.8 m.

Then, for b, the answer should be above 4.35 meters I think, so I just use v2=vo2+2a(yf-yo)
Which equals 6.28 meters.
 
  • #8
oh ****! excuse my language i think youre right, but...sorry let me think for a few minutes on this.
 
  • #9
Rayquesto said:
oh ****! excuse my language i think youre right, but...sorry let me think for a few minutes on this.

haha no problem. I definitely appreciate the help!
 
  • #10
I think the velocity at the instant is actually vy(3.26)=1-1.1 + -19.81(3.26)
Im really sorry about the first answer I gave you that was completely incorrect. I thought it was right. I have to figure out a way to prove how incorrect it is.
 
  • #11
forgive me its not 1-1.1 its -11.1m/s
 
  • #12
Rayquesto said:
forgive me its not 1-1.1 its -11.1m/s

nevermind
 
  • #13
oh wait then 11.1 is actually positive. sorry man I am screwing up today. Let me show you more. hold on.
 
  • #14
ok haha. =)
 
  • #15
ok so I have a big brain fart right now. You'll really have to excuse me. This comes to me pretty fast but this question is worded strangely. they said it falls a distance of 16 meters, but it also rises from the point that it will start falling, which suggests that the 16/3.26m/s might actually be right.

if you want to know how much time it took to fall 16 meters, you'll probably have to assume that since it rises then goes to a velocity of 0m/s, you can consider that your initial velocity from the time its 0m/s to the time it goes down. So, for that times it takes

16=1/2gt^2

t=1.8 seconds. which means that the paint thing rose for 3.26-1.8 seconds.

knowing this is pretty important because then 0=v0-gt when velocity is zero

so, V0=14.3m/s
god I might be overanalyzing this, but it seems right now.

But I still am very sceptical about the velocity
im pretty sure now that its just gah idk i hope I helped though. what do you think?
 
  • #16
Rayquesto said:
ok so I have a big brain fart right now. You'll really have to excuse me. This comes to me pretty fast but this question is worded strangely. they said it falls a distance of 16 meters, but it also rises from the point that it will start falling, which suggests that the 16/3.26m/s might actually be right.

if you want to know how much time it took to fall 16 meters, you'll probably have to assume that since it rises then goes to a velocity of 0m/s, you can consider that your initial velocity from the time its 0m/s to the time it goes down. So, for that times it takes

16=1/2gt^2

t=1.8 seconds. which means that the paint thing rose for 3.26-1.8 seconds.

knowing this is pretty important because then 0=v0-gt when velocity is zero

so, V0=14.3m/s
god I might be overanalyzing this, but it seems right now.

But I still am very sceptical about the velocity
im pretty sure now that its just gah idk i hope I helped though. what do you think?

I found this site with a problem very similar to this one. I don't think the can rose but I don't really know. In this similar situation, I don't think it was accounted for if it did.

http://www.baskent.edu.tr/~aerdamar/ch2ex.pdf Problem 2.89

I checked my work using this site and I think -20.8 is right, although I'm still not sure. What do you think? Thanks.

Does part B look good as well?
 
Last edited by a moderator:
  • #17
so, if the actual time it took to get down from rest is 1.8 seconds, then Vy(1.8)=-1/2g(1.8)^2= -15.89m/s
 
  • #18
Rayquesto said:
so, if the actual time it took to get down from rest is 1.8 seconds, then Vy(1.8)=-1/2g(1.8)^2= -15.89m/s

nevermind. thanks
 
  • #19
the only way you can account for the 3.26 seconds automatically is if its in free fall or maybe if its going some initial velocity upwards. ok ok ok yea you are righ

heres the proof.

y=v0t - 1/2gt^2

16=v03.26 - 1/2g 3.26^2

then v0=20.898

so, vy(3.26s)=20.898 - 9.81(3.26s)=-11.1m/s
whew yes you are right
 
  • #20
Rayquesto said:
the only way you can account for the 3.26 seconds automatically is if its in free fall or maybe if its going some initial velocity upwards. ok ok ok yea you are righ

heres the proof.

y=v0t - 1/2gt^2

16=v03.26 - 1/2g 3.26^2

then v0=20.898

so, vy(3.26s)=20.898 - 9.81(3.26s)=-11.1m/s
whew yes you are right

Thanks for your time! Does part B look good as well?
I think I understand the constant acceleration equations a little better after this discussion.
 
  • #21
i am sure its -11.1m/s but why was my earlier post deleted?
 
  • #22
oh nevermin dit was just on the second page,but for the second part of the question, it just doesn't seem logical with the givens to prove that it is not possibl even though it really isnt.
 
  • #23
oh ok. Thanks. I will now stand on a ledge and make it my life goal to catch it.
 

1. What is kinematics and how does it relate to motion with constant acceleration?

Kinematics is the branch of physics that deals with the study of motion of objects without considering the forces that cause the motion. Motion with constant acceleration is a type of motion where an object's velocity changes at a constant rate. Kinematics is used to analyze and describe this type of motion.

2. How is acceleration calculated in kinematics?

Acceleration is calculated as the change in velocity over time. In other words, it is the rate at which an object's velocity changes. The equation for acceleration is a = (vf - vi)/t, where a is acceleration, vf is final velocity, vi is initial velocity, and t is time.

3. What are some real-life examples of motion with constant acceleration?

Some examples of motion with constant acceleration include a car accelerating from a stop, a ball rolling down a ramp, and a person jumping off a diving board. These are all examples of objects that experience a constant change in velocity over time.

4. How can kinematics equations be used to find the distance an object has traveled with constant acceleration?

There are several kinematics equations that can be used to find the distance an object has traveled with constant acceleration. One of the most commonly used equations is d = vi*t + 1/2*a*t^2, where d is distance, vi is initial velocity, a is acceleration, and t is time. This equation can be used to find the distance an object has traveled at a specific time, or to find the time it takes for an object to travel a certain distance.

5. What are some limitations of using kinematics to find motions with constant acceleration?

One limitation of using kinematics is that it assumes motion with constant acceleration, which may not always be the case in real-life situations. Additionally, kinematics does not take into account external factors such as air resistance or friction, which can affect an object's motion. It is important to consider these limitations and use caution when applying kinematics equations in real-life scenarios.

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