Vector addition in cylindrical coordinates

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Discussion Overview

The discussion revolves around vector addition in cylindrical coordinates, specifically addressing the challenges of performing this operation compared to rectangular coordinates. Participants explore the implications of coordinate transformations and the geometric interpretation of vector addition.

Discussion Character

  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant presents a specific example of vector addition in cylindrical coordinates and expresses confusion about how to properly add vectors given the angle information is not apparent.
  • Another participant suggests converting to Cartesian coordinates for addition and then converting back to cylindrical coordinates.
  • Some participants argue against simply adding the radial components of the vectors, noting that the resultant vector's length is generally less than the sum of the individual vectors unless they are identical.
  • There is a proposal to find the angles between the vectors and the x-axis to apply the cosine rule for determining the resultant vector's length and direction.
  • A participant reflects on the complexity of adding vectors in curvilinear coordinates, suggesting that vectors must belong to the same coordinate system to be added directly.
  • One participant expresses uncertainty about their understanding and seeks validation from others, indicating a desire for feedback on their reasoning.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the best method for vector addition in cylindrical coordinates. Multiple competing views are presented, with some advocating for geometric methods and others suggesting coordinate transformations.

Contextual Notes

Participants note limitations regarding the addition of vectors in different curvilinear coordinates and the necessity of considering angles and geometric relationships in vector addition.

Who May Find This Useful

This discussion may be useful for students and practitioners interested in vector mathematics, particularly in the context of cylindrical coordinates and those exploring the geometric interpretations of vector addition.

yungman
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My question is about vector addition in cylindrical coordinates:
Let A = 2x + y, B = x + 2y. In rectangular coordinates, AB = B-A = -x+y

In cylindrical coordinates, x=rcosθ + θsinθ, y=rsinθ + θcosθ
A =Axx + Ayy, B =Bxx + Byy

Ar = Ax(x.r) + Bx(y.r)=2.236, Aθ = 0. So A = 2.236r
Br = 2.236, Bθ = 0. So B = 2.236r

How do you do vector addition in cylindrical coordinates? A + B = 2.236r +2.236r !

Attached is the hand written file for clearer description.

I don't know how to add the two vectors totally in cylindrical coordinates because the angle information is not apparant. Please tell me what am I doing wrong.
Thanks
 

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You can always convert to cartesian coords, add, then convert back again
 
For one thing, you can't just add A_r + B_r = 2\sqrt{5}. Drawing the diagram for the parallelogram law of vector addition in rectangular basis vectors already shows that the length of the resulting vector is less than the sum of the length of the 2 vectors which are added together (unless we're considering identical vectors). You can picture how this may be done geometrically in the parallelogram addition picture, but it appears to be tedious and unnecessary.

Firstly find the angle between A and the x-axis, as well as B and the x axis. One of this vectors, so to speak, would be leaning "closer" to the x-axis. You can then draw the "triangle law picture" of vector addition and find the length of the resulting vector by using cosine rule. That gives you the value of C_r where C is the resulting vector. Then you can use sine rule to find the angle between the resulting vector and the x-axis to give you C_{\theta}.

But all this is really unnecessary is it not?
 
Defennder said:
For one thing, you can't just add A_r + B_r = 2\sqrt{5}. Drawing the diagram for the parallelogram law of vector addition in rectangular basis vectors already shows that the length of the resulting vector is less than the sum of the length of the 2 vectors which are added together (unless we're considering identical vectors). You can picture how this may be done geometrically in the parallelogram addition picture, but it appears to be tedious and unnecessary.

Firstly find the angle between A and the x-axis, as well as B and the x axis. One of this vectors, so to speak, would be leaning "closer" to the x-axis. You can then draw the "triangle law picture" of vector addition and find the length of the resulting vector by using cosine rule. That gives you the value of C_r where C is the resulting vector. Then you can use sine rule to find the angle between the resulting vector and the x-axis to give you C_{\theta}.

But all this is really unnecessary is it not?

Thanks for the reply. I spent some time on this and conclude vector in curvilinear coordinates cannot be added unless they both belong to the same curvilinear coordinates( origin at the same point.) In my example, the two position vector will translate into two separate curvilinear coordinates by ordinary transformation which cannot be added in the simple manner.

I am learning about math and I am no where good at it. I don't dare to make any conclusion until I run it by you guys, you people are the expert.

If anyone have any comments on what I said, please let me know, I am a self study and I really not sure I understand things correctly.

Thanks
 

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