Vertical Component of a Velocity Vector

In summary, the particle of mass 0.450 kg is shot from P with an initial horizontal velocity of 30.0 m/s and rises to a maximum height of 21.0 m above P. It then falls to a height of 62.0 m above P. Using the kinematic equation V_{f}^2 = V_{i}^2 + 2ad, the final vertical velocity of the particle can be calculated to be 40.33 m/s.
  • #1
_mae
12
0

Homework Statement


http://img256.imageshack.us/img256/5530/hwimgxd3.gif

A particle of mass 0.450 kg is shot from P. The particle has an initial velocity [itex]V_0[/itex] with a horizontal component of 30.0 m/s. The particle rises to a maximum height of h = 21.0 m above P. Assume that h2 = 62.0 m.

Determine the horizontal and the vertical components of the velocity vector when the particle reaches B.

Homework Equations



Ay = Asin[tex]\theta[/tex] ?? i think

The Attempt at a Solution



Okay well I already know the horizontal component is still 30.0 m/s because no force is acting upon it. But I don't even know if I'm even using the right equation to solve for the vertical component.
 
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  • #2
[tex]V_{0V} = V_{0}sin{\theta}[/tex]

The easy way to remember if it's sin or cos is to know that sin0 is 0 and cos0 is 1.
 
  • #3
im sorry that doesn't really help me..
 
  • #4
Sorry if I'm wrong about this, but shouldn't there be an initial velocity? If that's zero, it isn't moving at all, and definitely won't be going up. However, If I read that wrong, or have forgotten some rule of dynamics, forgive me.

Anyway, I'd take the vertical component at a known point; the maximum of the arc. As Vi is then known, as is acceleration, you can solve for Vf. I didn't see any value for the distance from P to B, so I'm assuming you have to use variables, and arrive at a general solution?
 
  • #5
The diagram shows an initial velocity, [itex]V_0[/itex].
 
  • #6
ya, mae, look at the problem again.. you MUST have forgotten something or typed wrong.. how can something have an initial velocity of 0, but have an X component of 30m/s at the same time?? anyway.. keep in mind that the X component of the vector doesn't change because there is no acceleration in that direction, and when the particle reaches its peak, the vertical component of the velocity is 0.. but the problem isn't clear..lol
 
  • #7
There's a typo in "The particle has an initial velocity 0 with a horizontal component of 30.0 m/s". Should be [itex]V_0[/itex], not 0.
 
  • #8
oh ok
 
  • #9
The "velocity 0" is a typo. I take it that mean meant v0.

mae, you are correct in that the horizontal velocity doesn't change. All you have to worry about is the vertical velocity.

=====

Suppose you release an object with zero initial velocity. What velocity does it attain after falling some distance d? Ignoring the horizontal velocity, the particle does have zero velocity at the point 21 meters above initial point. Treat this as your new initial point, with zero initial velocity. How far does the particle fall? Can you now determine the particle's final vertical velocity?
 
  • #10
im sorry guys, yeah i did make a typo and i changed plus i added the value of h2.

D H, i know i must have the wrong equation or something because i don't even know [tex]\theta[/tex]. So to solve for how far the particle falls, i should use a kinematic equation instead, am i right? And Vidatu, i think you're right here. I already know the initial velocity and the acceleration, so I should just end up with a value for the final velocity?
 
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  • #11
OK, now we've got that sorted would you like to share any thoughts with us about how to answer the question?
 
  • #12
You don't need to know the angle [itex]\theta[/itex]. All you need is the total height the particle falls, and that is [itex]h + h_2[/itex].
 
  • #13
okay i think i might've figured it out.

i used the kinematic equation: [tex]V_{f}^2 = V_{i}^2 + (2ad)[/tex]
i assume the initial velocity is 0, so we can ignore it in this case.
what I am solving for should be the final velocity.
if the acceleration is pointed downwards, then a = -9.81 m/s^2?
the displacement is also downwards, so it should be negative too... i guess
so i add both 21 and 62 which is 83, but in this case it would be -83?

if i plug in what i know i end up with this:

[tex]V_{f}^2 = V_{i}^2 + (2[-9.8][62+21])[/tex]
[tex]V_{f} = \sqrt{(2[-9.8][-62+-21])}[/tex]
[tex]V_{f} = \sqrt{(2[-9.8][-83])}[/tex]
[tex]V_{f} = \sqrt{(1626.8)}[/tex]
[tex]V_{f} = 40.33[/tex]
 

FAQ: Vertical Component of a Velocity Vector

1. What is the vertical component of a velocity vector?

The vertical component of a velocity vector is the part of the velocity that is directed vertically, either upwards or downwards. It is the part of the velocity that contributes to the vertical motion of an object.

2. How is the vertical component of a velocity vector calculated?

The vertical component of a velocity vector can be calculated using trigonometric functions. It is equal to the magnitude of the velocity multiplied by the sine of the angle between the velocity vector and the vertical axis.

3. Why is the vertical component of a velocity vector important?

The vertical component of a velocity vector is important because it helps us understand the vertical motion of an object. It can also be used to calculate other quantities, such as the vertical acceleration of an object.

4. How does the vertical component of a velocity vector affect projectile motion?

The vertical component of a velocity vector affects projectile motion by determining the height of the object at any given time. It also plays a role in determining the maximum height and range of a projectile.

5. Can the vertical component of a velocity vector be negative?

Yes, the vertical component of a velocity vector can be negative. A negative value indicates that the object is moving downwards, while a positive value indicates upward motion.

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