What Do the Variables in the Projectile Trajectory Equation Represent?

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Homework Help Overview

The discussion revolves around understanding the variables in the projectile trajectory equation, particularly in the context of gravity and air resistance. Participants are exploring the meanings of various symbols in the equation and the validity of the formula itself.

Discussion Character

  • Conceptual clarification, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants are attempting to identify the meanings of variables such as k, t, and ø in the context of the projectile motion equation. Some are questioning the accuracy of the source from which the equation was derived and discussing the implications of air resistance on projectile motion.

Discussion Status

The discussion is ongoing, with participants providing insights and questioning the assumptions behind the equation. Some have suggested that the equation may not be accurate for all conditions, particularly regarding air resistance, while others are exploring the need for a different format to express drag for graphing purposes.

Contextual Notes

There are references to the limitations of the equation under different speed conditions and the need for clarity on the assumptions made regarding air resistance. Participants are also noting discrepancies in the information provided by external sources, such as Wikipedia.

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http://upload.wikimedia.org/math/4/2/f/42fa657994ca819eccfcf2b36296ddf9.png

Sorry I can't display images on these forums.

That is the equation of finding the trajectory of a projectile with gravity and air resistance.

I know that

m = mass
vº = initial velocity
e = 2.71828
g = -9.81m/s²

What do those other variables stand for?
 
Last edited:
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Well, clearly t is time. I'd say that k was probably some constant of proportionality to do with the air resistance, but since I don't know where you got this equation, I cannot say for sure!
 
In the paragraph under the diagram it says Fair=-kv, so k is a constant of proportionality.

No, I don't know of any other formula.
 
Note well: That entire section of that article is incorrect. See the discussion page. As is noted on the wiki article's discussion page, air drag is proportional to the square of the velocity. The derivation starts with the wrong equations of motion.
 
did it. Look how ridiculous this formula is.

m = mass
v = initial velocity
ø = angle
e = 2.71828182846
k = air constant
g = -9.81 m/s²(((m)(v)(sin(ø))/k)(1-e^(-((k)(t))/m)+(((m^2)(g))/(k^2))(1+(((k)(t))/m)-e^(-((k)(t))/m))

edit: it's wrong?!? I refuse to believe this is wrong after I spent all that time working on it :(.
 
For low speeds, air drag is roughly proportional to the speed. For higher speeds, it's roughly proportional to the square of the speed. The "critical speed" where drag shifts from one formula to the other depends on the size of the object.
 
Well I am not really shooting potatoes, they are frozen grapes, cut down to have a diameter of a half inch. The front of the grape is fairly rounded and sort of reduces on air resistance but I am looking at speeds well over 150 feet per second coming out of the barrel, higher speed in my opinion but low and high are vague terms.
 
D H said:
Note well: That entire section of that article is incorrect. See the discussion page. As is noted on the wiki article's discussion page, air drag is proportional to the square of the velocity. The derivation starts with the wrong equations of motion.

For a projectile, the simplest way to include air resistance is to consider it as being proportional to the velocity. If we assume the projectile travels at a low speed, then this is a reasonable model.

edit: Didn't see jtbell's post!
 
  • #10
cristo, I know what you're saying and I knew how to calculate drag that way, but calculating the drag at a given velocity doesn't do me any good, it needs to be in a y= format for me to be able to graph it. I couldn't figure out how to derive that from just drag force.
 
  • #11
randomvictim said:
cristo, I know what you're saying and I knew how to calculate drag that way, but calculating the drag at a given velocity doesn't do me any good, it needs to be in a y= format for me to be able to graph it. I couldn't figure out how to derive that from just drag force.

I wasn't saying you should calculate drag at a given velocity. I was responding to D H, and saying that the orginal formula from which your expression for distance is derived, is valid in low speed situations.
 

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