What is the best way to incorporate physics into a tetherball game?

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Incorporating physics into a tetherball game involves understanding pendulum dynamics, especially if aiming for a 3D representation. The game will feature two paddles and a tetherball that moves around a central rod. Players can legally hit the ball in various directions, adding complexity to the gameplay. The discussion highlights the need for a solid grasp of physics to accurately simulate the ball's movement and player interactions. Developing this game can range in difficulty based on the desired realism and mechanics.
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i am a game programming student in Florida and am attempting to write a game of tether ball but i do not have the strongest background in physics(understatement). what i believe I am looking for might actually be pendulum physics but again I am not sure. any help that is offered would be greatly appreciated
 
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Sounds like this could be about as easy or hard as you want to make it.

How would this work? Would you have two paddles and a tether ball in the middle in 2d? Or would this be full 3d?

Have you played tether ball?
 
yes 2 paddles 3d would be nic becuase i would like to render the ball going comletely around the rod
 
and yes i have played tether ball though there i one thing I am not sure of is wether or not the players can knock the ball in differ ent directions legally
 
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