What is the Velocity of a Car in a Loop-the-Loop Amusement Park Ride?

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Homework Help Overview

The discussion revolves around a physics problem involving a car in a loop-the-loop amusement park ride. The car starts from rest at a height of 95.0 m and the problem asks for the speed of the passengers at a specific point in the loop, with a radius of 19.0 m. Participants express confusion regarding the wording of the problem and the location of point C.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss using energy methods to solve the problem, questioning how to set up the equations without knowing the mass of the coaster. Some suggest that potential energy at the starting point can be used to find kinetic energy at different points in the loop.

Discussion Status

There is ongoing exploration of energy conservation principles, with some participants attempting to clarify the relationship between potential and kinetic energy. Multiple interpretations of the problem setup are being considered, particularly regarding the height difference between points A and C.

Contextual Notes

Participants note the ambiguity in the problem's wording, particularly concerning the location of point C and the implications of the height difference in calculations. There is also mention of frustration regarding the clarity of the problem and the calculations involved.

ledhead86
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Riding a Loop-the-loop. A car in an amusement park ride rolls without friction around the track shown in the figure. It starts from rest at point A at a height h above the bottom of the loop. Treat the car as a particle.
http://community.webshots.com/user/mmaddoxwku"
If the car starts at height h= 95.0 m and the radius is r= 19.0 m, compute the speed of the passengers when the car is at point c, which is at the end of a horizontal diameter.
Take the free fall acceleration to be g= 9.80 m/s^2.
This is a poorly worded problem in my opinion. For one thing, I don't know where C is by their description.
 
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Any help would be appreciated
 
If you treat the loop as a circle, C is at x = pi. You want to use energy methods to solve this problem.
 
How would I set that up if I don't know the mass or weight of the coaster. The only equation I know is (1/2)*m*v^2 + m*g*y_1 = (1/2)*mv^2 + mg*y_2
 
Notice that any change in kinetic energy would only be caused by a change in potential energy. You know the PE at point A so you know the KE at the bottom of the circle. Now to displace 'r' in the upwards direction you'll need to gain a PE of 'mg(r)' by losing it from your KE at the bottom. Get the idea?
 
whozum said:
Notice that any change in kinetic energy would only be caused by a change in potential energy. You know the PE at point A so you know the KE at the bottom of the circle. Now to displace 'r' in the upwards direction you'll need to gain a PE of 'mg(r)' by losing it from your KE at the bottom. Get the idea?

Not Really. The potential energy at point a= mgy = m(9.8)(95) does it not? I still don't know the mass.
 
Okay, the total energy E = PE + KE. Te total energy is constant.
At the top KE = 0 so the total energy is PE.
At the bottom the PE = 0 So the KE = (the old PE).

Get that so far? You don't need to know the mass, it will cancel.
 
so pe=g*95 ?
 
No the PE = mg(95) like you said. Since you can't get over this hump I"ll give you a push:

The change in kinetic energy will be due to the change in potential energy:

\Delta KE = \Delta PE [/itex]<br /> <br /> KE_f - KE_i = PE_f - PE_i<br /> <br /> KE_f - 0 = 0 - PE_i<br /> <br /> \frac{1}{2}mv^2 = -mgh
 
  • #10
Sorry, I just don't understand this at all, but I already said from the beginning that .5mv^2=-mgh, but I still don't know how I am suppose to solve for v without m.
 
  • #11
\frac{1}{2}mv^2 = -mgh

\frac{\frac{1}{2}mv^2}{m} = \frac{-mgh}{m}

\frac{1}{2}v^2 = -gh

Since we are just looking for a change in potential, we don't need a magnitude and can take away the negative.

\frac{1}{2}v^2 = gh.

Can you find v now?
 
  • #12
whozum said:
\frac{1}{2}mv^2 = -mgh
\frac{\frac{1}{2}mv^2}{m} = \frac{-mgh}{m}
\frac{1}{2}v^2 = -gh
Since we are just looking for a change in potential, we don't need a magnitude and can take away the negative.
\frac{1}{2}v^2 = gh.
Can you find v now?
NO I CANT!

.5v^2=gh
.5v^2=931
v^2=1862
v=43.15 = INCORRECT ANSWER!
 
  • #13
Thank you whozom for completely wasting the past two hours of my life.
 
  • #14
ledhead86 said:
Thank you whozom for completely wasting the past two hours of my life.


I showed you how to do your problem. Your incompetance is not my fault.
 
  • #15
ledhead86 said:
Riding a Loop-the-loop. A car in an amusement park ride rolls without friction around the track shown in the figure. It starts from rest at point A at a height h above the bottom of the loop. Treat the car as a particle.
http://community.webshots.com/user/mmaddoxwku"
If the car starts at height h= 95.0 m and the radius is r= 19.0 m, compute the speed of the passengers when the car is at point c, which is at the end of a horizontal diameter.
Take the free fall acceleration to be g= 9.80 m/s^2.
This is a poorly worded problem in my opinion. For one thing, I don't know where C is by their description.
They say "the end of a horizontal diameter", which probably means "at half the circle's diameter above the ground" (i.e. a position on a horizontal line through the middle of the circle). In that case the difference in height between the starting point and point C would be 95-19=76.

Does using this height difference (in the equation that whozum provided) give you the right answer?
 
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  • #16
ledhead86 said:
Thank you whozom for completely wasting the past two hours of my life.

Try that g*h multiplication again before you get pissy next time...
 

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