What is the Velocity of a Car in a Loop-the-Loop Amusement Park Ride?

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SUMMARY

The discussion focuses on calculating the speed of a car on a loop-the-loop amusement park ride, starting from a height of 95.0 m with a loop radius of 19.0 m. The key formula used is the conservation of energy, specifically the relationship between potential energy (PE) and kinetic energy (KE). The participants clarify that the mass of the car cancels out in the equations, allowing the calculation of speed at point C, which is determined to be 76 m above the ground. The final speed is derived from the equation 0.5v² = gh, leading to a calculated speed of approximately 43.15 m/s.

PREREQUISITES
  • Understanding of conservation of energy principles in physics
  • Familiarity with potential energy (PE) and kinetic energy (KE) equations
  • Basic knowledge of gravitational acceleration (g = 9.80 m/s²)
  • Ability to manipulate algebraic equations to solve for variables
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  • Review the principles of conservation of mechanical energy in physics
  • Learn about the dynamics of circular motion and centripetal force
  • Explore energy transformations in roller coasters and amusement park rides
  • Practice solving problems involving gravitational potential energy and kinetic energy
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Students studying physics, educators teaching energy conservation, and amusement park engineers interested in ride design and safety calculations.

ledhead86
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Riding a Loop-the-loop. A car in an amusement park ride rolls without friction around the track shown in the figure. It starts from rest at point A at a height h above the bottom of the loop. Treat the car as a particle.
http://community.webshots.com/user/mmaddoxwku"
If the car starts at height h= 95.0 m and the radius is r= 19.0 m, compute the speed of the passengers when the car is at point c, which is at the end of a horizontal diameter.
Take the free fall acceleration to be g= 9.80 m/s^2.
This is a poorly worded problem in my opinion. For one thing, I don't know where C is by their description.
 
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Any help would be appreciated
 
If you treat the loop as a circle, C is at x = pi. You want to use energy methods to solve this problem.
 
How would I set that up if I don't know the mass or weight of the coaster. The only equation I know is (1/2)*m*v^2 + m*g*y_1 = (1/2)*mv^2 + mg*y_2
 
Notice that any change in kinetic energy would only be caused by a change in potential energy. You know the PE at point A so you know the KE at the bottom of the circle. Now to displace 'r' in the upwards direction you'll need to gain a PE of 'mg(r)' by losing it from your KE at the bottom. Get the idea?
 
whozum said:
Notice that any change in kinetic energy would only be caused by a change in potential energy. You know the PE at point A so you know the KE at the bottom of the circle. Now to displace 'r' in the upwards direction you'll need to gain a PE of 'mg(r)' by losing it from your KE at the bottom. Get the idea?

Not Really. The potential energy at point a= mgy = m(9.8)(95) does it not? I still don't know the mass.
 
Okay, the total energy E = PE + KE. Te total energy is constant.
At the top KE = 0 so the total energy is PE.
At the bottom the PE = 0 So the KE = (the old PE).

Get that so far? You don't need to know the mass, it will cancel.
 
so pe=g*95 ?
 
No the PE = mg(95) like you said. Since you can't get over this hump I"ll give you a push:

The change in kinetic energy will be due to the change in potential energy:

\Delta KE = \Delta PE [/itex]<br /> <br /> KE_f - KE_i = PE_f - PE_i<br /> <br /> KE_f - 0 = 0 - PE_i<br /> <br /> \frac{1}{2}mv^2 = -mgh
 
  • #10
Sorry, I just don't understand this at all, but I already said from the beginning that .5mv^2=-mgh, but I still don't know how I am suppose to solve for v without m.
 
  • #11
\frac{1}{2}mv^2 = -mgh

\frac{\frac{1}{2}mv^2}{m} = \frac{-mgh}{m}

\frac{1}{2}v^2 = -gh

Since we are just looking for a change in potential, we don't need a magnitude and can take away the negative.

\frac{1}{2}v^2 = gh.

Can you find v now?
 
  • #12
whozum said:
\frac{1}{2}mv^2 = -mgh
\frac{\frac{1}{2}mv^2}{m} = \frac{-mgh}{m}
\frac{1}{2}v^2 = -gh
Since we are just looking for a change in potential, we don't need a magnitude and can take away the negative.
\frac{1}{2}v^2 = gh.
Can you find v now?
NO I CANT!

.5v^2=gh
.5v^2=931
v^2=1862
v=43.15 = INCORRECT ANSWER!
 
  • #13
Thank you whozom for completely wasting the past two hours of my life.
 
  • #14
ledhead86 said:
Thank you whozom for completely wasting the past two hours of my life.


I showed you how to do your problem. Your incompetance is not my fault.
 
  • #15
ledhead86 said:
Riding a Loop-the-loop. A car in an amusement park ride rolls without friction around the track shown in the figure. It starts from rest at point A at a height h above the bottom of the loop. Treat the car as a particle.
http://community.webshots.com/user/mmaddoxwku"
If the car starts at height h= 95.0 m and the radius is r= 19.0 m, compute the speed of the passengers when the car is at point c, which is at the end of a horizontal diameter.
Take the free fall acceleration to be g= 9.80 m/s^2.
This is a poorly worded problem in my opinion. For one thing, I don't know where C is by their description.
They say "the end of a horizontal diameter", which probably means "at half the circle's diameter above the ground" (i.e. a position on a horizontal line through the middle of the circle). In that case the difference in height between the starting point and point C would be 95-19=76.

Does using this height difference (in the equation that whozum provided) give you the right answer?
 
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  • #16
ledhead86 said:
Thank you whozom for completely wasting the past two hours of my life.

Try that g*h multiplication again before you get pissy next time...
 

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