When to Use Sin and Cos in Projectile Motion Calculations?

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SUMMARY

The discussion focuses on the application of sine and cosine functions in projectile motion calculations, specifically in the context of a ball thrown at an initial velocity of 8 m/s at a 20-degree angle below the horizontal. The vertical component of the initial velocity is calculated using the sine function (8 sin 20), while the horizontal component uses the cosine function (8 cos 20). The importance of resolving vectors into their components is emphasized, with clear explanations on how the definitions of sine and cosine relate to the geometry of the situation.

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  • Understanding of basic trigonometric functions (sine and cosine)
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  • Basic geometry skills for visualizing triangles
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Homework Statement


This is a more general question... but here is a specific example in which I don't know why sin is used where it is and why cos is used where it is. I don't need the problem worked out or anything (I have it worked out by my professor), I just need to understand why sin and cos are used when they are.


A ball is tossed from an upper story window of a building. The ball is given an initial velocity of 8 m/s at an angle of 20 degrees below the horizontal. It strike the ground 2 seconds later. How far horizontally from the base of the building does the ball strike the ground? Find the height from which the ball was thrown. How long does it take the ball to reach a point 10 m below the level of launching?




Homework Equations



initial velcoity = 8 sin 20

y = initial y - 8 sin 20 (t) - 1/2 g t^2

v(y direction) = -8 sin 20 - gt

x = 8 cos 20 (t)

v(x direction) = 8 cos 20 (t)
 
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Pure geometry. Draw a triangle representing the initial velocity and you'll see why. The magnitude of the initial velocity is the hypotenuse of the triangle and the x and y components are the legs.
 
Initially, the velocity is at at angle of 20°.

So the initial vertical velocity is 8sin20 and the initial horizontal velocity is 8cos20.

It comes down to resolving vectors. Do you know how to do this?
 
initial velocity = 8 at 20 degrees below horizontal so
horizontal component Vx = 8*cos(20)
vertical component Vy = 8*sin(20) downward

Vertical part: y = initial y - 8 sin 20 (t) - 1/2 g t^2
v(y direction) = -8 sin 20 - gt

Horizontal part:
x = 8 cos 20 (t)

v(x direction) = 8 cos 20 [the (t) that was here is a mistake]
 
No, I don't know how to resolve vectors.. I'm taking calc I and physics concurrently so I'm a little behind. I also am not sure how to draw a triangle representing the initial velocity (or anything for that matter).
 
trig.jpg
 
Nice!

Okay, so I use cos in the x direction because the adjacent line to the angle known is in the x direction, and sin in the y direction because the opposite is in the y direction? This changes depending on the triangle and the angle known, yes?
 
Yes. At first you should use the definitions like cos A = adjacent/hypotenuse. After some practice you will be able to go straight to Vx = 8*cos(20).
 
Thank you so much!
 
  • #10
Make sure you are using angles relative to the horizontal axis. Otherwise the roles reverse.
 

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