Wind in a rotating space settlement?

AI Thread Summary
In a cylindrical space settlement designed to create pseudo gravity through rotation, air behavior is influenced by the structure's toroidal shape and slow spin rate of 1 rpm. Initially, air experiences some movement, but over time, it reaches equilibrium, spinning at the same rate as the settlement, resulting in no breeze for residents. The viscosity of air plays a role in dampening any initial relative motion due to friction forces. To create an artificial breeze for comfort, suggestions include using non-uniform sunlight for heating or implementing a ventilation system to circulate air. Overall, achieving a consistent airflow in such a settlement requires careful consideration of both physical principles and practical solutions.
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Imagine a cylindrical space settlement. It spins about an axis to create pseudo gravity for residents, who will think that radially outward is "downward". The shape of this settlement is a toroid with a rectangular cross section.

Air is pumped into make a habitable environment. Then, thrusters start spinning the settlement until 1g of pseudo gravity is attained. The space settlement is huge, so it spins at 1 rpm.

What is the behavior of the air in this situation? In general, what is the behavior of a fluid in a slowly spinning toroid?

My guess is that it behaves opposite of a stream. The air near the walls of the toroid is dragged along, but the air in the middle is slower. Therefore, the residents wouldn't feel a breeze unless they climbed a ladder to be right in between the toroid's walls.

What's the behavior after a long time, and why? Does the viscosity of air play a role?

Thanks.
 
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Initially you get some wind, but the whole air inside would follow the 1rpm quickly (relative to realistic timescales needed to set the cylinder in motion). This is the equilibrium, unless you introduce some artificial wind source.

r=900m[/size]
 
After a long time there would be no breeze.
 
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After a long time everything should spin along at the same 1 RPM rate. Any initial relative motion of the air has been damped by friction forces.
 
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Thanks everyone. That was the first thing I wanted to know. Could you kindly give my next question some thought?

What would be the best artificial "breeze" source for such a settlement? Purely for the enjoyment of residents, just to make it feel more Earth-like.

I've thought of giant fans like the ones used in wind tunnels, but that would be too much of a burden for such a petty cause. Is there any simple way to create a breeze through the toroidal settlement?

Thanks again.
 
Why not use the traditional method - Sun's heat?
 
Non-uniform irradiation would be an interesting approach.

Alternatively, use some sort of ventilation system, e. g. pump air from one side of the cylinder to the other side. I guess some air circulation would be good for the environment anyway.
 
You would have Coriolis effects, so you might get a little bit of cyclone wind.
 
To get Coriolis forces, you first need radial motion.
 
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mfb said:
To get Coriolis forces, you first need radial motion.
Or tangential motion.
 
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Right - but then you have wind already :p.
 
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