- #1
Karottop
- 2
- 0
hi,
I am currently building a drag racing game and I am wanting it to be as physically accurate as possible. my question is, when a driver drops the clutch in a vehicle what needs to be taken into account to calculate the force acting on the vehicle while the wheels are spinning? is it possible to come up with a general formula?
so far I've got
the c/f of the tyres
size of tyres
speed wheels are spinning
weight of vehicle
maybe current speed of vehicle will need to be taken into account?
I want to get the forward force acting on the vehicle
I am currently building a drag racing game and I am wanting it to be as physically accurate as possible. my question is, when a driver drops the clutch in a vehicle what needs to be taken into account to calculate the force acting on the vehicle while the wheels are spinning? is it possible to come up with a general formula?
so far I've got
the c/f of the tyres
size of tyres
speed wheels are spinning
weight of vehicle
maybe current speed of vehicle will need to be taken into account?
I want to get the forward force acting on the vehicle