Find the equation of plane

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In summary, the conversation is about finding the equations of two perpendicular planes given a line of intersection and one plane containing the origin. The strategy is to find a vector perpendicular to the plane using the cross-product of two vectors in the plane. The conversation also includes a step-by-step guide and examples for finding the equations of the planes. The conversation also discusses choosing points to define the planes and the use of determinants to calculate the cross product.
  • #1
DevilMouse
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Homework Statement



<< Moderator Note -- This poster has received an infraction for deleting their OP after they received help. Their OP is restored below >>
DevilMouse said:
Hi guys, my friend gave me this question yesterday, but I don't have any ideas at all what to do. Any ideas?

The line of intersection of two perpendicular planes is given by the parametrization
L(t) = (1 + t; 1 + 2t; 1 + 3t)
One of the planes goes through the origin. Find the equations of both planes
 
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  • #2
You need three, not co-linear, points to define a plane.
You have a line of them - so pick two from the line.
The first plane also includes the origin - so there's your three points for that plane.
The second plane is perpendicular to the first ...

http://jtaylor1142001.net/calcjat/Solutions/VPlanes/VP3Pts.htm
 
  • #3
pooo
 
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  • #4
The equation of the plane perpendicular to vector (a,b,c) through point (x0,y0,z0) is a(x-x0)+b(y-y0)+c(z-z0)=0

So your strategy is to find a vector perpendicular to the plane. The cross-product of any two vectors in the plane (so long as they make a V shape) will give you that. You can make two vectors in the plane from three points in the plane.

So - step-by-step:

1. pick three points in the plane.
eg. for the first one you could choose:
P=(0,0,0), Q=(1,1,1), R=(2,3,4)

2. make two vectors from these:
This means that u=PQ=(1,1,1) and v=PR=(2,3,4) which is the advantage of picking the origin as one of your points.

3. form the cross product:

[itex]{\bf w} = {\bf u} \times {\bf v}[/itex]
(the link shows you how to do this from a determinant.)

This will give you the vector perpendicular to the plane in form w=ai+bj+ck

4. substitute and simplify:
You want an equation of form:
Ax+By+Cz=D

5. Check your work:
Substitute all three points into the expression to show they make it true.

hint: for the second plane, use the (a,b,c) from the first one to find a third point.
 
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  • #5
trollll
 
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  • #6
What were the three points you picked to define the second plane?
(... and how did you choose them?)
I get (4,1,-2) as the normal to the second plane.
 
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  • #7
trollllll
 
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  • #8
How can you possibly calculate the difference between a point you know and one you don't know?

hint: plane2 is perpendicular to plane1 - (1,-2,1) is a vector perpendicular to plane1 ...
 
  • #9
trollll
 
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  • #10
That formula is for the magnitude of the cross product - the cross product itself is a vector so you need the direction as well.

Stop thinking about formulas and look at the geometry.
What is the vector (1,-2,1) to do with plane2?

OR

consider the line parameterized by:

(2,3,4)+(1,-2,1)t

where does this line go in relation to plane2?
can you use this to find a third point in plane2?

answer:
because the two plane are perpendicular to each other, any normal vector to plane1 will point along the surface of plane2. So we can use it to find the third point ...

Q=(1,1,1)
R=(2,3,4)
P=(2,3,4)+(1,-2,1)=(3,1,5)

then follow the same method as before.
u=QR=(2,3,4)-(1,1,1)=(1,2,3) [final minus initial]
v=QP=(3,1,5)-(1,1,1)=(2,0,4)

w = u x v

w is the determinant of a 3x3 matrix - the first row is the unit vectors (i,j,k), the second is u and the third is v.

(I recall having trouble with this - I used to use three pencils and sheets of stiff paper.)
 
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What is the equation of a plane?

The equation of a plane is a mathematical representation of a flat, two-dimensional surface in three-dimensional space. It is typically written in the form of ax + by + cz + d = 0, where a, b, and c are constants representing the direction of the plane's normal vector, and d is a constant representing the distance of the plane from the origin.

How do you find the equation of a plane?

To find the equation of a plane, you need to know either three non-collinear points on the plane or a point and a normal vector. If you have three points, you can use them to set up a system of equations and solve for the constants a, b, c, and d. If you have a point and a normal vector, you can use the point-normal form of the plane equation, which is (x - x0)a + (y - y0)b + (z - z0)c = 0, where (x0, y0, z0) is the given point and a, b, and c are the components of the normal vector.

What is the normal vector of a plane?

The normal vector of a plane is a vector that is perpendicular to the plane. It determines the direction in which the plane is facing. The normal vector is typically denoted as (a, b, c) in the plane equation ax + by + cz + d = 0, where a, b, and c are the components of the vector.

How do you find the normal vector of a plane?

If you know the equation of a plane in the form ax + by + cz + d = 0, you can find the normal vector by taking the coefficients of x, y, and z and placing them in a vector. For example, if the equation of the plane is 2x + 3y - 4z + 5 = 0, then the normal vector would be (2, 3, -4). If you have three points on the plane, you can find two vectors on the plane and take their cross product to find the normal vector.

What is the general form of the equation of a plane?

The general form of the equation of a plane is ax + by + cz + d = 0, where a, b, and c are constants representing the direction of the plane's normal vector, and d is a constant representing the distance of the plane from the origin. This form allows you to easily identify the normal vector and the distance from the origin, making it useful for calculating the intersection of planes or finding the distance between a point and a plane.

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