Chasing Cars Problem: Find GC Speed to Catch BC

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AZING FACT: Green's vt graph for a constant speed is a STRAIGHT LINE, and the area under a straight line is the product of the height of the line, and the width of the line. Green's graph will start at the origin and will have a slope of .6 m/s. In summary, the green car needs to maintain a constant speed of at least 0.6 m/s to catch up to the blue car's constant acceleration of 0.6 m/(s^2) within 4.5 seconds.
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Sparda
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A blue car pulls away from a red stop-light just after it has turned green w/ a constant acceleration of .6 m/(s^2).

A green car arrives at the position of the stop-light 4.5s after the light had turned green.

What is the slowest constant speed which the green car can maintain and still catch up to the blue car?

Answer in units of m/s.

Formulas: Kinetmatics equations:
f=final, i=initial, x=position, v=velocity, a=acceleration, t=time
1. Vf = Vi + at
2. Xf = Xi + Vi(t) + .5a(t^2)
3. (Vf ^2) = (Vi ^2) + 2a(Xf - Xi)

may also need general formula : V=at

Vi of BC = 0 m/s
a of BC = .6 m/(s^2)
Xi of BC = 0

using formula 2, I have found out that Xf of BC @ 4.5 seconds = 6.075 meters.

Need to Find Vf for GC! (remember for green car Vf = Vi stated in the problem, constant speed)

Thanks for your help!
 
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Sparda said:
A blue car pulls away from a red stop-light just after it has turned green w/ a constant acceleration of .6 m/(s^2).

A green car arrives at the position of the stop-light 4.5s after the light had turned green.

What is the slowest constant speed which the green car can maintain and still catch up to the blue car?

Answer in units of m/s.

Formulas: Kinetmatics equations:
f=final, i=initial, x=position, v=velocity, a=acceleration, t=time
1. Vf = Vi + at
2. Xf = Xi + Vi(t) + .5a(t^2)
3. (Vf ^2) = (Vi ^2) + 2a(Xf - Xi)

may also need general formula : V=at

Vi of BC = 0 m/s
a of BC = .6 m/(s^2)
Xi of BC = 0

using formula 2, I have found out that Xf of BC @ 4.5 seconds = 6.075 meters.
If you plot speed vs. time on a graph for both cars (distance being the area under the graph) you will easily solve this problem . In order for the green car to catch up, the area under its vt graph at some positive time t has to be equal to or greater than the area under the vt graph of the accelerating blue car.

The distance that the green car catches up on the blue car is the area between the green and blue graphs. Green will catch up only if this distance is greater than the initial deficit (ie the area under the blue graph when the green car reaches the origin, at t=4.5 sec).

AM
 

FAQ: Chasing Cars Problem: Find GC Speed to Catch BC

1. What is the "Chasing Cars Problem"?

The Chasing Cars Problem is a mathematical problem that involves two cars, a "chaser" car (GC) and a "target" car (BC) moving at different speeds on a straight road. The goal is to find the speed of the chaser car that will allow it to catch up to the target car.

2. What are the variables involved in this problem?

The variables in the Chasing Cars Problem are the speeds of the chaser car (VGC) and the target car (VBC), the distance between the two cars (D), and the time it takes for the chaser car to catch up to the target car (T).

3. How do you solve the Chasing Cars Problem?

The Chasing Cars Problem can be solved using the formula T = D / (VBC - VGC). This formula calculates the time it takes for the chaser car to catch up to the target car. Once the time is known, the speed of the chaser car can be calculated using the formula VGC = D / T + VBC.

4. Are there any assumptions made in solving this problem?

Yes, there are a few assumptions made in solving the Chasing Cars Problem. These include assuming that both cars are moving at a constant speed and on a straight road, there are no external factors affecting the cars' speeds, and the chaser car starts at a point behind the target car.

5. Can the Chasing Cars Problem be applied to real-life situations?

Yes, the Chasing Cars Problem can be applied to real-life situations, such as a police car chasing a speeding vehicle or a runner trying to catch up to their friend during a race. This problem can also be used in physics to analyze the motion of objects with different speeds and distances.

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