How does tikx help to create graphs for a car's motion?

  • MHB
  • Thread starter karush
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    Physics
In summary, the car travels at a speed of $20 m/s$ from the time it stops at the traffic light until it reaches the intersection.
  • #1
karush
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MHB
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from tikx package...

\begin{tikzpicture}
%\draw (0,5) -- (6,5);
\draw [thick] (0,1) -- (18/2,1);
\node at (0,.8){0};
\node at (18/2,.8){180};
%\draw (1,5)--(1,4)--(2,4);
%\node at (1.5,4.1) {v};
\draw[step=.45 cm,gray,very thin,dashed]
%(-6,0)
grid (18/2,8);
\end{tikzpicture}

At $t=0$ a car is stopped at a traffic light
When the light turns green, the car starts to speed up,
and gains speed at a constant rate until it reaches a speed of $2 m/s \, 8s$ after the light turns green.
The car continues at a constant speed for $60m$
Then the driver sees a read light up ahead at the next intersection, and starts slowing down at a constant rate.
The car stops at the red light, $180 m$ form where it was at $t=0$a) Draw $x_t, v_t,$ and $a_t$ graphs for the motion of the car
b) In a motion diagram show the position, velocity and acceleration of the car.ok I am tying to do this using tikx but got stuck at the beginingI currently have the x-axis at distance but maybe it shud be time
we might need actually 2 graphs

I think the velocity is really $2m/s$
$v = v_0 + at$
then
$\dfrac{v-v_0}{t}=a$
so
$\dfrac{2m/s}{s}=\dfrac{2m}{s^2}=a$
 
Last edited:
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  • #2
If you have the x-axis as distance, what is the y-axis? I suggest that the x-axis be t, time, and the x-axis be the distance traveled in that time. At constant speed the graph is a straight line, at constant acceleration or deceleration the graph is a parabola.
 
Last edited by a moderator:
  • #3
why would a constant acceleration be a parabola the slope doesn't change

I think one graph a-t would be the one I should do

here is sample from another problem from google images

View attachment 9249
 

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  • #4
The speed of $2\text{ m/s}$ seems rather low for a car — it's a walking speed.

Either way, we could for instance draw the graphs like this:
\begin{tikzpicture}[xscale=0.2,yscale=.04]
%preamble \usepackage{amsmath}
\draw[xstep=2,ystep=10,lightgray,very thin] (0,-20) grid (150,260);
\draw (8,0) -- (8,250) (38,-18) -- (38,100) (150,-18) -- (150,180);
\draw[thick,->] (0,0) node[below] {0 s} -- (8,0) node[below] {8 s} -- (38,0) node[below] {38 s} -- (150,0) node[below] {150 s} -- (155,0) node
{$t$};
\draw[thick,->] (0,0) -- (0,260);
\draw[ultra thick,red] (0,250) -- node[below] {$a_t$} (8,250) node
{$0.25\text{ m/s}^2$} -- (8,0) -- (38,0) -- (38,-18) node
{$-0.018\text{ m/s}^2$} -- (150,-18);
\draw[ultra thick,cyan] (0,0) -- node[above left] {$v_t$} (8,100) node
{2 m/s} -- (38,100) node[above] {2 m/s} -- (150,0);
\draw[ultra thick,blue] (0,0) parabola (8,8) node[above left] {8 m} -- node[above left] {$x_t$} (38,68) node[below right] {68 m} parabola bend (150,180) (150,180) node[above] {180 m};
\end{tikzpicture}​
 
  • #5
yeah I think it should be 20 not 2
the copy was really hard to read...
that would make the horizontal lite blue line to 8+3=11s
wow thanks for the graph

ok I did this fot a-t and 20 m/s

\begin{tikzpicture}[xscale=0.2,yscale=.04]
%preamble \usepackage{amsmath}
\draw[xstep=2,ystep=10,lightgray,very thin] (0,0) grid (40,160);
%\draw (8,0) -- (8,250) (38,-18) -- (38,100) (150,-18) -- (150,180);
\draw[thick,->]
(0,0) node[below] {0 s}
-- (16,0) node[below] {8 s} -- (11*2,0) node[below] {11 s} -- (15*2,0) node[below] {15 s} -- (40,0) node
{$t$};
\draw[thick,->] (0,0)-- (0,100) node
{20 m/s} -- (0,160);
%\draw[ultra thick,red] (0,250) -- node[below] {$a_t$} (8,250) node
{$0.25\text{ m/s}^2$} -- (8,0) -- (38,0) -- (38,-18) node
{$-0.018\text{ m/s}^2$} -- (150,-18);
\draw[ultra thick,cyan] (0,0) -- node[above left] {$v_t$} (8*2,100) -- (11*2,100) -- (30,0);

% \draw[ultra thick,blue] (0,0) parabola (8,8) node[above left] {8 m} -- node[above left] {$x_t$} (38,68) node[below right] {68 m} parabola bend (150,180) (150,180) node[above] {180 m};
\end{tikzpicture}

clueless about the speed parabola​
 
Last edited:

1. What is the Up2.4.24 physics tikx problem?

The Up2.4.24 physics tikx problem is a physics problem that involves calculating the velocity and acceleration of an object moving in a straight line with a constant acceleration of 2.4 m/s^2. It is commonly used in physics courses to test students' understanding of kinematics and their ability to solve problems using equations of motion.

2. How do I solve the Up2.4.24 physics tikx problem?

To solve the Up2.4.24 physics tikx problem, you will need to use the equations of motion, specifically the equations for constant acceleration. These equations include the displacement equation (x = x0 + v0t + 1/2at^2), the velocity equation (v = v0 + at), and the acceleration equation (a = (vf - v0)/t). You will also need to identify the given values and plug them into the appropriate equation to solve for the unknown value.

3. What are the units for the values in the Up2.4.24 physics tikx problem?

The units for the values in the Up2.4.24 physics tikx problem will depend on the specific values given in the problem. However, in general, the units for displacement (x) and velocity (v) are meters (m), time (t) is in seconds (s), and acceleration (a) is in meters per second squared (m/s^2).

4. Are there any tips for solving the Up2.4.24 physics tikx problem?

Yes, there are a few tips that can help you solve the Up2.4.24 physics tikx problem more efficiently. First, make sure to carefully read and understand the problem before attempting to solve it. Then, identify the given values and write them down. Next, choose the appropriate equation to use based on the values given. Finally, plug in the values and solve for the unknown value.

5. Can I use a calculator to solve the Up2.4.24 physics tikx problem?

Yes, you can use a calculator to solve the Up2.4.24 physics tikx problem. However, make sure to use the correct order of operations and round your final answer to the appropriate number of significant figures. Also, be aware of any unit conversions that may be necessary when plugging in values into the equations.

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