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TdePayen
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I have a BFA in computer animation and currently work in that field, specifically game development. Since I was in high school, I've had an interest in Physics. Lately, I started brushing up on my math (the highest level I took in college was Precal) and decided that I wanted to start studying Physics (and I found this forum). Initially, I was only doing this for fun, but then I had the (perhaps somewhat crazy idea) that maybe I ought to try to go to graduate school and get a PhD in Physics. There is a state school near where I live that has a PhD program. I realize that I might have to take some undergrad classes in addition to studying on my own.
The reason why I'm posting here isn't to ask some general question about whether I can do this or not (I'm the kind that you really shouldn't stand in my way if I'm after something) or whether I'm too old (some of these threads have caused me to ask "Is this Logan's Run or what?").
Anyway, I digress. My questions are: what specific area(s) of Physics, if any (or maybe all?), would benefit by having knowledge of 3D modeling and animation software? (such as Autodesk Maya or 3ds Max) 3D software is useful for simulating things, and this sounds like something that might be useful in many areas of Physics. What kind of simulation software is currently used in Physics research? Thanks!
The reason why I'm posting here isn't to ask some general question about whether I can do this or not (I'm the kind that you really shouldn't stand in my way if I'm after something) or whether I'm too old (some of these threads have caused me to ask "Is this Logan's Run or what?").
Anyway, I digress. My questions are: what specific area(s) of Physics, if any (or maybe all?), would benefit by having knowledge of 3D modeling and animation software? (such as Autodesk Maya or 3ds Max) 3D software is useful for simulating things, and this sounds like something that might be useful in many areas of Physics. What kind of simulation software is currently used in Physics research? Thanks!