A Different kind of kinematics problem

In summary, the motorcycle daredevil will not bounce if he lands on the front edge of the landing ramp. The landing ramp should be placed at a distance of 3.5 meters from the edge of the launching platform and below it.
  • #1
numberjuan412
6
0
A "Different" kind of kinematics problem..

A motorcycle daredevil wants to set a record for jumping over burning school buses. He has hired you to help with the design. He intends to ride off a horizontal platform at 40m/s, cross the burning buses in a pit below him, then land on a ramp sloping down at 20degrees. It's very important that he not bounce when he hits the landing ramp because that could cause him to lose control and crash. You immediately recognize that he won't bounce if his velocity is parallel to the ramp as he touches down. This can be accomplished if the ramp is tangent to his trajectory and if he lands right on the front edge of the ramp. There's no room for error! Your task is to determine where to place the landing ramp. That is, how far from the edge of the launching platform should the front edge of the landing ramp be horizontally and how far below it? There's a clause in your contract that requires you to test your design before the hero goes on national television to set the record.

Homework Statement


V[tex]_{xo}[/tex] = 40m/s
V[tex]_{yo}[/tex] = 0m/s



Homework Equations


I understand that I must find the point on the trajectory where the line tangent to the point is 20[tex]^{o}[/tex]. But how exactly do I figure that out?

The Attempt at a Solution


I understand what it takes to solve this problem, my issue is how I figure out which point on the trajectory where the line tangent to the point is 20[tex]^{o}[/tex].
 
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  • #2


The angle depends on the x and y components of the velocity at that point. Assuming no air resistance, the x-component is fixed, while the y-component can be determined in terms of other variables such as time using the standard kinematics equations.
 
  • #3


The velocity on the x-direction is always constant, so I have to find the point where the velocity in the y-direction is 40tan20? err -40tan20...
 
  • #4


I guess it is...wow this was simpler than i thought haha.

That's all I needed to know.

Thanks!
 

1. What is kinematics?

Kinematics is a branch of physics that studies the motion of objects without considering the forces that cause the motion.

2. What makes "A Different kind of kinematics problem" different from traditional kinematics problems?

"A Different kind of kinematics problem" typically involves complex or unconventional scenarios, such as non-uniform motion, changing reference frames, or objects with varying mass. These problems require a deeper understanding of kinematics principles and often involve more advanced mathematics.

3. What are some common techniques used to solve "A Different kind of kinematics problem"?

Some common techniques include using calculus to find the equations of motion, employing vector analysis to handle changing reference frames, and using energy conservation principles to solve for unknown variables.

4. How can I apply "A Different kind of kinematics problem" to real-world situations?

"A Different kind of kinematics problem" can be applied to a wide range of real-world situations, such as calculating the trajectory of a projectile, analyzing the motion of a roller coaster, or predicting the movement of a robotic arm. Understanding these problems can also help in designing and optimizing various mechanical systems.

5. What are some common mistakes to avoid when solving "A Different kind of kinematics problem"?

Some common mistakes to avoid include neglecting to consider all relevant forces, assuming constant acceleration in non-uniform motion, and forgetting to convert units when necessary. It is also important to carefully define and label all variables and equations to avoid confusion.

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