Wind and rain sounds -- how to make from basic sources?

AI Thread Summary
To create realistic wind, rain, and ocean sounds using FFT filters and noise generators, experimentation is essential. Users should analyze the spectral characteristics of natural sounds for inspiration and incorporate time-varying elements to mimic their dynamics. For rain sounds, a random impulse generator is recommended, while gentle rain can be simulated with constant noise. The effectiveness of filtering pink noise into rain noise depends on the correct application of low-pass and high-pass filters, which may require adjustments to frequencies. Overall, hands-on experimentation with the available equipment is crucial for achieving desired sound results.
btb4198
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ok I have a FFT filter ( lowpass and highpass), white, brown, and pink noise generators.

How do I use all these things to make wind ,rain, and ocean noise ?
I am told there is a way.
 
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You get creative.
 
You could have a look at the spectrum of the natural sources you want to mimic for some inspiration. Then as Baluncore suggested, get creative, experiment.
 
btb4198 said:
ok I have a FFT filter ( lowpass and highpass), white, brown, and pink noise generators.

How do I use all these things to make wind ,rain, and ocean noise ?
I am told there is a way.
Some of these have time-varying characteristics, either in volume or spectral content, or both, so you won't produce anything realistic unless you can introduce the cyclic variations needed. The surf sound gets louder, then ebbs, with each roller. The storm's wind rises to a scream, then falls to a growl. Gentle rain is easy, it's constant.
 
NascentOxygen said:
Some of these have time-varying characteristics, either in volume or spectral content, or both, so you won't produce anything realistic unless you can introduce the cyclic variations needed. The surf sound gets louder, then ebbs, with each roller. The storm's wind rises to a scream, then falls to a growl. Gentle rain is easy, it's constant.

I do ...
I have it on a sin wave that drop down to 0.
 
two things
1)
I can't get my buffer to be 2^N size, it is because I am using NAudio class and is it just not designed like that. but I did get it to be 262136 size which is close to 2^18( 262144). And I test that and it works , but not as good at it did with 32768 sample.

2) I am filter brown noise and I could not find anything online to help on how to do it, but it doe not sound like rain or wind.

I tried both the low and high and I did like 10hz 100Hz 200Hz, but I am shooting in the dark here...
any ideas ?
 
Pink noise into rain

I am trying to filter pink noise into rain noise
but it is not sound right

right now I am trying to high pass filter and I have it set to 6000

what should I use?
Low pass or high pass or both ?

and what should I set them to?
 
btb4198 said:
I am trying to filter pink noise into rain noise
but it is not sound right

right now I am trying to high pass filter and I have it set to 6000

what should I use?
Low pass or high pass or both ?

and what should I set them to?

not knowing what equip you are using etc that is pretty unanswerable

do lots of experimentation. you have the gear in front of you, we don't :wink:Dave
 
  • #10
btb4198 said:
ok I have a FFT filter ( lowpass and highpass), white, brown, and pink noise generators.

How do I use all these things to make wind ,rain, and ocean noise ?
I am told there is a way.

For rain, you'd need a random impulse generator to start with.
 
  • #11
I have that put

I have the pink noise generator on a sinwave
 
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