Distance, acceleration, and time

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The discussion revolves around calculating the time required for a camera to travel a specified distance while accelerating at a constant rate. The user seeks to determine the time (T) it takes to cover distance (D) with acceleration (A), specifically noting the need for the camera to reverse acceleration halfway and decelerate smoothly to a stop. The formula D = 0.5 * A * T^2 is suggested to find the time for the first half of the distance, leading to the conclusion that T can be calculated as T = √(D/A). The total time for the entire distance is then twice this value, addressing both acceleration and deceleration phases. The conversation highlights the blend of physics and programming in achieving smooth camera movement.
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Hey there, everyone. Looks like some splendid forums you've got here. This isn't really a homework question, but rather an application I am developing. However, the (lack of) complexity of the question seems to warrant it the best location here. :)

Alright, here's the issue in its generic form:

I have D, the distance that must be traveled.
I have A, the acceleration constant of the camera.

And I need to find T, the time it takes to cover the distance if the speed is accelerating at A/sec.

Then there's the tougher part. To make camera movement smooth, I need the camera to reverse its acceleration halfway to the target, and slow down to a smooth stop at the end of the distance to be covered. This might not really fit into the physics, and be more of a programming issue for me to handle. If so, no problem, I'm more so concerned with the core problem at the top.

I'm certainly being picky, but any help is most graciously appreciated! Thanks! :)
 
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HopeDagger said:
Hey there, everyone. Looks like some splendid forums you've got here. This isn't really a homework question, but rather an application I am developing. However, the (lack of) complexity of the question seems to warrant it the best location here. :)

Alright, here's the issue in its generic form:

I have D, the distance that must be traveled.
I have A, the acceleration constant of the camera.

And I need to find T, the time it takes to cover the distance if the speed is accelerating at A/sec.

Then there's the tougher part. To make camera movement smooth, I need the camera to reverse its acceleration halfway to the target, and slow down to a smooth stop at the end of the distance to be covered. This might not really fit into the physics, and be more of a programming issue for me to handle. If so, no problem, I'm more so concerned with the core problem at the top.

I'm certainly being picky, but any help is most graciously appreciated! Thanks! :)

Use the equation: D = .5*a*T^2
 
So, what you seem to be saying is you want the camera to accelerate smoothly at rate A for distance D/2, then decelerate smoothly (also at rate A?) until it reaches distance D.

The time required for the acceleration, if the camera starts from rest, will be given by

D/2 = \frac{1}{2} At^2

which gives

t = \sqrt{\frac{D}{A}}

Since the problem is symmetrical, the total time to move the entire distance D will be twice this value.
 
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