Thread Closed

Lagrange Multiplier!

 
Share Thread Thread Tools
Nov5-05, 02:31 PM   #1
 

Lagrange Multiplier!


Hi, I would appreciate if anyone can help me out with the following question.

I've been asked to find the point on the surface z = xy + 1 nearest to the origin by using the Lagrange Multiplier method. But all the examples I've been given in class and for coursework gave you the constraint equation.

Is there a constraint equation given in this question?
PhysOrg.com
PhysOrg
science news on PhysOrg.com

>> Bird's playlist could signal mental strengths and weaknesses
>> Minus environment, patterns still emerge: Computational study tracks E. coli cells' regulatory mechanisms
>> Bacterium uses natural 'thermometer' to trigger diarrheal disease, scientists find
Nov5-05, 02:58 PM   #2
 
Well it's not given in the sense of, constraint equation = ?
But you should be able to set one up as long as you know the distance formula.
[tex] d = \sqrt{(z_2-z_1)^2+(x_2-x_1)^2+(y_2-y_1)^2} [/tex]
x, and y are going to be arbitrary and you have the expression for z. You also know that you are aiming for the orgin, so [tex] \vec 0 = (x_1,y_1,z_1) [/tex].
Nov5-05, 03:04 PM   #3
 
Actually 'shoot'.. that doesn't make any sense

Your constraint would be that 'the point MUST be on that surface' (that sounds more like a constraint to me).

So:
[tex] g(x,y,z) = z-xy=1 [/tex]
[tex] f(x,y,z) = d=\sqrt{(x_2-x_1)^2+(y_2-y_1)^2+(z_2-z_1)^2} [/tex]
Where [tex](x_1,y_1,z_1)=\vec 0 [/tex]

Ok, I think that makes sense now...
Nov5-05, 03:08 PM   #4
 

Lagrange Multiplier!


Hmm sorry I'm still lost :(
Nov5-05, 03:48 PM   #5
 
sorry I'm not sure how to use Latex, but what are the values for x2, y2 and z2? O god, I don't understand this at all
Nov5-05, 06:06 PM   #6
 
Recognitions:
Gold Membership Gold Member
Science Advisor Science Advisor
Retired Staff Staff Emeritus
The constraint is z = xy + 1!! If you were asked simply to "find the point closest to the origin" then the answer would be (0,0) itself. But you are not asked that- you are asked to fine the point on z= xy closest to the origin.
Using the Lagrange multiplier method: The square of the distance of a point (x,y) to (0,0) (minimizing the square of distance is the same as minimizing distance itself) is minimizing x2+ y2. The gradient of that is 2xi+ 2yj. The gradient of the constraint, z- xy= 1, is -yi- xj+ k. Lagrange's method says that one of those must be a multiple of the other:
2xi+ 2yj= k(-yi- xj+ k) which tells us 2x= -ky, 2y= -kx, and 0= k. What x,y,z satisfy those?
Nov6-05, 04:00 AM   #7
 
hmm ok...I got x = 0, y = 0 and z = 1...is that right? so the point is ( 0 , 0 , 1 )
Thread Closed
Thread Tools


Similar Threads for: Lagrange Multiplier!
Thread Forum Replies
Lagrange multiplier problem with 2 constraints Calculus 0
Lagrange multiplier method Calculus & Beyond Homework 8
Lagrange multiplier problem Introductory Physics Homework 4
lagrange multiplier problem Calculus 6
LaGrange Multiplier Calculus 1