What is Fps: Definition and 19 Discussions

The AN/FPS-20 was a widely used L band early warning and ground-controlled interception radar system employed by the United States Air Force Air Defense Command, the NORAD Pinetree Line in Canada, the USAF CONAD in the continental United States, and a variety of other users. The design started life as the Bendix AN/FPS-3 in 1950, was upgraded to the FPS-20, then spawned over a dozen different variants as additional upgrades were applied. The FPS-20 formed the backbone of the US air defense network through the early Cold War with over 200 units deployed. Most FPS-20 sites were replaced by modern equipment in the late 1960s, although a number were turned over to the FAA, modified for air traffic control use, and became ARSR-60s.
The first AN/FPS-3 arrived in December 1950, slated for installation at Eniwetok Atoll to control aircraft involved in the atomic bomb tests of early 1951. Over the next few years, 48 FPS-3s were installed to replace older systems in the Lashup Radar Network. The FPS-3 and was also produced as the AN/MPS-7, a mobile version. The system used two 5J26 magnetrons at 750 kW peak power, operating at 1300 MHz a 400 Hz pulse repetition frequency (prf) and 2 microsecond pulse width. The antenna was driven at three fixed speeds of 3.3, 5 or 10 RPM, normally operating at 5. Many of the operating modules were mounted on the rotating platform, with the output signals fed via slip rings to amplifiers and displays at the base of the unit.
The FPS-3 was limited to about 55,000 feet (17 km) altitude, which was seen as a limitation in light of new jet-powered bombers known to be in development in the USSR. This led to the development of the AN/GPA-27 add-on unit, increasing the altitude to 65,000 feet (20 km). Installations began in 1956. New-build units from Bendix with this equipment pre-installed became the AN/FPS-20 in 1957. Otherwise similar units with an antenna from General Electric were known as the AN/FPS-20B. The slotted-waveguide antenna pictured above the AN/FPS-20 is for the associated IFF system.The FPS-20s were simple pulse-radar systems and subject to jamming using basic techniques. This led to a second series of upgrades to provide anti-jamming capabilities starting in 1959. Among these were the GPA-102 (MK-448) which turned an FPS-20 into an FPS-64 and a FPS-20A to an FPS-66, and the GPA-103 (MK-447) which turned a FPS-20 into an FPS-65 and the FPS-20A into an FPS-67. Similar upgrades using a Canadian OA-4831 system produced the AN/FPS-87 and AN/FPS-87A. The BADGE 412-L upgrade of the FPS-20A created the AN/FPS-82.
A more major update was the MK-747, which added a new antenna from Raytheon, the Diplex Gating Unit (DGU), a bandpass filter and other modifications, to produce the AN/FPS-91 and 91A. The similar MK-748 applied to the -60 series resulted in the AN/FPS-64A, -65A, -66A and -67A. Canadian AN/FPS-87s were also converted, becoming AN/FPS-93 and 93A. These units were used with the SAGE system.The FPS-20 was widely used in Japan. They produced their own series of modifications, including a tunnel diode based amplifier and a separate receiver for the Airborne Instruments Laboratories system, producing the AN/FPS-20/20A JAPAN, or -J.
The Indian Air Force used the FPS-20 with a new digital moving target indicator (MTI) system from Bendix to create the AN/FPS-100 and 100A. These systems were known as the "Blue Pearl", or Bendix Radar Processor BRP-150. These were remanufactured units with a new antenna, and included a new low-noise front-end amplifier. General Dynamics later produced a similar digital MTI system, the AN/FPS-113.

View More On Wikipedia.org
  1. E

    B Photons as bullets at 10 trillion FPS (frames per second)

    The following extraordinary experiment from Caltech highlights the 'classical' behaviour of light(photons) traveling through medium. It vindicates the notion that photons(at least from our limiting human perspective) do behave the same way as other quanta(much like ordinary 'matter' - chairs...
  2. O

    I How is the order of events reversed in 1 trillion frames per second videos?

    First I am not sure if this is the correct place to post this thread, but the thread will be about optics, quantum physics and special relativity, so it is a mixed subject. Please watch this video first: This technology allows capturing videos at mind blowing 1 trillion fps, which allows us...
  3. Tahira Firdous

    B FPS System: Why 1 Slug = 15.59 kg?

    Why 1 slug is equal to 15.59 kg ? In FPS system we use slug as a unit of mass and pounds as a unit of force but sometimes we also use pounds as mass .I know that pound-force and pound-mass are almost equal at Earth's surface . But both these quantities have differelnt dimensions then how can we...
  4. Inwicta

    B Understanding Frame Rates and Exposure Time in Video Capture

    So if i take a picture (for example) 30 fps camera. So my question is that: is the time in the picture 1 s \ 30 fps or is it just 0? (May be very stupid question)
  5. D

    Why Is There a Black Line Moving Across the Screen?

    from a bit of googling, i realize it's because the frame rate of the camera and the projector are different. however, i have tried recording videos with cameras of 60fps, 30fps and 15fps, and the projector is likely 60 fps. That's why I'm curious about this - which frame rate is faster (the...
  6. D

    30FPS displayed on a 200Hz monitor

    Hello! I have a PAL TV, and that means it is best for footage of 25fps and 50fps The TV's refresh rate is 200Hz Well, my questions are: What happens if I play an NTSC file on the TV? (≈30fps), since it doesn't go well with 200Hz much (isn't a multiple)... I thought about how would the TV...
  7. DennisN

    Prince Rupert's Drop filmed at 130,000 fps

    I found this clip pretty educational and interesting. It shows the structural failure of a so-called Prince Rupert's Drop filmed at 130 000 fps (I had not heard about that concept before). Seeing the structure break down from the tail to the head at high speed is pretty amazing, I think :smile...
  8. K

    Why is Far Cry 3 running with such low FPS?

    I'm probably getting 10-15 fps in Far Cry 3. The game is extremely jittery and barely playable. I even tried turning down the graphics settings to the lowest possible and I still have the problem. I have a $3,000 enthusiast gaming PC with multiple graphics cards.
  9. mesa

    Trillion FPS camera developed at MIT camera can 'watch' the movement of light

    This is nothing short of amazing. MIT figured out a way back in February to view how light 'moves' on, about and through objects. Here is a link: http://www.youtube.com/watch?v=snSIRJ2brEk&feature=related They apparently use multiple staggered high speed cameras to capture the images and...
  10. C

    Figureing fps of a projectile with points of impact at 50yards and 25 yards

    Homework Statement So. I'm a muzzleloader hunter. If my rifle has a sight height of .85 inches. and groups at 25yards are 1.5 inches above 0 and groups at 50 yards are 2.5 inches above 0. The bullet I'm using has a ballistic coefficient of .205. The bullet weight is 240 grains. Is it possible...
  11. F

    Console commands for Crysis 2 to display FPS?

    I remember the command for the first Crysis being r_displayinfo=1 But what do I type into the console to display my framerate in Crysis 2? I bought the full game from best buy yesterday. I can run the game very smoothly on the "extreme" preset on 1920x1080 with no noticeable slowdowns. I...
  12. S

    Understanding Quaternion Multiplication for 3D FPS Camera: A Simplified Approach

    I'm trying to look how the formula made on this http://www.gamedev.net/reference/programming/features/quatcam/page2.asp" . I want to know how this formula was derived. I tried to look on Quaternions and Rotation Sequences book but they use sin/cos which is so different on this. N.w = a.w*b.w...
  13. J

    I need to know how many FPS it takes to go 0-60 at 6.7 seconds

    Hello everyone. I got a speeding ticket for doing 53mph in a 35mph zone. (he origionally said 55mph so both calculations would be great) I was at a dead stop he said I punched it and got to 55mph before he pulled me over. My truck is a 2007 tundra that goes 0-60 in 6.7 seconds and the quarter...
  14. A

    What is the force of a shockwave expanding 100 fps in fluid

    I posted a few days ago . . . I think the point of my question has been missed. It was generally about ballistics. I elected not to go into any specifics because this is a physics forum not the FiringLine forum. So, I will specify and simplify . . . Here is my question. If a sphere is...
  15. M

    What is the Limit of FPS Our Eyes See & Why?

    Does anyone have a good explanation of what fields per second our eyes see, and why it is at that? By why I don't mean evolutionary features, I mean optically, such as beyond a certain fps the our biological singular value decomposition does not not amount to much, something physics or mathy.
  16. rohanprabhu

    What is the recommended frame rate for optimal viewing?

    Some television standards show images at 50/60 fps. Action games are meant to be played at 70-80 fps. But, if our eyes maintain the image only for like 1/6th of a second.. why is that we can detect flutter even at 24 fps in some cases [sometimes flutter is visible even at 30 fps or something]...
  17. P

    What's Your Top RPG & FPS Games?

    Anyone play them? What's your favorite? Personally, I'd have to say morrowind/oblivion are my favorite role playing games. Fav of all time would have to be star craft and quake world team fortress
  18. T

    US Army FPS: Challenge Yourself and Play for Free!

    This is probably one of the best FPS out there. Developed by the US Army, highly challenging, requires some strategy, teamwork and it's FREE! And now back to my so-called life...
  19. D

    Calculating a Rotated Vector in 2D with FPS Camera

    Hi! I'm trying to implement a FPS-camera. I need to calculate a new vector from another one, rotated a. This is of cource in 2D. Is this correct: x' = x * ||v|| sin a / y y' = - y ||v|| cos a / x
Back
Top