Changes under a rotation around the z-axis by an angle α

  • #1
NODARman
57
13
TL;DR Summary
.
Hi, I'm trying to solve the problem from here: https://www.physics.uoguelph.ca/chapter-1-newtonian-mechanics
Exercise 1.1: Determine how the coordinates $$x$$ and $$y$$, as well as the basis vectors $$\hat{x}$$ and $$\hat{y}$$, change under a rotation around the $$z$$ axis by an angle $$α$$. Then show mathematically that the $$r$$ vector is invariant under the transformation.

I wrote this and want to know if it's correct and how to continue:

1696531675258.png
1696531697297.png

$$r_{x y}=\sqrt{x_0^2+y_0^2}$$
$$
\sin (\beta-\alpha)=\frac{y_1}{r_{xy}}=\sin \beta \cos \alpha-\cos \beta \sin \alpha
$$
$$
\sin (\beta-\alpha)=\frac{y_1}{\sqrt{r}_{xy}}=\sin \beta \cos \alpha-\cos \beta \sin \alpha
$$
$$
\cos \beta=\frac{x_0}{r_{x y}}
$$
$$
\sin \beta=\frac{y_0}{r_{x y}}
$$
$$
\begin{array}{l}
x_1=r_{x y} \cos \alpha \cos \beta+r_{x y} \sin \alpha \sin \beta \\
y_1=r_{x y} \sin \beta \cos \alpha-r_{x y} \cos \beta \sin \alpha
\end{array}
$$
$$
\begin{array}{l}
x_1=x_0 \cos \alpha+y_0 \sin \alpha \\
y_1=y_0 \cos \alpha-x_0 \sin \alpha
\end{array}
$$
$$
z_0=z_1
$$
$$
\vec{r}_0=\left(x_0 ; y_0 ; z_0\right)
$$
$$
\vec{r}_1=(x_1 ; y_1 ; z_1) = [(x_0 \cos \alpha+y_0 \sin \alpha ) ; (y_0 \cos \alpha-x_0 \sin \alpha) ; z_0]
$$
 
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  • #2
sorry for my bad typo
 

1. What is a rotation around the z-axis by an angle α?

A rotation around the z-axis by an angle α is a transformation that involves rotating an object or coordinate system about the z-axis by a specified angle α. This type of rotation is commonly used in 3D graphics and geometry.

2. How does a rotation around the z-axis affect the coordinates of points?

When a rotation around the z-axis by an angle α is applied, the coordinates of points in the object or coordinate system are modified based on the rotation. The new coordinates can be calculated using trigonometric functions such as sine and cosine.

3. What is the mathematical representation of a rotation around the z-axis by an angle α?

The mathematical representation of a rotation around the z-axis by an angle α is typically expressed using rotation matrices. These matrices involve trigonometric functions of the angle α and are used to perform the rotation transformation on points.

4. How can I calculate the new coordinates after a rotation around the z-axis by an angle α?

To calculate the new coordinates of points after a rotation around the z-axis by an angle α, you can use the rotation matrix corresponding to the rotation. By multiplying the original coordinates of the points by this rotation matrix, you can obtain the transformed coordinates.

5. What are some applications of rotations around the z-axis by an angle α?

Rotations around the z-axis by an angle α are commonly used in computer graphics, robotics, and physics. They are essential for transforming objects in 3D space, such as rotating a 3D model, orienting robotic arms, or simulating the motion of physical systems.

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