Computing irradiance at a point

In summary: J/m2The solution to b) is similar, except the shape is a square quadrilateral instead of a disk. In summary, the solution to these problems involves computing the irradiance at a point due to different shapes with constant outgoing radiance using two different methods: an integral over solid angle and an integral over area. The final equations for the irradiance at the point due to the disk and square quadrilateral are 20πh J/m2 and 20πr2 (1 - h) J/m2, respectively.
  • #1
TheWheel
1
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I'm having trobule trying to work out the solution to a quite simple radiometry problem I've found in the book Physically Based Rendering. The problem is this one

a) Compute the irradiance at a point due to a unit-radius disk h units directly above its normal with constant outgoing radiance 10 J/m2 sr. Do the computation twice, once as an integral over solid angle and once as an integral over area.

b) Similarly, compute the irradiance at a point due to a square quadrilateral with the same outgoing radiance that has sides of length 1 and is 1 unit directly above the point in the direction of its surface normal.

Can someone explain the solution to these problems?

Thank you in advance.
 
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  • #2
The solution to a) can be computed as follows: First, compute the irradiance as an integral over solid angle. The equation for the irradiance at a point due to a surface element with outgoing radiance L and area dA is:E = L * cos(θ) * dω Where θ is the angle between the normal of the surface element and the direction from the point to the surface element, and dω is the solid angle subtended by the surface element. For a unit-radius disk h units directly above its normal, the area of the disk is πr2 and the solid angle subtended by the disk is 2π. Therefore, the irradiance at the point due to the disk is:E = 10 J/m2 sr * cos(θ) * 2π Where θ is the angle between the disk normal and the direction from the point to the disk. Since the disk is h units directly above its normal, the angle θ is equal to arccos(h). Therefore, the irradiance at the point due to the disk is:E = 10 J/m2 sr * cos(arccos(h)) * 2π = 10 J/m2 sr * h * 2π = 20πh J/m2Now, compute the irradiance as an integral over area. The equation for the irradiance at a point due to a surface element with outgoing radiance L and area dA is:E = L * dA For a unit-radius disk h units directly above its normal, the area of the disk is πr2 and the area of the disk that is visible from the point is the area of a circle segment given by:dA = 2πr2 * (1 - cos(arccos(h))) = 2πr2 * (1 - h) Therefore, the irradiance at the point due to the disk is:E = 10 J/m2 sr * 2πr2 * (1 - h) = 20πr2 (1
 

1. What is irradiance and why is it important in computing?

Irradiance is the amount of electromagnetic radiation (such as light) that is received at a specific point or surface. It is important in computing because it helps us understand how much energy is being transferred to a particular point, which is crucial in various fields such as solar energy, photography, and computer graphics.

2. How is irradiance calculated at a point?

Irradiance is calculated by taking the power of the radiation (measured in watts) and dividing it by the surface area that the radiation is falling on (measured in square meters). This gives us the irradiance value in watts per square meter.

3. What factors affect the irradiance at a point?

The irradiance at a point can be affected by several factors, including the distance from the source of radiation, the angle of incidence, the wavelength of the radiation, and any obstructions or shadows that may block the radiation from reaching the point.

4. What are some common applications of computing irradiance at a point?

Some common applications of computing irradiance at a point include solar energy systems, where the irradiance is used to determine the amount of energy that can be generated at a certain location, photography, where the irradiance helps in setting the correct exposure for a photo, and computer graphics, where the irradiance is used to create realistic lighting effects in 3D rendering.

5. How can the irradiance at a point be measured or estimated?

The irradiance at a point can be measured using specialized instruments such as radiometers or spectrometers. It can also be estimated using mathematical models and simulations based on the known factors that affect irradiance, such as the position of the sun, atmospheric conditions, and surface properties.

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