Derivation of Cosine and Sine Method of Vector Sum

In summary: Why should these methods be taught in undergraduate physics? They are taught in high school or even earlier, but the physics that you learn in college is more advanced and requires more advanced techniques. That's why they are not taught in undergraduate physics books.In summary, the conversation discusses the different methods for finding the magnitude and angle of vector addition, specifically the cosine and sine rule. These methods are commonly taught in high school physics but are not typically used in undergraduate physics, where vector addition is done by resolving vectors into components. However, the cosine and sine rule can still be useful in physics and are necessary for solving problems involving triangles.
  • #1
bagasme
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9
Hello all,

In high school physics, the magnitude sum of vector addition can be found by cosine rule:

$$\vec {R^2} = \vec {F^2_1} + \vec {F^2_2} + 2 \cdot \vec F_1 \cdot \vec F_2 \cdot cos ~ \alpha$$

and its angle are calculated by sine rule:

$$\frac {\vec R} {sin ~ \alpha} = \frac {\vec F_1} {\sin ~ (\alpha - \beta)} = \frac {\vec F_2} {\sin ~ \beta}$$

where ##\alpha## is the angle between two vectors, and ##\beta## is the angle between ##\vec F_1## and ##\vec R##.

In undergraduate physics books, however, the methods above are not taught, instead the vector addition is done by components, and use ##tan ~ \theta = \frac {R_y} {R_x}## to obtain the angle.

How are derivations of vector addition formulas by cosine and sine rule (as above), and in what cases those formulas can be used in place of vector addition by components?

Bagas
 
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  • #2
Draw the vectors as arrows. Place the tail of one arrow at the tip of the other. This forms two sides of a triangle. The vector sum is the third side of the triangle, with its head at the head of the second vector.

You now have a triangle with two known sides and one known angle. Any method you like to find the length and angle of the third side is acceptable. Looks like your high school textbook preferred classical geometry. A lot of physicists almost always just resolve the vectors into components and prefer that approach. Neither approach is wrong - its just personal preference and judgement based on exactly what knowns and unknowns you have.
 
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  • #3
bagasme said:
In undergraduate physics books, however, the methods above are not taught ...

You'll always need the rule of cosines and the rule of sines. They are generally useful at all levels of physics.
 
  • #4
Note that first of all one has to guess the meaning of your symbols and 2nd most probably the formulae you quote are wrong.

I guess you want to show the cosine and sine theorems for triangles. Consider an arbitrary triangle with points ##A##, ##B##, and ##C##.

The cosine rule is most simple to derive. For that you only need
$$\overrightarrow{AB} + \overrightarrow{BC}=\overrightarrow{AC} \; \Rightarrow \; \overrightarrow{BC}=\overrightarrow{AC}-\overrightarrow{AB}.$$
Taking the square in the sense of the scalar product of this yields
$$|BC|^2=|AC|^2 + |AB|^2 -2 \overrightarrow{AC} \cdot \overrightarrow {AB}=|AC|^2 + |AB|^2 - 2 |AC| |AB| \cos \alpha,$$
where ##\alpha## is the angle at the point ##A##. This is the cosine rule.

The sine rule is most easily derived by calculating the area of the triangle with help of the cross product. You can use any two of the vectors making up the triangle you like:
$$2F=|\overrightarrow{AB} \times \overrightarrow{AC}|=|AB| |AC| \sin \alpha$$
or
$$2F=|\overrightarrow{BA} \times \overrightarrow{BC}|=|AB| |BC| \sin \beta$$
Since both are equal you get
$$|AC| \sin \alpha =|BC| \sin \beta \; \Rightarrow \; \frac{|AC|}{\sin \beta} = \frac{BC}{\sin \alpha},$$
which is the sine rule.
 
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  • #5
bagasme said:
In undergraduate physics books, however, the methods above are not taught

Neither is counting on your fingers and toes.
 
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1. What is the derivation of the cosine and sine method of vector sum?

The cosine and sine method of vector sum is a mathematical technique used to find the resultant of two or more vectors. It involves using the trigonometric functions cosine and sine to calculate the magnitude and direction of the resultant vector.

2. How is the cosine and sine method of vector sum used in real-world applications?

The cosine and sine method of vector sum is used in various fields such as physics, engineering, and navigation. It is used to calculate the magnitude and direction of forces, velocities, and displacements in real-world situations.

3. What are the steps involved in deriving the cosine and sine method of vector sum?

The derivation of the cosine and sine method of vector sum involves using the law of cosines and the law of sines to find the magnitude and direction of the resultant vector. The steps include drawing a vector diagram, applying the laws, and solving for the resultant vector.

4. Can the cosine and sine method of vector sum be used for more than two vectors?

Yes, the cosine and sine method of vector sum can be used for any number of vectors. The resultant vector is calculated by finding the sum of all the individual vectors using the cosine and sine method.

5. What are the advantages of using the cosine and sine method of vector sum?

The cosine and sine method of vector sum is a simple and efficient way to find the resultant of multiple vectors. It also allows for easy visualization of vector quantities and can be used for both two-dimensional and three-dimensional vectors.

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