Derivative of Unit Vector in Three Dimensions

In summary: a \cdot \nabla \hat r = a \cdot \frac{1}{|r|} + \hat r \cdot \nabla a = a \frac{1}{|r|} + \hat r a = 0 + \hat r a = \hat r a.a \cdot \nabla (\hat r \cdot \hat r) = 2 a \cdot \hat r = 2 \hat r a.a \cdot \nabla (1) = a \cdot 0 = 0.a \cdot \nabla (r \cdot r) = a \cdot \nabla (1) = 0 = 2 a \
  • #1
Applejacks
33
0

Homework Statement



Let r=(x,y,z). Find ∇r(hat).

Homework Equations



r(hat)= (x,y,z)/sqrt (x^2+y^2+z^2)
∇f=df/dx x + df/dy y...

The Attempt at a Solution



Okay I'm having a complete brain freeze at the moment. I know the denominator is a magnitude but am I still supposed to use the quotient rule here? For the x component of ∇r(hat) we get:
x (sqrt(a) * 1 - x^2 /sqrt(a))/a where a= x^2+y^2+z^2 correct?

Also another stupid question but is the x-component of r(hat) (x,0,0)/sqrt(a) or just x/sqrt(a)?

Would this mean that ∇dot r is a vector while ∇r is a scalar?
r=xi + yj + zk
∇r= (i, j, k) = 3?

My mind is so confused right now...
 
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  • #2
##\hat r## is a vector. What do you mean by ##\nabla \hat r##? One would expect a dot or a cross operation.
 
  • #3
Well the question asks (r(hat) dot ∇)r(hat)

I thought this equaled (r(hat))^2 dot ∇r(hat)= 1 dot ∇r(hat)=∇r(hat)
 
  • #4
Applejacks said:
Well the question asks (r(hat) dot ∇)r(hat)

I thought this equaled (r(hat))^2 dot ∇r(hat)= 1 dot ∇r(hat)=∇r(hat)

How can you dot the scalar ##1## into any vector, not to mention ∇r(hat) doesn't mean anything? So that line doesn't make any sense.

If you have stated the problem correctly as ##(\hat r \cdot \nabla)\hat r##, the quantity in parentheses is a scalar differential operator "multiplied" by the unit vector ##\hat r##.
Written out it would be$$
\left(\frac 1 r \langle x,y,z\rangle \cdot
\langle \frac \partial {\partial x},\frac \partial {\partial y},\frac \partial {\partial z}\rangle
\right)\langle \frac x r, \frac y r,\frac z r\rangle$$where ##r = |\vec r|=\sqrt{x^2+y^2+z^2}##. I would try working out the dot product in the parentheses, being careful to leave the indicated partials on the right in each term and "multiply" the resulting scalar times the vector ##\frac 1 r \vec r##. And "multiplying" includes taking the various partials. See what happens. I haven't worked it beyond here myself.
 
  • #5
Okay that makes sense.
Inside the brackets I end up with the scalar xd()/dx + yd()/dy + zd()/dz. Then the right side vector acted on this left-side scalar and gave me x(1/r,0,0) + y(0,1/r,0) + z(0,0,1/r) = (x,y,z)/r. Lastly there was the 1/r from the start on the left side giving me (x,y,z)/r^2. If this is correct, I'm still confused as to why the magnitude of r does not affect all this. r has an x, y and z inside of it so why don't we differentiate that too?

On a side note, I can't seem to use the latex so I can make my working look better. It's not working for me.
 
  • #6
The "Laplacian", [itex]\nabla[/itex], is the "vector operator", in Cartesian coordinates,
[tex]\frac{\partial}{\partial x}\vec{i}+ \frac{\partial}{\partial y}\vec{j}+ \frac{\partial}{\partial z}\vec{j}[/tex]
which, applied to a numerical function, f, gives the "gradient", [itex]\nabla f[/itex].
We can think of that as the "scalar product" of f with [itex]\nabla[/itex].

The most common products of vector with vector are the dot product and the cross product which, with [itex]\nabla[/itex] give the "divergence", [itex]\nabla\cdot \vec{f}[/itex], and the "curl", [itex]\nabla\times \vec{f}[/itex], respectively.

A less used product of two vectors is the "outer product" or "tensor product" which gives a tensor or matrix:
[tex]<a_1, a_2, a_3> tensor <b_1, b_2, b_3>= \begin{bmatrix}a_1b_1 & a_1b_2 & a_1b_3 \\ a_2b_1 & a_2b_2 & a_2b_3 \\ a_3b_1 & a_3b_2 & a_3b_3\end{bmatrix}[/tex].

The "outer product" of [itex]\nabla[/itex] with [itex]\vec{F}= f(x,y,z)\vec{i}+ g(x,y,z)\vec{j}+ h(x,y,z)\vec{k}[/itex] would be
[tex]\begin{bmatrix}\frac{\partial f}{\partial x} & \frac{\partial f}{\partial y} & \frac{\partial f}{\partial z} \\ \frac{\partial g}{\partial x} & \frac{\partial g}{\partial y} & \frac{\partial g}{\partial z} \\ \frac{\partial h}{\partial x} & \frac{\partial h}{\partial y} & \frac{\partial h}{\partial z}\end{bmatrix}[/tex]

The "dot product" of that with <x, y, z> is the matrix product
[tex]\begin{bmatrix}x & y & z\end{bmatrix}\begin{bmatrix}\frac{\partial f}{\partial x} & \frac{\partial f}{\partial y} & \frac{\partial f}{\partial z} \\ \frac{\partial g}{\partial x} & \frac{\partial g}{\partial y} & \frac{\partial g}{\partial z} \\ \frac{\partial h}{\partial x} & \frac{\partial h}{\partial y} & \frac{\partial h}{\partial z}\end{bmatrix}= \begin{bmatrix}x\frac{\partial f}{\partial x}+ y\frac{\partial g}{\partial x}+ z\frac{\partial h}{\partial x} \\ x\frac{\partial g}{\partial y}+ y\frac{\partial g}{\partial y}+ z\frac{\partial h}{\partial y} \\ x\frac{\partial f}{\partial z}+ y\frac{\partial g}{\partial z}+ z\frac{\partial y}{\partial z}\end{bmatrix}[/tex]
 
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  • #7
This "outer (matrix) product" of the vector derivative with a vector field is related to a concept called the "geometric product" of vectors.

[tex]\nabla F = \left( \frac{\partial F_x}{\partial x} + \frac{\partial F_y}{\partial y} + \frac{\partial F_z}{\partial z} \right) + \left( \frac{\partial F_y}{\partial x} - \frac{\partial F_x}{\partial y} \right) \hat x \hat y + \left( \frac{\partial F_z}{\partial y} - \frac{\partial F_y}{\partial z} \right) \hat y \hat z + \left( \frac{\partial F_x}{\partial z} - \frac{\partial F_z}{\partial x} \right) \hat z \hat x[/tex]

This should make apparent how the geometric derivative marries both the divergence and curl into a single operator.

Finding [itex]\hat r \cdot \nabla \hat r[/itex] is probably easiest done using the chain rule and the product (or quotient) rule. For any vector [itex]a[/itex],

[itex]a \cdot \nabla r = a[/itex] for vector [itex]r[/itex].

[itex]a \cdot \nabla (r \cdot r) = 2 a \cdot r[/itex].

[itex]a \cdot \nabla \frac{1}{|r|} = a \cdot \nabla (r \cdot r)^{-1/2} = - \frac{a \cdot r}{|r|^3}[/itex].

Take [itex]\hat r = r/|r|[/itex] and apply the product rule.
 
  • #8
Applejacks said:
Well the question asks (r(hat) dot ∇)r(hat)

If this is truly the problem statement, then the answer should be zero.

In spherical coordinates, (r(hat) dot ∇)r(hat) is just the partial derivative of r(hat) with respect to r. The unit vector in the r-direction is independent of r, so its partial derivative with respect to r is equal to zero. If you need to solve this problem in cartesian coordinates, then it is best to use the method outlined by LCKurtz. But, the answer has to come out the same.
 
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  • #9
I ended up with a zero using Murphid's approach. I'm not sure why I get a different answer using LCKurtz method but I'll look into it either way. Thanks for the help guys.
 

Related to Derivative of Unit Vector in Three Dimensions

1. What is a unit vector?

A unit vector is a vector with a magnitude of 1 and is used to indicate direction in three-dimensional space.

2. How is the derivative of a unit vector calculated?

The derivative of a unit vector is calculated by taking the derivative of each component of the vector and then normalizing the resulting vector to maintain a magnitude of 1.

3. Why is the derivative of a unit vector important in science?

The derivative of a unit vector is important in science because it can be used to calculate the rate of change of a vector's direction. This is useful in fields such as physics and engineering.

4. Can a unit vector have a negative derivative?

Yes, a unit vector can have a negative derivative. This means that the vector is changing direction in the opposite direction of its current direction.

5. Are there any applications of the derivative of a unit vector in real life?

Yes, there are many real-life applications of the derivative of a unit vector. For example, it can be used in navigation systems to calculate the direction and rate of change of an object's movement, or in computer graphics to simulate smooth motion of objects in three-dimensional space.

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