How High Should I Drop My Weapon Sights for a 2.2 M/S Recoil Simulation?

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In summary, to achieve a speed of 2.2 meters per second upon hitting the ground, the 2.2 lbs and 2.6 lbs rifle sights should be dropped from a height of approximately 0.5 meters and 0.75 meters, respectively. This calculation is based on the assumption of no air resistance and using conservation of energy principles. It may seem like an unusual task, but it is a practical consideration in rifle recoil simulations.
  • #1
amdcursed
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I need to do a rifle recoil simulation to some weapon sights. I have two of them. One weighs 2.2 lbs and the other 2.6 lbs. I need them to be going 2.2 meters a second when the hit the ground.

How high do I have to drop each one?
 
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  • #2
Seems like a strange thing to do to a rifle.

Objects accelerate downward at g (9.81 m/s2), which is the acceleration of gravity at sea level. If an object starts are rest and falls, then one can use conservation of energy - gravitational energy (mgh) becomes kinetic energy (1/2 mv2), or

mgh = 1/2 mv2, which can be simplified to find h as a function of v.
 
  • #3


To calculate the necessary drop height for each sight, we need to take into account the mass of the sight, as well as the velocity at which it needs to hit the ground. This can be calculated using the equation for kinetic energy, which is KE = 1/2mv^2, where m is the mass and v is the velocity.

For the first sight weighing 2.2 lbs (0.998 kg), we can rearrange the equation to solve for the drop height:

KE = 1/2 * 0.998 kg * (2.2 m/s)^2

KE = 1.219 J

To calculate the drop height, we can use the equation PE = mgh, where PE is potential energy, m is the mass, g is the acceleration due to gravity (9.8 m/s^2), and h is the height.

1.219 J = 0.998 kg * 9.8 m/s^2 * h

h = 0.125 m or approximately 12.5 cm

Therefore, the first sight needs to be dropped from a height of 12.5 cm to achieve a velocity of 2.2 m/s upon hitting the ground.

Using the same method, we can calculate the necessary drop height for the second sight weighing 2.6 lbs (1.179 kg):

KE = 1/2 * 1.179 kg * (2.2 m/s)^2

KE = 1.621 J

1.621 J = 1.179 kg * 9.8 m/s^2 * h

h = 0.144 m or approximately 14.4 cm

Therefore, the second sight needs to be dropped from a height of 14.4 cm to achieve a velocity of 2.2 m/s upon hitting the ground.

It is important to note that these calculations assume an ideal scenario with no external factors affecting the velocity and no energy loss upon impact. In reality, there may be slight variations depending on the specific conditions and materials of the sights. It is always recommended to perform multiple tests and make adjustments as needed to achieve the desired results.
 

Related to How High Should I Drop My Weapon Sights for a 2.2 M/S Recoil Simulation?

1. What is weapon recoil simulation?

Weapon recoil simulation is a feature in video games or virtual simulations that replicates the physical effect of a firearm's recoil when fired.

2. How does weapon recoil simulation work?

Weapon recoil simulation works by using mathematical algorithms and physics calculations to simulate the force, direction, and intensity of the recoil experienced when firing a real firearm.

3. Why is weapon recoil simulation important?

Weapon recoil simulation is important because it adds a level of realism and immersion to video games and simulations. It also allows players to experience the challenges and difficulties of controlling a firearm's recoil in a safe and controlled environment.

4. Can weapon recoil simulation be adjusted or turned off?

Yes, in most cases, weapon recoil simulation can be adjusted or turned off in the game or simulation settings. This allows players to customize their experience based on their skill level and personal preferences.

5. Is weapon recoil simulation accurate?

Weapon recoil simulation can vary in accuracy depending on the game or simulation. Some may use more advanced physics engines and algorithms, while others may have a simpler simulation. However, in general, it can provide a fairly accurate representation of weapon recoil.

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