If I double sound on my PC, how would the sound intensity increase?

In summary, the conversation discusses the change in sound intensity when increasing the volume on a PC and whether or not it is a linear function. It is suggested that human hearing follows a logarithmic function and that hardware and software can affect the output in non-linear ways. The possibility of creating a function for sound intensity level dependent on volume percentage is mentioned, but it is noted that it may not accurately reflect perceived sound intensity due to the varying frequency response of the ear. Measurements are presented that suggest a linear relationship between volume percentage and sound intensity, but this is refuted by the summary writer who notes that decibels are measured on a logarithmic scale.
  • #1
Lotto
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TL;DR Summary
If I double sound output on my PC, how would the sound intensity increase?
If I have on my PC let's say sound on 50% and I increase it on 100%, how would the sound intensity change? Would it be twice bigger? But I think that function of sound intensity level dependent on sound percets is a linear function, isn't it? How to explain it? Why is it the linear function?
 
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  • #2
I seriously doubt the increase is linear since human hearing isn't linear, but more closely approximates a logarithmic function. A sound that is twice as 'loud' as another in terms of perception is possibly 5x or 10x higher in terms of sound pressure intensity. In addition, hardware and software often have different filters and effects that affect the output in non-linear ways. AND, on top of that, frequency response of the ear isn't the same, so some frequencies need higher or lower intensities to have the same loudness, which your pc may or may not take into account in its volume control.
 
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  • #3
Drakkith said:
I seriously doubt the increase is linear since human hearing isn't linear, but more closely approximates a logarithmic function. A sound that is twice as 'loud' as another in terms of perception is possibly 5x or 10x higher in terms of sound pressure intensity. In addition, hardware and software often have different filters and effects that affect the output in non-linear ways. AND, on top of that, frequency response of the ear isn't the same, so some frequencies need higher or lower intensities to have the same loudness, which your pc may or may not take into account in its volume control.
And how to write a function of sound intensity level dependent on sound percents? I have no idea how to do it.
 
  • #4
Drakkith said:
I seriously doubt the increase is linear since human hearing isn't linear, but more closely approximates a logarithmic function. A sound that is twice as 'loud' as another in terms of perception is possibly 5x or 10x higher in terms of sound pressure intensity. In addition, hardware and software often have different filters and effects that affect the output in non-linear ways. AND, on top of that, frequency response of the ear isn't the same, so some frequencies need higher or lower intensities to have the same loudness, which your pc may or may not take into account in its volume control.
And I made a measurement and according to the datas, it seems to be a linear function
 
  • #5
Lotto said:
And I made a measurement and according to the datas, it seems to be a linear function
What did you measure? What were the results?

Lotto said:
And how to write a function of sound intensity level dependent on sound percents? I have no idea how to do it.
I suppose you would make volume percent as the x-axis, and whatever output you were measuring as the y-axis of a graph. That would give you x,y pairs you could turn into a function of some sort.
 
  • #6
Drakkith said:
What did you measure? What were the results?I suppose you would make volume percent as the x-axis, and whatever output you were measuring as the y-axis of a graph. That would give you x,y pairs you could turn into a function of some sort.
6,25% - 30,0 dB
12,5% - 40,0 dB
25% - 53,2 dB
50% - 65,0 dB
100% -73,2 dB

To me it seems as a linear function (the datas are not 100% correct).
 
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  • #7
It is certainly not linear, as decibels are a logarithm scale. Going from 30 to 60 db is more than a 1,000 fold increase in power and about a 300x increase in amplitude, but less than an 8x increase in your percentage. Besides, plotting your data points gives me what looks like a logarithmic function.
 
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  • #8
Lotto said:
If I have on my PC let's say sound on 50% and I increase it on 100%, how would the sound intensity change?

According to your measurements the loudness went up by 8.2 dB. Using the formula ##\beta=10 \log(I_2/I_1)##, and ##\beta## equal to 8.2 dB, I get a ratio of intensities of about 6.6. So, to answer your question, the intensity increases by a factor of about 6.6.

Lotto said:
And how to write a function of sound intensity level dependent on sound percents? I have no idea how to do it.

You don't need that function to answer your question.
 
  • #9
Lotto said:
And how to write a function of sound intensity level dependent on sound percents? I have no idea how to do it.

Depends on what you mean. This can in principle be done if you were playing say white noise through the speaker by measuring using a calibrated sound pressure meter. However, if you mean perceived (=what we hear) sound intensity then that is nearly impossible since it depends on the frequency content of what you are playing (which in turn also depends on which speakers you are using etc). There are weighted dB scales that try to take this into account, but I don't believe they work very well for say music.

You can find plots (in 2D) of this in any good book about acoustics.
 
  • #10
Let's say you have a volume control knob that's marked in percents. Turn the knob through half of its maximum rotation and you have 50%. Turn the knob all the way to its maximum rotation and you have 100%. The same argument can apply to slider bars. To determine the relationship between the percent reading and the sound intensity you need to take measurements. Unless its provided in the technical specs.
 
  • #11
Lotto said:
6,25% - 30,0 dB
12,5% - 40,0 dB
25% - 53,2 dB
50% - 65,0 dB
100% -73,2 dB

To me it seems as a linear function (the datas are not 100% correct).
You have no idea what those percentages really mean. There is no reason to assume they correlate directly with any particular corresponding output. The software control input goes through a lot of software processing and then through a lot of hardware processing before it gets to your speaker.

It is quite likely that some OS developer has written a function that anticipates the non-linearity of the input and produces some more subjectively-useful level of output.
 
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1. How is sound intensity measured?

Sound intensity is measured in decibels (dB) using a sound level meter. This instrument measures the pressure of sound waves in the air and converts it into a numerical value.

2. What is the relationship between sound intensity and volume?

Sound intensity and volume are directly related. As sound intensity increases, the volume of the sound also increases. Doubling the sound intensity would result in a perceived increase in volume.

3. Can doubling the sound intensity damage my hearing?

Yes, exposure to high levels of sound intensity can damage your hearing. Prolonged exposure to sounds above 85 dB can cause permanent hearing loss. It is important to use caution when increasing sound intensity on your PC.

4. Is there a limit to how much I can increase the sound intensity on my PC?

Yes, there is a limit to how much you can increase the sound intensity on your PC. Most devices have a maximum sound intensity level to prevent damage to the speakers or to protect the user's hearing. It is important to check the specifications of your device before attempting to increase the sound intensity too much.

5. Will doubling the sound intensity improve the quality of the sound?

No, doubling the sound intensity does not necessarily improve the quality of the sound. Sound quality is determined by various factors such as the source of the sound, the speaker quality, and the acoustics of the room. Increasing the sound intensity may make the sound louder, but it does not necessarily make it better.

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