Impulse and momentum in two dimensions - velocity question

In summary, the conversation discusses a physics problem involving the final velocity of two pucks after a collision. The steps to solve the problem are shown by using conservation of momentum and the Pythagorean theorem. The final velocity of puck B is calculated to be 1.3 m/s [W 52° S]. There is a discussion about rounding errors, and the correct answer is confirmed to be 1.3 m/s.
  • #1
Specter

Homework Statement


Sorry for another question so soon, I am not sure if there is a limit on how many I can ask. I try to keep it to a minimum but sometimes I can't figure it out on my own.

Question:

In a physics lab, 0.30 kg puck A, moving at 5.0 m/s [W], undergoes a collision with 0.40 kg puck b, which is initially at rest. Puck A moves off at 4.2 m/s [W 30° N]. Find the final velocity of puck B

Homework Equations


PTo=PTF
Pythagorean theorem

The Attempt at a Solution

I just want to make sure all of my steps are correct. I did see some other people get different answers such as 1.9 m/s [W 58 N], and another person got the same direction as me but the velocity was 6.3 m/s.

Could my answers be off due to rounding?

Let north and east be positive:

Use conservation of momentum for the components:

x components:
PTOx = PTFx
m1v1ox+m2v2ox=m1v1fx+m2v2fx
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
v2fx = -0.8 m/s.

y components:
PTOy = PTFy
m1v1oy+m2v2oy=m1v1fy+m2v2fy
(0.30)(0)+(0.40)(0) = (0.30)(2.1)+(0.40)v2fy
v2fy = -1.03 m/s

Now I have:
v2f = ??
v2fx = -0.8 m/s
v2fy = -1.03 m/s

Pythagorean theorem to find the final velocity:
v2f = √1.032+0.82
v2f = 1.3 m/s

To find direction:

θ=tan-1(1.03/0.8)
θ=52.16°

The final velocity of puck B is 1.3 m/s [W 52° S]
 
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  • #2
Specter said:
x components:
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
Looks good.
v2fx = -0.8 m/s.
Check this.

y components:
(0.30)(0)+(0.40)(0) = (0.30)(2.1)+(0.40)v2fy
Looks good.
v2fy = -1.03 m/s
Check this.

The rest of your work looks good in terms of method.
 
  • #3
TSny said:
Looks good.
Check this.

Looks good.
Check this.

The rest of your work looks good in terms of method.
I'm not sure what I did wrong there. I did the calculations again and still got the same answers :(
 
  • #4
Specter said:
I'm not sure what I did wrong there. I did the calculations again and still got the same answers :(
Can you show the steps in going from
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
to v2fx = -0.8 m/s?

I think you might be making a mistake in how you are treating the (0.40) in the expression (0.40)v2fx
 
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  • #5
TSny said:
Can you show the steps in going from
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
to v2fx = -0.8 m/s?

I think you might be making a mistake in how you are treating the (0.40) in the expression (0.40)v2fx

This is my new answer:

(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
1.5 = (-0.692) v2fx
1.5 + 0.692 = v2fx
2.192 = v2fx

The way I did it in my original post was

v2fx= -1.5 -(-0.0692)
= -0.8


for the y component
(0.30)(0)+(0.40)(0)=(0.30)(2.1)+(0.40)v2fy
0 = 1.03 v2fy
1.03 = v2fy
 
  • #6
Specter said:
This is my new answer:

(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
1.5 = (-0.692) v2fx
On the left side you are multiplying a positive number with a negative number. What should be the sign of the left side?

I don't follow how you simplified the right side to (-0.692) v2fx. Can you show more steps? Note that the 0.40 on the right is multiplying v2fx.
 
  • #7
Ignore this post. I forgot to quote you in the reply.
 
  • #8
TSny said:
On the left side you are multiplying a positive number with a negative number. What should be the sign of the left side?

I don't follow how you simplified the right side to (-0.692) v2fx. Can you show more steps? Note that the 0.40 on the right is multiplying v2fx.
This is how I got -0.692.

(0.30)(-5.0)+(0.40)(0)=(0.30)(-3.64)+(0.40)v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-1.5 = -0.692 (v2fx)
 
  • #9
Specter said:
This is how I got -0.692.

(0.30)(-5.0)+(0.40)(0)=(0.30)(-3.64)+(0.40)v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
OK
-1.5 = -0.692 (v2fx)
Quick review: Which of the following expressions equals 7x? (Or do they both equal 7x?)

2 + 5x

2x + 5x
 
  • #10
TSny said:
OK

Quick review: Which of the following expressions equals 7x? (Or do they both equal 7x?)

2 + 5x

2x + 5x
I haven't been in a math class for 2 and a bit years now. I should probably know most of this stuff, and I don't.

But..

2x + 5x = 7x
 
  • #11
Specter said:
I haven't been in a math class for 2 and a bit years now. I should probably know most of this stuff, and I don't.

But..

2x + 5x = 7x
So have another go at your last step in post #8.
 
  • #12
haruspex said:
So have another go at your last step in post #8.
-1.5 = (-0.692) v2fx

Maybe I can divide each side to solve for v?

-1.5/-0.692 = -0.692/-0.692
v2fx = 2.16
 
  • #13
Specter said:
-1.5 = (-0.692) v2fx
No, that's already wrong. Go back to the line before that in post #8.
 
  • #14
haruspex said:
No, that's already wrong. Go back to the line before that in post #8.
(0.30)(-5.0) + (0.40)(0) = (0.30)(-3.64) + (0.40) v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-0.408 = (0.40)v2fx
-1.02 = v2fx
 
  • #15
Specter said:
(0.30)(-5.0) + (0.40)(0) = (0.30)(-3.64) + (0.40) v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-0.408 = (0.40)v2fx
-1.02 = v2fx
Much better.
 
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Likes Specter
  • #16
haruspex said:
Much better.
Thanks for the help. It was a stupid mistake!
 

1. What is impulse and momentum in two dimensions?

Impulse and momentum in two dimensions refer to the principles of physics that describe the motion of objects in two-dimensional space. It involves the concepts of impulse, which is a change in momentum, and momentum, which is the product of an object's mass and velocity.

2. How is velocity calculated in two dimensions?

In two dimensions, velocity is calculated using vector addition. This means that the velocities in each direction (x and y) are added together to get the total velocity in two dimensions. This calculation takes into account the direction and magnitude of the velocities.

3. How do you calculate the change in momentum in two dimensions?

The change in momentum in two dimensions can be calculated by subtracting the initial momentum from the final momentum. This takes into account the change in direction and magnitude of the object's velocity.

4. What is the principle of conservation of momentum in two dimensions?

The principle of conservation of momentum in two dimensions states that the total momentum before and after a collision or interaction between two objects will be the same, as long as there are no external forces acting on the system.

5. How does impulse affect an object's motion in two dimensions?

In two dimensions, impulse can change the direction and magnitude of an object's motion. This is because impulse is directly proportional to the change in momentum, which affects an object's velocity. The greater the impulse, the greater the change in velocity.

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